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Magic vs Melee Heroes?

Magic vs Melee Heroes?

So all my playthroughs my sovereign has always been a mage, I cannot imagine play as anything other then a mage due to how much the mage can effect a battlefield.  My question is are melee sovereigns utterly useless?  No melee hero ive had no matter the level has been able to match the sheer damage output of a fireball, firearrow, or any other damage spells.  Those spell simply dominate fight so much, that a single melee hero cannot even come close.  Am I leveling my melee heroes wrong? Wrong weapons? I have not found weapons more then 18 damage, and struggling to have my melee heroes even come close to the damage output of good infantry units.

 

29,522 views 28 replies
Reply #26 Top

Horrifying wail does not currently get benefits from +% spell damage perks/equip, even though tool tip says differently. So its just 30 points of damage at 10.

Reply #27 Top

i usually make my soverign into an assassin, ideally with a berserker broadsword, lv3 shadowstrike, and insanely high dodge and accuracy. i never get hit, and i can kill almost anything in one long maul-combo.

In practical terms, a melee hero is Just Fine. You can fairly easily make an army of melee heroes that is completely indestructible, and will easily slaughter anything the game can throw at you.

but magic is better. it can do the same thing, but faster. end battles in one massive spell, for example

Reply #28 Top

Quoting ShadeDragonIncarnate, reply 26
Horrifying wail does not currently get benefits from +% spell damage perks/equip, even though tool tip says differently. So its just 30 points of damage at 10.
End of ShadeDragonIncarnate's quote

That is fixed in 1.01.