[1.00] Series of old, old bugs - will they be ever fixed?

Ok, that's last time i am reporting those bugs. It would be nice, though, to hear from devs - if you are fine with these bugs, judge them tiny and unimportant, just tell us. It becomes tedious to report the same bugs over and over again. Some of those bugs go back to WoM....

- fights on the road - roads are ignored when fights take place on a road. So if fight is in the forest through which road goes it costs you 2 mp. I understand that that you should charge something extra for a fight, but it should be max 1mp. 

- i can still move from one tile of the city to another tile within the same city and loose all my move points (by wrong click, for instance) 

- going out of/through city - algorithm of movement is really bad. Here are the cases:

  1. Movement outside of the city does not cost any mp if it is by one tile. It happens even if the tile is forest  I can move into it, and no mp lost. Having 2mp i can go out of city one tile, come back, go out, and come back. In total, i can move 4 tiles for 2mp. It is bug, because moving into a forest  for instance, should cost you 2mp. 

2. Many times roads are totally ignored for no reason. Unit just starts it movement on normal tiles, then moves into the road loosing mps. I click on destination which is 6 tiles away by road, my army has 2mp and does not make it to destination. Why use roads if you can wander through a forest. Ups, one or two swear words, re-load ... Big uppss, reloading causes all my armies to be moved, lots of swearing, and quitting in rage. 

3. If you have something blocking road, for instance, a mercenary camp, if you click far enough an unit will just past through camp treating it as a normal road. If i click, however, close by - let's say on a road behind camp, a unit will go out of road and around an obstacle. 

4. when you are attacking an enemy stack outside of your city your units are placed on random tile. Sometimes it is a lair, goody, quest location, or even enemy unit - and nothing happens. Your movement does not trigger picking-up any items, nor quests nor fight is started. 

- road between cities and outposts. I can have two cities not connected by road and i can build a city/outpost between them and a road to be build to closest one only. If i have four cities in a shape of square, a road will be build in a shape of "c" or "u" or "n" at random. Algorithm should be better than just connecting two closest cities. I have had a situation of having 6 cities going west-east connected to each other then south of them another 6 cities from east to west and road were build in shape of great "c". Far top city to the right was not connected to a low city to the right, any unit either had to go through all 12 cities, or through forest (8 tiles). Algorithm should build roads in a form of a web, with possibility of one city to be connected by roads to more than just two other cities. 

9,760 views 19 replies
Reply #1 Top

Some of the really old, forgotten yet annoying bugs...

 

1.) Sometimes unit automatically move to a tile where an enemy unit was there after the tactical battle was over. Obviously it does not pick up the loot as well, forcing the player to waste a turn.

 

2.) Saving Pioneer from Wildlings quest does not work properly. When you choose to buy it from them (100 gold lost) it works, but when you decieded to fight them, the pioneers mysteriously disappears.

 

3.) For my case, the game just cannot reload the game in 'clean' without having to restart the game. If I reload a game (any save files), assets usually miss after the load is complete. Like, massive performance lost, sometimes ocean-effect is gone (making a ocean looks like a giant desert)... Well, this bug made me play this game like Ironman mode tho.

 

Those bugs have existed since... like beta 3 I guess. Reported too many times, never fixed.

Reply #2 Top

For the save thing, send in a few saves and your DXDiag in a proper e-mail to [email protected]. They probably need to either fix some compatibility issue. This is usually the sort of thing they are willing to spend IT time on.

Reply #3 Top

Quoting seanw3, reply 2
For the save thing, send in a few saves and your DXDiag in a proper e-mail to [email protected]. They probably need to either fix some compatibility issue. This is usually the sort of thing they are willing to spend IT time on.
End of seanw3's quote

 

I did, several times, long time ago. Never fixed. My GPU is ATI/AMD anyway so I really don't expect fixes anyway.

Reply #4 Top

That is unfortunate. I like watching people playing the game experience pain, but I want it to come from my mods, not save integrity. Here's hoping their future updates alleviate your angst.  :beer:  

Reply #5 Top

Quoting wnmnkh, reply 1
1.) Sometimes unit automatically move to a tile where an enemy unit was there after the tactical battle was over. Obviously it does not pick up the loot as well, forcing the player to waste a turn.
End of wnmnkh's quote

Another bug already reported multiple times, which can be easily provoked. To avoid it never end turn with your heroes having enemy stack as a destination. It works like that: if you run out of movement points and you are one tile from an enemy and you click on enemy and then the end of turn, and it happens that  enemy attack it on its turn you will be ALWAYS moved on a tile enemy occupied before battle with no consequences to a move....

 

Reply #6 Top


The floating river_cliffend bug, i hate that one, along with rivers on stamps sometimes merging into land and not water.

Reply #7 Top

i support all posts. I have most of those bugs myself reloading messes up a lot. Roads and movement through cities, pioneer quest just yesterday angry for not getting the pioneer etc.

Reply #8 Top

Save integrity is a HUGE issue for me. Can't really play a game if I can't trust its saving system. And things like the AI insta-building stuff, as described in the other thread, are not just annoyances. I wasn't even aware that save integrity could exist as an issue, before FE... and that is an area where even mods cannot help, unfortunately.

Game "officially" shelved, until better times.

Reply #9 Top

Biggest problem for me has been through all of Beta (that i've participated in, first was 0.50 i believe), and is still present to this day..

 

Play long enough (god forbid you put it on slow research)... your game will crash long before you've finished the tech tree, the engine is simply far too unoptimized to handle it. I had hoped that this was something they'd fix before ver. 1.0, but i guess not. Then again, i already paid for the game, so more fool me i guess :)

 

Reply #10 Top


I'd say road bugs and most movement bugs are unimportant compared to everything else. Just learn what's what and deal with it. ;)

Reply #11 Top

If I had a dime for every time mastroego shelved a game...

 

There are ways to avoid save disintegration. You can learn them and make it through the game with some effort. I agree that the memory leaks and save problems need to be addressed, but I didn't stop playing MoM or AoW due to crashes. Hardcore gamers don't let little things like this stop them. Not saying you have to be hardcore or that this is a good thing. I do think that you have put too much time into critiquing the game for all the shelving you seem to have done. At some point I begin to question your resolve.

Reply #12 Top

Speaking of old bugs, how about the shift-click to select multiple units causes jittery mouse bug?  how about the everybody moves in the direction they were last headed if they had unused movement points when you load a saved game bug?

Reply #13 Top

Quoting Trojasmic, reply 13
Speaking of old bugs, how about the shift-click to select multiple units causes jittery mouse bug?  how about the everybody moves in the direction they were last headed if they had unused movement points when you load a saved game bug?
End of Trojasmic's quote

 

I am convinced this is impossible to fix. There is now way in hell they are choosing not to fix such an annoying problem. It must be a deep issue with the engine.

Reply #14 Top

Quoting willie, reply 11

I'd say road bugs and most movement bugs are unimportant compared to everything else. Just learn what's what and deal with it.
End of willie's quote

 

I am not sure which settings you are playing, but i like to play ironman on ridiculous and miss-click means game over. Somethings you can learn and adapt, some keep surprising you. Should i save before i move each unit? Do i have to save at the beginning of each turn? And since re-loading messes up game, how should i deal with it? Not playing? Playing it on easy (boring) ? 

Those issues in some circumstances are game breaking, at least for me. Fun and rage-quitting are contradictory feelings for me.

 

Reply #15 Top

Quoting seanw3, reply 14

Quoting Trojasmic, reply 13Speaking of old bugs, how about the shift-click to select multiple units causes jittery mouse bug?  how about the everybody moves in the direction they were last headed if they had unused movement points when you load a saved game bug?

 

I am convinced this is impossible to fix. There is now way in hell they are choosing not to fix such an annoying problem. It must be a deep issue with the engine.
End of seanw3's quote

 

That's why it would be nice to have a thread run by devs like that: known issues to be solved. Here is the list of known issues, which are very hard to fix/time to fix will be not proportional to effort or something like that. Sometimes i am wondering whether feedback has any sense; slowly issues are being solved, but persistence of some bugs makes you wonder: do they fix things b/c of feedback? or b/c they discovered those bugs themselves (and there is no point in writing ...) ? I am playing this game since WoM beta and it's true, some error were reported countless times with no explanation/acknowledgment from devs. Such a thread would make a life of beta-tester easier, and less frustrating.

 

Reply #16 Top

Quoting seanw3, reply 12
If I had a dime for every time mastroego shelved a game...

 

There are ways to avoid save disintegration. You can learn them and make it through the game with some effort. I agree that the memory leaks and save problems need to be addressed, but I didn't stop playing MoM or AoW due to crashes. Hardcore gamers don't let little things like this stop them. Not saying you have to be hardcore or that this is a good thing. I do think that you have put too much time into critiquing the game for all the shelving you seem to have done. At some point I begin to question your resolve.
End of seanw3's quote

You're missing the point sean.

I remember stating in another thread that crashes don't annoy me so much. I meant it (as long as they are occasional enough). You know why? Because I SAVE often and I know I can recover after a crash. I can't reload OR recover if the engine can't handle saves properly. And frankly, this is the first time I've even heard about a similar issue in a game.  Anyway, I've no problem if you enjoy the game including the "strategic battle against the engine". Please respect my PoV as well.

Reply #17 Top

Quoting mastroego, reply 17

Quoting seanw3, reply 12If I had a dime for every time mastroego shelved a game...

 

There are ways to avoid save disintegration. You can learn them and make it through the game with some effort. I agree that the memory leaks and save problems need to be addressed, but I didn't stop playing MoM or AoW due to crashes. Hardcore gamers don't let little things like this stop them. Not saying you have to be hardcore or that this is a good thing. I do think that you have put too much time into critiquing the game for all the shelving you seem to have done. At some point I begin to question your resolve.

You're missing the point sean.

I remember stating in another thread that crashes don't annoy me so much. I meant it (as long as they are occasional enough). You know why? Because I SAVE often and I know I can recover after a crash. I can't reload OR recover if the engine can't handle saves properly. And frankly, this is the first time I've even heard about a similar issue in a game.  Anyway, I've no problem if you enjoy the game including the "strategic battle against the engine". Please respect my PoV as well.
End of mastroego's quote

Agree, crushing is not so bad, if you can have a reliable save system. I remember one of my FE games that i quit, b/c even though i remembered to save at the beginning of a turn due to bug midway through the turn i had to reload. Then when i reload all my troops moved, which forced me to re-load the end of the previous turn. But that would mean going again through the same 6 tough battles, and i was just like, that's enough. I came back to game after couple patches. There is a certain level of frustration, once you pass it you are done. Especially if you only play, and you are not involved in modding. We all love this game, we all are happy about how this game is different from other games, but it is still entertainment. If you pay me i can play it non-stop, but if it is what i do in my free time it must be fun, or at least fun must outdo frustrations. 

Reply #18 Top

One of the larger issues here is that the forums are good for issue reporting, but not issue tracking. I'm assuming SD has a separate system for that, though that would be cool if somehow the forums integrated with it (especially since it's developed in-house).

A post of known issues would be handy. It would reduce the duplicate bug reporting, and let us know that it's on the devs' task list. The danger with that, though, is that it may make the game appear in much worse condition than it actually is.

Despite the above issues, I'd say SD does an amazing job of addressing issues. I can only imagine that engine issues (like movement) are much more time-consuming and/or require more expertise. I'd love to see some fixes for Zone of Control and am still hoping they're in the queue for a future update, but will give it time. I'm very impressed with the breadth of changes that SD packs into each update, from content to AI to UI to balance. Their current focus seems to be on game performance and balance. I wonder what the next patch will bring...

Reply #19 Top

I agree entirely with OP.

Particularly the exiting city bugs, really, really frustrating when a unit hops out and walks through a square or two of terrain before reaching the road it could have jumped straight out onto!