[1.00 BUGS? and observations]

Auto path does not seem to account for roads that i built with administrator.

Oh and stunned units can counter-attack?

Only "Kidnappers" quest from quest maps, and no pioneers when completing that quest. But think that has been reported before, just confirming.

And an AI issue in tactical combat, not a bug, but still a problem. The problem is kiting the AI's units where they always seem to move just within move-to-attack reach of my closest unit. So then i move that unit one step back, and continue like that each of us moving one step at the time until the end of the map. If I then have some ranged units backing up the kiter, all battles agaist melee units becomes way too easy.

Otherwise, lovely game. Very good even with my expectations from FFH.

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