Question on making costom factions & sovrends via XLM

 

hi I have recently been trying to make custom factions, soverens ect via editing the their XLM files

I was wondering if there are any lists of all the attributes that can be used on individuals or factions

I have had a few successful attempts and a few so so.

but I do not have a list I can reference off of. since as of yet there is no wiki and i have yet to find it in any of the directories (haven't spent a ton of time looking though)

any help would be extremely thankful

 

I am currently running stormfront mod as well.

4,582 views 6 replies
Reply #1 Top

Look in the CoreAbilities.xml file, which is found  in Stardock Games\FallenEnchantress\data\English.

Both unit and player/faction traits are in there.

Also you can get a list of all faction abilities by simply using the in game faction editor.

Reply #2 Top


dose that include abilitys limmited to spesific race's or factions? or abilitys or skills that can only be used by certian hero's/champions?

Reply #3 Top

Yes those are in there, although things like spells and items unlocked through traits are in different files. For example spells are located  in the CoreSpells.xml file.

Reply #4 Top

thx what would the code to add a spesific spell to a char be? i know for an ability its

<SelectedAbilityBonusOption>Brilliant</SelectedAbilityBonusOption>

<SelectedAbilityBonusOption>Life1</SelectedAbilityBonusOption>

 

for like life 1 & briliant skill is it the same code? or a dif code to make it work?

if i wanted to add a spefic spell to a char's abilitys

Reply #5 Top

one of the problems ive run into in the past is i tryed to make a char have a level 5 magic skill

however when i did.. it skiped the learning of all the sub spells. 

 

can i have it do like magic level 1,2,3 ect to unlock the books code looking like

 

<SelectedAbilityBonusOption>Life1</SelectedAbilityBonusOption>

<SelectedAbilityBonusOption>Life2</SelectedAbilityBonusOption>

<SelectedAbilityBonusOption>Life3</SelectedAbilityBonusOption>

 

will this make problems for me? or even work since im adding the same skill multiable times? or do i have to add each abililty independently that i want?

Reply #6 Top

That's how you should do it, you have to add each level of spellbook separately.