[Bug] [1.00] Obsession Spell

The obsession spell states that it gives 3 production per essence.

This is wrong, it gives +3 production per essence, but adds it to the "On Material" basis, making the essence scaling effect scale with amount of materials too.

Come on...

Here is the save if you want a quick testing platform: https://www.dropbox.com/s/95jwj61h121bm78/Obession.EleSav

Sincerely
~ Kongdej

10,403 views 7 replies
Reply #1 Top

The obsession spell states that it gives 3 material per essence.
End of quote

I think you mean "production", right?

Reply #2 Top

Quoting Gaunathor, reply 1

quoting postThe obsession spell states that it gives 3 material per essence.

I think you mean "production", right?
End of Gaunathor's quote

Shhh.

Thanks, mixed it up a bit ;) but I posted a nice screenshot to talk for me, edited the correct stuff into the main post.

Sincerely
~ Kongdej

Reply #3 Top

I got this spell thanks to a hero that had it...and it is amazing when using it with enchanted hammers to boost production

I tried some tests to find wich of both was better for a city with only 1 essence, and the result was that Obsession gave more production...(apart from the extra gildar).

And after having workshop and other buildings, the difference was increasing. IDK why, but it is that...

BTW, apart from that hero, is there any other way to get the spell?

Reply #4 Top

Once I had a 4 essence city (3 normal + enchanters scyring(?) pool) but I still ended up loosing because I was playing ridiculous AI and my closest neighbour had 6 cities to my three  >:( .

Reply #5 Top


With Pariden and a Conclave it is possible to get a five essence city.  Find a rare spot that starts with three, add scrying pool and the L3 Conclave city level up FTW.

Reply #6 Top

Fixed, thanks,

Reply #7 Top

Quoting Derek, reply 7
Fixed, thanks,
End of Derek's quote

I would love to know if it was supposed to do this and the tooltip was wrong, or the effect was wrong... (Or just release my patch, I will be a happy King!)

Edit:
 OH!

"Obsession's production bonus is no longer multiplied by the amount of materials in the city (I'm going to pretend like this is a balance change because it makes me feel better than admitting that I implemented it incorrectly)"

Sincerely
~ Kongdej