[1.0] For trained units, backswing should be triggered on a per-model basis

Trained units almost never miss the target. They miss only when each member of party miss. So chance to miss is very low, almost zero for 5-troops and 7-troops. So axes are useless for trained units, because Backswing almost never triggers.

4,029 views 5 replies
Reply #1 Top

You're 100% correct that this is a problem, but talk about a misleading title. Maybe you should change it.

"For trained units, backswing should be triggered on a per-model basis."

Reply #2 Top

Agreed, even said it before :)

Sincerely
~ Kongdej

Reply #3 Top

Definitely agree. Somehow in my mind this was in the "so obvious it will be included by default in version 1.1" category, so I didn't post it myself. But good job. Definitely needs to be done.

While we're at it, can we get some feedback on how many figures in a unit miss? Maybe that would just make it too crowded. But when I'm designing dodge-based units it would be good to know if the low damage is because of misses, or what.

Reply #4 Top

+1 

 

Hope we see it coming in the next Patch ;) 

Reply #5 Top

That sounds good. Anything that can add some clarity and depth to tactical combat. 

I know it has been asked for before, but it would be good if damage was limited to one guy, unless a special kind of ability was deployed ('sweep' or whatever).