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Is the ai meant to be like this? (cheating on normal)

Is the ai meant to be like this? (cheating on normal)

so i just played a game as the empire of yithiril my favourite faction so far. was having a really good time but then i came up against an ai opponent that had like 13 groups of high level units while i was still developing my own. theres no way they could have had that many without cheating. was playing on normal/normal on a medium random map. i wanted to know if this is how the ai is meant to be or is it a bug?

i was able to keep pace with the other 2 ai opponents and was on my way to conquering one of them. also is there a reason why every ai decides to attack me? they all gang up on me. doesnt seem right.

thanks.

35,801 views 31 replies
Reply #26 Top

I'm only on my first game, normal/normal difficulty, and I had to fight my way from lowest ranking to the top. It was a mighty struggle, and I sure won't complain the AI is fighting back.

But more on topic : a trend I spotted is a tendency for AIs to enter wars on the winning side, three of the five AIs declared on my first ennemy after I had slapped his army down. I also noticed Tarth got several war declarations after it became clear they were loosing against Kraxis.

So I don't think AIs at normal difficulty or under are programmed to dogpile human player, instead they dogpile who seems to be loosing a war. That and diplomacy allowing to buy someone on your side might explain why some get this feeling that every AI hates them.

I'm not so sure about AIs having bonus or not on normal, I'd trust the programmers if they say they don't, one must be very carefull during the first 50 turns as to what he is doing to keep up with AIs. (I did crap and had to conquer to come back on score)

Ythril : Remember it may seem great to have tons of juggs and armored troops, but you need light fast moving troops with high init as the core of your army, your faction bonus allow you to have tons of troops thanks to the reduced upkeep, plus your other bonus make even light troops dangerous. (+ 1 level...etc)

Reply #27 Top

 

Quoting stein220, reply 25
Has anyone tried setting the world difficulty above the AI difficulty and increasing the wildland density?  That might give a more PvE experience?  I generally like warring against other factions so I haven't tried this yet, but I might for variety.
End of stein220's quote

Sounds good, I might give that a try.

Reply #28 Top

in my first two games, i got crushed utterly. everyone always seemed to expand faster and then all team up against me.

By my third game, i had learned how to design an overpowered sovereign. I got crushed in the beginning, and bullied by two empires who were each four times my size, teaming up against me. I led a four-champion questing party on a vanguard conquest, bringing two empires to their knees and getting into first place simply through combat tactics. And also through haste spells and a ridiculous amount of air shards.

But by my fourth game, i'd learned the economy. The critical importance of early land and resource grabbing. Of stockpiling crystals, wargs and mana, long before i'd have any need to actually use them. Of getting explorers out to make first contact with factions early on, and making deals with each of them before they could start getting cosy with each other. Non agression pacts and trade agreements will send your economy soaring through the roof

Now i'm on my fifth game, i can completely dominate the game in every aspect, and i'm starting to raise the difficulty to compensate ^^ it's been an interesting learning experience.

 

One important thing to keep in mind is that the AI has no morality. It seeks only power, and to win, not to act with any honour. It's motivated entirely by fear, and the only way to have peace is to be significantly more powerful than everyone else. Or rich enough to buy their non-agression pacts

 

Reply #29 Top

yeah i got crushed first two games too. did better on my second game and am now starting a third. will keep everything u mentioned in mind. 

Reply #30 Top

Quoting NanakoAC, reply 28
Or rich enough to buy their non-agression pacts
End of NanakoAC's quote

Don't try this. I do not think AIs care about NAPs unless they are weaker.  I know for a fact that they did not honor NAPs in .982.

Reply #31 Top

It looks to me from the graph that Altar got a great start and jumped out in front very quickly. The game has a built in steam roller that soon turns this into the situation that you saw in person. Veteran players counter this instinctively by smacking down the top score players first (because if you don't, they will bring it to you). This is a necessity because the game doesn't really have any real limitation on expansion. More is simply better.

 

The dog piling is a side effect of possibly too smart of an AI (or at least one that mimics the player too much). Basically, the AI is programed to check your military might as well as your engagement (they look at your army and check it against that of your opponent). Then they add their own forces into the picture to see what happens... if you lose, then you become a "target of opportunity", easy pickings. Basically it's the same as a human player bribing an AI to fight another, then as soon as their army moves off to fight, stab them in the back. Then you combine that with their priority to target players weaker than them... and you get what you do now. That's just how it is, the general solution is to not show weakness in the first place. Personally I'd like more variety on this situation, with some AIs preferring to SUPPORT the weaker side in order to turn the tide. I think if you frame it in that manner, you MAY get Brad on board. As much as I think a truly defensive type of AI could be a nice change of pace, the game simply rewards offensive actions way more than defensive ones, and such an AI would never be able to put up a good fight.

 

As for the population jump you saw, my guess is that's probably the result of the population caps in his cities... if he was capped and then takes over some towns the population he gains + the increased pop cap can make it jump in that manner.