War Weariness should be implemented

The AI seems to overestimate its war power in comparison to the player. I don't think anything can be done about that though, as its more or less a function of the player's ability to do more with less.

So with that said, imo it's a problem from the standpoint of the mid-late game (post world war period) being fun that the ai will continue to wage a stalemate war until the end of time. The ai doesn't get bored of fighting the same battle 10 times over 40 or so seasons like the player does. I can understand if it's making some progress in its war effort, but if it's merely charging its soldiers into a brick wall it seems to me that unrest level would begin to climb.

My suggestion is to implement some sort of war weariness function. An example: First notes on territories and power ratings for the parties at war would need to be taken. No effect until >50 seasons post war is declared. After that a check is performed to see if the enemy player has lost any territory. If they have => no WW effect. If they have not => check to see if difference between power ratings has grown or shrunk. If it has grown => no WW effect. If it has shrunk => increase the faction's global unrest by +3% and add a positive diplomacy point to the AI's view of the faction it is warring with. Then simply continue to perform WW checks every 25 seasons. From the player's pov, a popup could come up informing them that their faction is experiencing WW and that unrest has gone up as a result.

I realize doing it that way might make turn times too long. Also, I'm not too sure if adding a positive diplo point for the AI's view of the war faction has any effect on what it will accept to come to peace. So perhaps there is a more efficient way to implement this feature someone can think of. Anyways, just a suggestion.

I would also be curious to know if anyone else finds this to be an issue at all. Maybe I'm just being a baby here  X(

8,551 views 3 replies
Reply #1 Top

yeah this game needs some sort of war weariness system implemented

Reply #2 Top

The endless wars in this game (and overall tepid diplomacy in general) limits my enjoyment of the middle and late phases of the game. I'm not sure the best way to overcome this but I would like to see it addressed. 

Reply #3 Top

Well taking another look at it, I think the game does have some sort of very basic ww feature in it for the AI in terms of what it accepts for peace. In the game I'm currently playing I've been in a stalemate war with Pariden and Gilden for many seasons now. Last time I checked (several turns ago) they both were below -2000 or so for peace negotiations. Now they're around -500 or so which is at least manageable.

My guess is it's simply a #turns since war started function. After turn "x" AI becomes 10x more likely to accept peace. So, perhaps I spoke too soon here. It's not the greatest war weariness system, but it's better than nothing I suppose.