Playing as Pariden...

Gave Pariden a good try in my latest game... and I actually like them. First of all let me say that the Decalon power is downright AMAZING. Seriously. I'm not just talking about the damage, that's a given, I'm talking about all kinds of strategic utility spells such as city enchantments (Gentle Rain comes to mind).

Champions.

Anyway, with Decalon in mind I specialized all my early champs as Mages. Even had an Ironeer mage (wasn't my idea, but she came already specialized, so I took her). I thought it would be a risk with so many casters considering that it takes time to build up solid sources of mana. It ended up not being a problem because of the Mantle of Oceans. This is quite honestly the most awesome mana-saving spell for a mage AND it has no maintenance costs. Casting Flame dart for 6 Mana? Yes, please. Heck, even the Ironeer cast the spell at a discount. Speaking of the Ironeer, she came with a 0 Mana cost spell that summoned a big bad bear. VERY handy. So, there I was, able to fully power 3 mages at a pittance of a mana cost.

 

Cities.

Essence, man. It's all about essence. Screw, food, screw production, with high essence + Scrying Pool I was able to buff up my cities beyond wildest expectations. High essence count meant that the Cleric handled unrest VERY well. Boosted food in my Food town, production in my Fortress, and maxed out mana and research in my conclaves. On the topic of cities and expansion I can't forget the awesome Arcane Monolith spell. At 50 mana it is not cheap and early on you won't be casting more than a couple of them, but the ability to instantly pop an outpost at ANY previously explored location (it can even be covered by FoW, as long as it's not black, you can cast there) is GREAT. The Ultimate resource denial tool.

 

Units.

Won't lie to you, the early game was carried by the Champions + some random bonus units I got from the goody huts. As far as what I trained, my first mass produced real unit was a slightly modified Fire Staff wielder. Completely ignored archery and only had staff users (both fire and frost) for my ranged needs. As far as melee went, well... it went better than I expected. From the outset I decided that armoring up my guys would be counterproductive, so I went the opposite route: Soldiers with just a Sword (yes, Sword), a Shield, a +Dodge Robe and a Warg. As far as their traits went, I took the stuff that maximized dodging. Worked out much better than I expected EXCEPT vs Axe troops (backswing is a real bitch). These guys were perfect at tying up enemy troops just long enough for my Champs and staff users to burn everyone down. Sure, those riders were squishy IF you could hit them. Anyway, with a couple of Air Shards in my posession these guys came off the assembly line with 30+ initiative. They rocked.

 

Research.

Ended up going heavily into the Magic and Civic tree from the start, at the expense of the military tree. Ignored armor and archery techs. With several conclaves going (some settled, some conquered), research flowed smoothly, and the ability to research at a faster-then-a-snail pace is great.

 

As of this writing I'm still in the midgame and doing well. Still haven't decided between going for Conquest or Spell Mastery victory, as both are very valid options. Anyway, in conclusion I'd just like to say that Pariden has pleasantly surprised me. For the record, I am using a custom Sovereign (hate Procipinee's Inefficient trait).

rvgr

8,681 views 11 replies
Reply #1 Top

welcome to  the brokenness that is pariden. Ai's can't play it too well atm. Splash in henchmen and you can churn out vicous spellcasting heroes on demand.

Reply #2 Top

What level is the game AI?  The opponent AI?

Reply #3 Top

Quoting Glazunov1, reply 2
What level is the game AI?  The opponent AI?
End of Glazunov1's quote

Challenging and Challenging

Reply #4 Top

I was playing Pariden one time and my first expansion city was next to a Howling Gorge special location (+3 air power).  Since my hometown also had an Air Shard, this gave my initial troops a free +4 initiative.  Pair that with the trait which gives +3 attack if your init > opponent's, and it was a wonderful thing.

 

Also the Revelation city enchantment, gained by researching in the Magic tree, is truly outrageous if you have a lot of essence in your cities.

Reply #5 Top

Nice! I only play the standard factions and Pariden is my favourite. Good to see, that somebody else is liking them, too.

I also play on Challenging, preferably with dense Monster. 

Reply #6 Top


im currently playing on hard ai hard world, dense monsters, large map, extra wildlands, more random events.

Reply #7 Top

I like to play Pariden with Beastlord as my profession, so I can Tame myself a powerful military out of the beasts in the wilderness. :P

Reply #8 Top

I like them as well. You can make really good monks using the speacial staff they unlock in the Warfare tree, add the robes and dodging traits and they can be really quite nice. I had some monk units that lasted the whole game, by the end they didn't really do any damage, but they were hard to kill and stopped the AI from getting to my killer mages.


 

Reply #9 Top

Quoting Captin, reply 9
I like them as well. You can make really good monks using the speacial staff they unlock in the Warfare tree, add the robes and dodging traits and they can be really quite nice. I had some monk units that lasted the whole game, by the end they didn't really do any damage, but they were hard to kill and stopped the AI from getting to my killer mages.
End of Captin's quote

Monks, eh? That's a good idea. I'm gonna give 'em a try tonight.

Reply #10 Top

So I gave Monks a try... They are pretty good at staying alive, but not very good a killing things. Still, decent tanks for what it's worth.

Reply #11 Top

I like the Pariden faction, its interesting, and I think decently balanced (Warlord verga can have twice the amount of troops to give an example for another faction strength).

The essence bonus is really sweet, and yes I still think essence is better than any of the other stats for a city, mostly because essence is equal to or better than 1 material or 1 food.

The only letdown on Pariden is the sovereign, the standard Pariden sovereign is TERRIBLE, she doesn't play up to Pariden's strengths, and is generally weak in herself.

Nice to see some positive post though, GL on your pariden game, if you ever want help with playing one of the other factions the way I think they have a niché, do ask, except for Tarth, I wont touch that abomination ^_^

Sincerely
~ Kongdej