Tech Unlocks
How do you make it so that when a new tech is unlocked it does not auto unlock everything it researches to be available to buy?
How do you make it so that when a new tech is unlocked it does not auto unlock everything it researches to be available to buy?
Basically I am trying to attach the new armor types to only be sold when a specific building is built, thereby controlling where you can buy certain types. This prevents over-flooding of one cities shop. Do you just add the specific items to a building and then it won't generally become available until it is built, is it that easy?
OK, that makes sense, just a little tired, Electrical Engineering is murdering my sleep at the moment.
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