Valentine82 Valentine82

I Despise Empire Environment

I Despise Empire Environment

Is there any way to make an empire faction change the land around it to desert and get the same bonuses it would usually get in empire in desert instead?

141,951 views 53 replies
Reply #26 Top

Quoting Murteas, reply 19
Stardock hasn't broken our mods.
End of Murteas's quote

I personally watched mod after mod break in WoM, not just in the transition to FE. Don't tell me they haven't, I saw them do it, I saw the backlash when they did, that's why I left.

Quoting Murteas, reply 19
Unless you are talking about the improvements they are making in their own patches.
End of Murteas's quote

Not everything they do in their patches is an improvement, they've also imposed arbitrary restrictions on modding and made it impossible to recreate old mods.

Quoting Murteas, reply 19
I don't know, for me with stormworld mod or master's affliction I am loving the differences in the factions/heroes/units.   Even vanilla, the factions play quite differently.   :shrug:  To each his own, I hope you find a game you like.
End of Murteas's quote

 

You should have a solid game with Vanilla, and there should be an installer like the Nexus Mod Installer if they're going to make you install mods to get a game that's worth playing. Compared to any other 4x game vanilla is pathetic you play up the differences between the factions, compared to just Civilization 5 they're a joke.

Reply #27 Top

Actually, Valintine, I do agree that the patches in WOM did tend to break mods a lot because they were making such major changes to the game.  But that is ancient history.

The current game is much improved by all accounts and I agree with that assessment. 

One lesson everyone needs to learn (Play Master of Orion 3 if you need to learn this lesson) is that adding complexity does not necessarily improve a game.  Sometimes the simplest games (remember Tetris) can be surprisingly compelling.  So blasting Stardock for simplifying some of the design elements is unfair at the very least. 

Yes, there are some features I would like to see down the road.  Adding in (or back) some more diverse terrain types would be on that list.  And I expect that some future Fallen Enchantress expansion pack might just do that.  But for now. Stardock is doing it's best to make Vanilla FE a solid game on it's own.  Most of us here feel that that is indeed the case.

That having been said, not every game is for every person.  Me, myself, I can't stand Real-Time Strategy games.  I've tried to like them but I don't.  Based on their popularity, I am obviously in the minority.  Also, unlike the rest of the TBS world, I was never a big fan of the Civ franchise because several of the design elements ruined it for me such as the "Special Resources" were mostly useless.  Civ IV: Colonization is about the only game in that franchise I really liked though I have played Civ V some and enjoy it somewhat. 

Certainly if you don't like the game, I'm sure the DEVS would like to hear from you provided you provide useful, constructive criticism on what you don't like about it and why.  But using the phrase "this game sucks" pretty much guarantees they will ignore your post entirely.  Otherwise, it's obvious this game isn't for you.  No game is going to be for everyone.  Go find a game you do like!! :)

Reply #28 Top

Yeah, I feel each new patch "breaks" my mods. But that's to be expected, I don't see the problem with it. When you release a mod for anything you do it for the current patch that is out. If balance changes, obviously your mod will be out of date if it contains even a single value of importance. What can Stardock do about that? Nothing.

Reply #29 Top


I don't blame stardock if they are not thinking about this for mod, I guess they had lot of stuff on thier mind what game should be or not be in it on based of PC Limited...

Reply #30 Top

Quoting Heavenfall, reply 28
Yeah, I feel each new patch "breaks" my mods. But that's to be expected, I don't see the problem with it. When you release a mod for anything you do it for the current patch that is out. If balance changes, obviously your mod will be out of date if it contains even a single value of importance. What can Stardock do about that? Nothing.
End of Heavenfall's quote
But should be learned and faster to do that, but unless if not know what they changed, it's might taken a little work, I guess..\

Of course it's not funny in Large Mod, but simple mod it's easy to do...

Reply #31 Top

Quoting Heavenfall, reply 28
Yeah, I feel each new patch "breaks" my mods. But that's to be expected, I don't see the problem with it. When you release a mod for anything you do it for the current patch that is out. If balance changes, obviously your mod will be out of date if it contains even a single value of importance. What can Stardock do about that? Nothing.
End of Heavenfall's quote

I think most of the patches since .990 have been pretty modest and have had minimal impact on my own mod.  They have mostly been bug fixes and balance tweaks.  I'm guessing Stardock considers FE "Feature Set" and will only be making bug fixes and minor balance tweaks going forward.  Given that FE was a freebie for so many users, I suspect (and rightly so) they're already thinking about and possibly even in the early stages of an expansion pack they can charge money for.  I can't blame them for that.  Stardock bucked up and did what was right for their fans but Stardock still is first and foremost a business and has to make money to pay salaries.  The DEVs have lives and families just like the rest of us.

Reply #32 Top

Quoting Valentine82, reply 16
I just wanted this game not to be so fking boring and bland, I've played the whole game and it sucks, the magic in this game sucks, the factions are all two flavors of vanilla crap, and this is something they could have done easily from the mechanics in the game to give the factions some identifiable differences on the map.

The whole game sucks, it's bland it's boring and it's not immersive at all, it has all the mechanics to be a good game and that makes it even worse because in every way it's falling short of it's potential. Modders kept trying to realize that potential and Stardock kept breaking their mods. Modders are the only hope this game had and I can't even find a clear database of mods much less mods that work. Stardock really blew it here as far as I'm concerned.
End of Valentine82's quote

Quoting Valentine82, reply 26

Thank you, the ravenous fanboys who refuse to acknowledge any flaws with this game get rather defensive when you point out an arbitrary restriction on an element that could improve the distinctions between factions.
End of Valentine82's quote

No, what people are get defensive about is when someone is obviously baiting them with "this sucks, that sucks, everything sucks.  Stardock sucks, they blew it. Bland, borings, suck, sucks, sucks".  If you were perhaps a bit more eloquent with your wording as opposed to sounding like a spoiled 3 year old, people may actually listen to what you have to say.  But no, instead you come off as a rude arrogant prick, and then complain that people get defensive and call them fanboys.  You've got a lot to learn about communication.

Reply #33 Top

Quoting Wizaerd, reply 33

No, what people are get defensive about is when someone is obviously baiting them with "this sucks, that sucks, everything sucks.  Stardock sucks, they blew it. Bland, borings, suck, sucks, sucks".
End of Wizaerd's quote

Well the "Bland" "Boring" homogeneity problem is brought up in a lot of reviews.

Quoting Wizaerd, reply 33
If you were perhaps a bit more eloquent with your wording
End of Wizaerd's quote

Please sir, completely disregard my feedback because I was naive enough to think polite constructive criticism would even get read. No I'm sorry, you have to be an asshole or they won't even acknowledge there's a problem. If you don't throw a fit, they'll assume nothing's wrong, positive feedback and polite constructive criticism alone DOES NOT WORK and HAS NEVER WORKED.

You know what's proven to work?
 NERD RAGE. Want proof? EXTENDED CUT.

Quoting Wizaerd, reply 33
as opposed to sounding like a spoiled 3 year old
End of Wizaerd's quote

If this was just the opinions of one guy on the internet you might have a point. 

Reply #34 Top

Quoting Valentine82, reply 34

Quoting Wizaerd, reply 33
No, what people are get defensive about is when someone is obviously baiting them with "this sucks, that sucks, everything sucks.  Stardock sucks, they blew it. Bland, borings, suck, sucks, sucks".

Well the "Bland" "Boring" homogeneity problem is brought up in a lot of reviews.
End of Valentine82's quote

And just as many reviews that don't.  What is bland and boring to some, does not make it bland and boring for everyone.  I'm not a fan of cream style corn, I find it bland and boring.  But I don't rage about how Del Monte sucks for making such a boring bland item.  I simply don't eat it.  You don't like the game because it;'s bland and boring, move along.


Quoting Valentine82, reply 34

Quoting Wizaerd, reply 33If you were perhaps a bit more eloquent with your wording

Please sir, completely disregard my feedback because I was naive enough to think polite constructive criticism would even get read. No I'm sorry, you have to be an asshole or they won't even acknowledge there's a problem. If you don't throw a fit, they'll assume nothing's wrong, positive feedback and polite constructive criticism alone DOES NOT WORK and HAS NEVER WORKED.
End of Valentine82's quote

And nerdrage does?  No, it merely points out how immature and asinine you are for lowering yourself to those standards.  There are many, and I do mean MANY threads within this forum where there is intelligent, civilized, and productive discussions about some of the failings of this game.  But go ahead, stand up on a pedestal waving a "I'm a loud mouthed moron" sign all you want.  I'm sure all the people here will take you so much more seriously.

Quoting Valentine82, reply 34

You know what's proven to work?
 NERD RAGE. Want proof? EXTENDED CUT.


Quoting Wizaerd, reply 33as opposed to sounding like a spoiled 3 year old

If this was just the opinions of one guy on the internet you might have a point. 
End of Valentine82's quote

If it was the only opinion, you might have a point.  And yet many reviews, both professionally and personal, seem to like the game and do not call it boring and bland.

But go ahead, continue with your moronic tirade, it will bring you much more of the attention you so desperately crave.  While I continue making productive postings, and playing the game that I enjoy.

Reply #35 Top

Without getting into the "Bland" debate, the reason the environments are limited has to do with the texture limitations on the video cards we required WOM to run on.

In the future, we will likely up the hardware requirements in future expansions/follow-ups to allow us to give each race their own unique environments.  

The minute we drop support for 32-bit versions of Windows, a lot of things change.

Reply #36 Top

Quoting Valentine82, reply 16
...Modders kept trying to realize that potential and Stardock kept breaking their mods. Modders are the only hope this game had and I can't even find a clear database of mods much less mods that work. Stardock really blew it here as far as I'm concerned.
End of Valentine82's quote

I know this isn't much help from a player's perspective, but from a modder's perspective it just give you more to mod -- discovery is half the fun :grin:

Reply #37 Top

Quoting Frogboy, reply 36
Without getting into the "Bland" debate, the reason the environments are limited has to do with the texture limitations on the video cards we required WOM to run on.

In the future, we will likely up the hardware requirements in future expansions/follow-ups to allow us to give each race their own unique environments.  

The minute we drop support for 32-bit versions of Windows, a lot of things change.
End of Frogboy's quote

 

Thing is, we were able to mod this in WoM, whereas we cannot in FE. 

Reply #38 Top

And it probably took up a lot more memory in E:wom.

I'm really looking forward to the "future", screw 32-bit and ancient machines holding you back, then people saying it looks bland. But we have to respect that FE and its expansion was making it up to E:wom buyers. You can't do that by ditching their hardware.

Reply #39 Top

In WOM, we only had 1 texture for each environment. That's one of the reason the brown and blah colors got so bad.  In FE, we have a lot more textures per environment.

Since the original design was that each race would get their own environment (i.e. temperate, desert, ice, swamp, vivid, dead, etc.) I think I have the most justification to complain. ;)

We have a lot of things fighting for memory.  Each unit being a unique instance, hundreds of unique buildings, a deformable terrain with lots of different environments, etc.  They all fight for that 2GB of memory.

Heck, I'd love to have a dozen different ecomorphs (i.e. every race have its own completely different skeleton) but that would means we'd need to abstract out the unit design so that the changes we make don't show up on the map.  And to be honest, we may have to revisit that somedy in the future since it you'd need >4GB of memory to supprt so many different types of textures.

Reply #40 Top

Quoting Frogboy, reply 40
In WOM, we only had 1 texture for each environment. That's one of the reason the brown and blah colors got so bad.  In FE, we have a lot more textures per environment.

Since the original design was that each race would get their own environment (i.e. temperate, desert, ice, swamp, vivid, dead, etc.) I think I have the most justification to complain.
End of Frogboy's quote

So that was the original plan? Just that would have made such a big difference in terms of the factions feeling distinct. I know it's purely cosmetic, but that's art, the mechanics might be the same but the experience would be different.


Quoting Frogboy, reply 40
IWe have a lot of things fighting for memory.  Each unit being a unique instance, hundreds of unique buildings, a deformable terrain with lots of different environments, etc.  They all fight for that 2GB of memory.

Heck, I'd love to have a dozen different ecomorphs (i.e. every race have its own completely different skeleton) but that would means we'd need to abstract out the unit design so that the changes we make don't show up on the map.  And to be honest, we may have to revisit that somedy in the future since it you'd need >4GB of memory to supprt so many different types of textures.
End of Frogboy's quote

How did everything get so memory draining anyway? Is it because everything is represented in 3d on the map?

 

Thanks for responding and I'm sorry I've been such a jerk but the whole point was to make sure someone at stardock saw what I had to say, since you did there's no reason to keep stamping my feet like a four year old (it's not dignified but it works).

Reply #41 Top

Quoting Wizaerd, reply 35
And nerdrage does?
End of Wizaerd's quote

Yes and it did. What you don't comprehend is that polite positive and docile threads fall out of sight and never get read. This one did, I got an answer, it's not dignified but it works. The industry won't even see an issue a lot of the time unless there's someone throwing a big enough tantrum to call attention to it. You may not like it but that's how the world works.

Reply #42 Top

Quoting Valentine82, reply 42

Quoting Wizaerd, reply 35And nerdrage does?

Yes and it did. What you don't comprehend is that polite positive and docile threads fall out of sight and never get read. This one did, I got an answer, it's not dignified but it works. The industry won't even see an issue a lot of the time unless there's someone throwing a big enough tantrum to call attention to it. You may not like it but that's how the world works.
End of Valentine82's quote
Quoting Valentine82, reply 42

Quoting Wizaerd, reply 35And nerdrage does?

Yes and it did. What you don't comprehend is that polite positive and docile threads fall out of sight and never get read. This one did, I got an answer, it's not dignified but it works. The industry won't even see an issue a lot of the time unless there's someone throwing a big enough tantrum to call attention to it. You may not like it but that's how the world works.
End of Valentine82's quote

Uh no, it didn't.  What changes have been made since your temper tantrum?  Absolutely nothing. The answer you got is the same answer that can be found in other threads, if you took the time to read them as opposed to climbing up on your high horse. The only thing you actually accomplished was turn ing people completely off to anything you had to say.

And what exactly makes you think that your demands are the only demands that must be met.  You've offered absolutely zero constructive criticisms.  All you did was whine and cry like a child.  I'm glad you think you accomplished something, but I'm willing to bet that most people just chuckle and laugh at your expense.

Reply #43 Top

Hey is it possible to make scalable 2d representations of everything in the game based on screenshots from different zoom angles?

 

Reply #44 Top


Do bear in mind that Lord Xia had been asking for ponies for quite some time, and he never bitched or nerdraged about it and guess what, he got his Pony. So your wrong when you say being polite gets you no where, and furthermore people are more willing to take someone seriously whom presents his case in a polite fashion rather than foaming at the mouth.

And lastly just because you don't get a dev responce does not mean they have not read your thread and considered the requests you wanted.

Reply #45 Top

^ I can't disagree with your other points, but to say Xia's polite and doesn't ever bitch??  LOL.

 

And I'd like to thank Frogboy for so kindly responding on this issue.  Most of the reasoning you gave for the lack of terrain types was no surprise IMO.  I look forward to the day more terrain types for factions are a reality.  Thanks again.

Reply #46 Top

There's an early mockup around here somewhere that has the wraiths territory (dead and spooky) up against magnar (burning lands) up against urxen (desert) up,against tarth (magical swampy).

we had to choose between unit customization or that. Next time you play a game, COD or HALO make a note of how uniform the environment of a map is. 

Reply #47 Top

How about a nice new desert texture? It is not sandy at all. That could be a nice addition for the expansion.

Reply #48 Top

Quoting seanw3, reply 48
How about a nice new desert texture? It is not sandy at all. That could be a nice addition for the expansion.
End of seanw3's quote

not without a banding 32 bit.  

heck, here's the mockup from the original design doc:

 

Now picture that with each race having its own environment and you have a pretty good idea of what we wanted.

Reply #49 Top

I remember that pic. Got me excited way back when. But your desert texture can be replaced or slightly changed to look sandy without removing the 32bit users. I do like the effects you add to the sand tiles and tactical maps. That was a nice touch. Also, it would be nice to add some minor rolling hills to the tile so that it looks more like a desert. One thing I do is add a few hills here and there to make the desert look right. It also adds some much needed strategy to moving through those areas.

Normally I would just do it myself, but there is no way to load a stamp in the editor. It would have to be done by the creator of the map.

Reply #50 Top

Quoting Heavenfall, reply 39
And it probably took up a lot more memory in E:wom.

I'm really looking forward to the "future", screw 32-bit and ancient machines holding you back, then people saying it looks bland. But we have to respect that FE and its expansion was making it up to E:wom buyers. You can't do that by ditching their hardware.
End of Heavenfall's quote
i'm on one of those ancient machines (2007) and agree completely with all you've said. i do expect that FE should run on same specs as WOM did, but see the developer and many of the players wanting no such limit for future games. i'm good with that and appreciate that Stardock has spent so many resources towards getting FE to run better on 2bit machines. This i feel they have reasonably stood by despite FE still not running well on my machine. Respect for that. i'm sure it's been frustrating, time consuming and expensive for them to do so.