A newbie guide?

Hello everyone, I am new to FE, I didn't play the beta and I wasn't amused by E:WoM.  Played maybe 2 hours of it.  I do think FE is really interesting and I am giving it a try, but somewhere I am messing this up badly.

 

I can't seem to get myself a win, I am getting crushed, even on normal/easy. I am looking for an advanced guide or let's play that is tailored for challenging or above difficulty if possible.  Just so I can get solid build orders and logic straight in my head.  I don't need an exploitative strategy, just something solid that has a chance of succeeding if played right.  I am already on my 5th game, and I am getting demolished.  If anyone can help me by linking me to a reading or video that will provide me with some solid knowledge I would love to check into it.

 

Also if you guys do have a few things, maybe it would be a good idea for the mods to put the stuff together and sticky it?

 

Thanks, have a good day

 

 

6,151 views 11 replies
Reply #1 Top

A few pointers...

1. Expand. Expand, expand expand. Get as many cities as possible as quickly as possible.

2. Have a plan to win. Depending on your race and play style it may be with magic, with melee heroes, or with trained units. Research techs that play into your plan, ignore techs that don't help you.

3. Specialize your cities. You will most likely need one Fortress churning out units and one Town providing food for your faction. The rest can be Conclaves driving your research and mana generation. Never  build an improvement just for the sake of building it. Whenever you look at the build queue first ask yourself if the benefit of building something is worthwhile. There won't be a shortage of things to build, so be picky. 

4. Don't train more units than you can use. Unless you're involved in a multifront war, your cities need no protection whatsoever (on Normal anyway). There's an exception to this if you're playing Magnar: train as many slaves as you want, they are very cheap and quick to build and cost nothing to maintain. It also helps to optimize the unit design: the built in designs aren't terrible, but you can do much better. Once again, when designing a unit pick a theme for it (i.e. Fast, Dodgy, High Initiative skirmisher or slow, heavily armored brawler) and choose the skills that further that theme. Push the envelope to the max.

5. Level your sovereign. This is of paramount importance as a high level sovereign can be a one man army. Also specialize him, be it in magic or melee.

6. Focus on taming the wildlands above all else: that's where the money and the XP lies. Obviously, if someone declares war on you, crush them. Also, if you happen to start a game with a Trog race neighbor, plan on fighting them sooner rather than later. Trogs need to be crushed in their infancy if possible. 

 

Hope this helps...

rvgr

Reply #3 Top

Quoting mqpiffle, reply 2
Check out das123's video series here:

https://forums.elementalgame.com/434625
End of mqpiffle's quote

I can only second this! Followed by Das123's Resoln Let's play.

While I win most of my games on Challenging, my playstyle is too different from how most people play, so my advice would probably not work for you.

Reply #4 Top


While I win most of my games on Challenging, my playstyle is too different from how most people play, so my advice would probably not work for you.
End of quote

 

Ok Guanathor I'll bite.  What is the gist of your unique gameplay style for FE?

Reply #5 Top

Quoting jfp3, reply 5
Ok Guanathor I'll bite. What is the gist of your unique gameplay style for FE?
End of jfp3's quote

That wasn't intended as bait, but to clarify why I just provided a link to a Let's play instead of giving my own advice. Still, if you really want to know the general gist of it, give me some time to put my thoughts into something comprehensible.

Reply #6 Top

Thanks guys, question regarding your points rvgr.

 

2. So can magic win the game without having melee units?  I haven't really tried this path, I have just used my mage characters to supplement my melee characters.

3. How the hell do you build the 'wonders'.  There have been several times where I KNOW I am the first to research them, they don't get build for 40 turns after that, and I never have the option to build them.

4. Is it worth building the magic using unit types from the magic tree?

5. Do you adventure with your sovereign completely alone, or build a super group of all recruited champions?  Do you build up an army to group with your sovereign instead of champions?  Also do you recruit every champion you see?

 

 

Thanks everyone, I will check out Das123's lets play.  I was actually watching the Resoln one earlier this morning but I had to actually do work =)

Reply #7 Top

Well my stratagy is this if you just want to win a game on Challanging

1) Expand as fast as possible

2) Get as many heros as you can. Normally at the start of the game there will be one nearby.

3) Depending on what Soverign you play buld a couple of units to escort your heros. If you have slaves then build a few more

4) Resuarch Civ up until the second tier then switch to Military for armor and weapons then go to magic to open the 5th Level Hero Tech.

5) Then go back to CIV and switch between civ and military.  Unless your a magic Soverign then you may want to focus on CIV and Magic.

6) Bum rush any opponet you come across. Defeat them as fast as possable. Oh and by the war you will get to a point early in the game that everyone declares war on you even if you were friending with them.  The Diploymance in the game is not too good. And don't worry about the number next to your Empires/Kingdoms name.

7) Wildlands - Ignore them unless your playing a slower game.  I've only encountered three Wildlands sens e the beta began and to tell you the truth before I could do anything with them I was already winining the game by killing my opponets. So I don't mess with them.  And the other players are hounding you so much that you won't have time for them anyway.

8) Very Important - Clear as many lairs as you can this is what gives you items. And you use the items you want and sell the rest.

9) Do quest but only the ones that you can handle. Quest will tell you if they are easy, Hard, Deadly etc.  A good way to see how will you will do is see what your group rates as and doe quest that are one rating lower than yours.  Example: If your goup is hard then you do weak quest etc.

10) If any Soverign surrenders to you then take it. I have yet to see this in the game but people say it happens.  Can't see any reason why not to take another Champ which is what he will be once he surrenders.

11)  Build a few Enclaves so that you can generate a lot of mana.  Offensive spells will help with the tough creature.

12) Your most Dangous opponet is the neutral creatues so wipe them out as soon as you can.  I will oten use a scout or slaves if you have them to lead a creature away from my towns or from armies I'd perfer them not to attact.  If your a Slaver then build a Scout Slave ASAP (put as much movement on him as you possably can)

That is pretty much the basics if you want to win fast.  Works for me most of the time. 

Reply #8 Top

My favorite play is a magic sov.

 

Expanding fast is helpful if you can, but it isn't necessary to win. The name of the game is scouting. I get 1 scout out ASAP, if you can get two out to cover more land. Once you know your surrounding I usually go for 3 or 4 cities and build my capital as a unit mill and 2 more to get research/mana and then the 4th as a town to get gildar but you don't have to. As far as research it depends on what playstyle I am going with. If I have plenty of crystal I head for the tech to make mages. If I have a lot of metal I head for bows. Range units, in my opinion, are important if you aren't playing a civ with Juggernauts. That should get you through to mid game. 

Reply #9 Top

Build order for your cites should start out logging camp/pioneer/workshop/belltower/cleric and then any resources your city can pick up. Always cast oppression and/or hammers to start with then remove oppression once you've got counter unrest buildings. In general you should choose Fortress cites because they are the only cities that can defend themselves and they can construct builds that aid in production. Build a town only if your city is 3 or below in grain, and/or if you need early influence from mission and dont have monuments around. You only need 1 conclave city to specialize research/mana and it should be one of the last you build.

IMHO death spells are the best, with blind and contagion. Then thunder strike and storm in air. Fireball is great too though not worth going fire. Just get the enchant that lets you cast it. Every champ should have tutelage cast on the at the very start and evade when you have the spare mana/turn. I like to buy 2 meat to use to heal my champs..at 30 gold for 20hp healed its a much better chocie that suing points to pick up life magic. 

When choosing race/champ/troop traits remember that while +1 stats per lvl sound good it takes a long time to get units above 5. Its often better to choose perks like Adventures Boon (+8hp) than endurance (+1hp per lvl) since Boon is immediate. Same with +1 acc per lvl vs +10 acc -5 weight. I always pick the bow for my sovereign weapon choice.  The enchanting tech in magic is an early tech that lets you build range troops and give buy the +3 def +5 dodge robe for your champs. Unless you know you need troops immediately I'd skip the war tree and go up magic for troop equip. 

Pick for your weapon a tool with counterattack..having counterattack basically doubles your attacks

Reply #10 Top

Okay, jfp3, this is how I play.

First of all, I primarily role-play in TBS games. I don't set out to win the game, but to experience it. Every major decision has to have in-character reasons. I don't declare war on other factions just because they are the AI and in my way to victory. This can mean, that my first war can be anytime between turn 1 and 200, or even later. In some games, I never go to war at all. I'm an average player at best (at least that is my impression) and more experienced (or simply better) players will probably scoff (or worse) at some of my strategies. Still, I manage to win most of my games at Challenging, so I must be doing something right.

My actual strategy depends very much on the map and the faction I'm playing, but the first steps are pretty much what everyone would do.
- I start training a Pioneer (or a Logging Camp first and then the Pioneer, if I begin near a forest) and use the most useful enchantments on the city.
- The first tech I research depends on the immediate needs. If I don't have Inspiration, I go for Knowledge. If my city has only 2 materials and I don't have Enchanted Hammers, I go for Restoration. In every other occasion, I go for Civics first. I usually stay in the civilisation tech tree until I have Trading and Mining, and switch then to warfare to get Leatherworking and Training. If it seems necessary, I switch to them ealier. Afterwards, it depends. If I have several high Essence-locations or have a lot of shards, I go for magic to get the necessary improvements to exploit them. Especially if I play a magic-heavy faction. Else, I stay in the civ tech tree. Warfare is usually low on my list, except if I play a warmongering faction like Magnar and Yithril.
- The sovereign and the first champion get sent out to scout and pacify the immediate surroundings. If I have any useful buffs, like Stoneskin and Evade, I use them on my sov. Otherwise, I save my mana. When it comes to monster, I don't take any chances at this stage and only attack what I know I can defeat without great problems. Bears of any kind get avoided like to plaque. Same goes with Wilding Shamans. Depending on loot, sov/champion, available spells and shards, Banished Ogres are usually manageable at level 3, level 4 at the latest. With the right traits and spells, you can defeat them even at level 1, but for me, that is too risky.
- It depends entirely on the faction I play, and on how dangerous the surrounding monster are, if I train any early troops. Usually, I only use summons, troops from quest rewards, and the tokens to bolster my army strength. I do this even if I play Pariden, though that may change with the next patch. Most games, however, I don't train troops at all, with the exception of Magnar and sometimes Yithril.

Contrary to what others say, you don't need lots of cities to win. At least that is my experience on Challenging. On higher difficulty levels you probably need to do this to offset the bonuses the AI gets, but I don't play on those, so can't say for sure. I usually end my expansion when I have enough cities and only build outposts to gain more resources. When this is the case depends on the number and quality of the city locations I find. This is hard to quantify, but the actual amount of cities can be anywhere between 7 and 3 on a large map. Maybe this example will help to explain it:
In my last game, playing Yithril against all 7 standard factions, I had a 4/2/3 starting location with a Water Shard and Scenic View. Great location for a Conclave. My starting champion was Kallus Hairto. He has the Obsession spell, which grants +3 Production per Essence per Material. Production was therefore no problem at all. A little to the west was a Clay Quarry, and further to the south-west was a city location. It had a yield of 4/2/2, a Fire Shard, Crystal Crag, and another Clay Quarry. Another location for a Conclave. The third city location in the near vicinity was a 3/3/3 to the north-east, right beside a Bone Ogre. The most extraordinary part of this location was, that there were five(!) Clay Quarries in the immediate area. I never saw anything like it, but you can see a picture of it here. It was a perfect place for a Fortress. After a hard fight against the Bone Ogre (which I almost lost), the location was mine, and I had the best Fortress in all of my games. This was around around turn 40. By turn 100 I had settled two more cities (the last one at turn 97), which I made into Towns. This was all I had (and needed) for the most part of the game, even though there were several more city locations. The game ended after 386 turns (or 44 hours) with a Master Quest victory, and one Gilden-city left standing (but only because Lord Markin begged for mercy).

I guess, other players would have immediately started to exploit the production-capacity of the Fortress to train huge numbers of troops, and begun to use them to destroy the other factions. I don't, because this is not how I like to play. Nor did I see any reason to train them yet. I did so later, in preparation of my war against Altar. This was around turn 200 and was my first war. It happened because Altar sent one of my champions out of their territory and right behind the gates of the Master Quest area. My champion couldn't escape and the only two ways to the gate were blocked by Altar's cities. Relias regretted his decision soon afterwards.

Well, this the general gist. I'm not sure, however, if I managed to explain it well enough. Words are not my strong point. Not at all.

Reply #11 Top

Quoting Lysam, reply 7
Thanks guys, question regarding your points rvgr.


2. So can magic win the game without having melee units?  I haven't really tried this path, I have just used my mage characters to supplement my melee characters.

End of Lysam's quote

If you choose "Beastlord" as the profession for your sovereign, you have a special spell -- 'Tame' -- that you can use to create an army out of beasts instead of having to rely on your cities to build units.  Not all monsters can be tamed -- Slags and Dragons cannot, nor can elementals, Bandits, Mites, etc. -- but spiders can, bears can, wolves can, the stalker cats can, and that awesomely fierce Umberdroth can. :P

What's really funny is that Resoln was training spiders (its one of the special things Resoln can do, I guess) and using them to, alone, escort Pioneers my way after Resoln declared war on me.  Well, golly gee, Resoln gifted me an army! lol.  Spider tamed, enemy Pioneers eaten; I rinsed, lathered and repeated several times.  Its actually coming up in my Youtube video series I'm making trying to provide insight into playing as a Beastlord.