[1.0] Production bonus per city level

City gains 2 additional production at level 2. Imho 2 production is ridiculous. It is not enough to stop city spam. Maybe bonus should be 2 production per material.

3,254 views 3 replies
Reply #1 Top

City spam still seems like a problem. By spamming right now, you get:

*A bigger ZoC

*Access to resources you might not get

*More versatility in production (either buildings or units)

*Faster travel time (with roads)

A few large cities just doesn't seem like a viable option to win. I'd love to see more bonuses given to cities as they level up, a higher cost for pioneers (maybe split between ones that make outposts vs. settlements?), and increased distance between settlements.

The other added benefits to less city spam would be game performance (I'd assume) since there would be less things to calculate/display.

Spamming could/should be one strategy, but so far it seems like the only really viable one.

Reply #2 Top

I think the city spam is unintended fallout from vamping up the AI.  The AI spams scouts/pioneers to get early city advantage which forces human players (on harder difficulties) to spend their early portion of the game spamming the same.  I completely understand the need to give the AI some needed benefits and direction, but their production rate has to be at least double that of a human player to produce so many units in such a short time.  Would also be curious to see the numbers on Tech Traded between AI players during the course of a game.

Reply #3 Top

Quoting BernieTime, reply 2
I think the city spam is unintended fallout from vamping up the AI.  The AI spams scouts/pioneers to get early city advantage which forces human players (on harder difficulties) to spend their early portion of the game spamming the same.  I completely understand the need to give the AI some needed benefits and direction, but their production rate has to be at least double that of a human player to produce so many units in such a short time.  Would also be curious to see the numbers on Tech Traded between AI players during the course of a game.
End of BernieTime's quote

Great point. I wouldn't feel as much pressure if there weren't so many enemy pioneers running around stealing all the good stuff. I feel like it's a mad land rush at the beginning, rather than being allowed to forget about the city development for a bit while I explore and level up with my sov/champ.