DeadlyJulia DeadlyJulia

insane difficulty = a walk in the park? AI is too passive

insane difficulty = a walk in the park? AI is too passive

Hi guys,

just bought this lovely game and spent the weekend to conquer a medium map on insane difficulty, all resources + heroes = /plenty/dense, AI on insane, wildlands = max, game speed: epic.

 

As mcuh as I love fighting monsters etc, but:

 I read that this game was supposed to be hard + the enemy was to be ruthless attacking, but here is my experience after 20 of hours of gameplay:

 

1) i was NEVER once attacked by one of the 8 insane AI enemies

2) all my relation to the enemies is on close, though i often move through their territory (when asked to leave, i always press "Yes") + seldom trade with magic know-how against money

 

Isn't that strange? there is no challenge if the ai lets me be, even settling next to my cities and proposing trade (once in the game).

The AI explores and attacks monsters, but NEVER acts aggressively against me.

Because of the epic spped of the game, 4 of my cities now are still level 1, only 2 are level 2 (tax was on low for the first 30 turns, now need to earn gold because of all these heroes).

i have explored the whole medium map now killing all the enemy monsters up until "strong" + own nearly 30 heroes (which are eating my gold, haha ;)). Now that i have recruited nearly 10 level 9 heroes, i will take on strong monsters + above.

So again: the only reason i start the war now is becuase i have seen all and want the challenge now for i have prepared my whole army of heroes for a tough challenge and not a nice coffee party i enjoy now. Maybe the AI sees me as being to strong? I juts recently gained position 2 in faction point, was at the end of the list for nearly 30 turns.

For the research, which is so interesting, i really rue having chosen "epic" as game speed for i ahve only discovered 5 techs until now (the magic ones until "recruit level 9 heroes", nothing in civ, nothing in warfare.

 

In the faction point list, i am now ranked 2 right behind gilden with 124 points.

I will draw together my endless heroe army now and put them in army a 5 units, killing everthing on sight.

Gilden will be my first victim, conquered in 1-2 turns for i will station an army at each city before i attack. Possible just because they are too stupid to attack.

 

So, this is called "insane"??

It is a joke, a piece of cake, a slowly but harmless walk in the park.

So is there a bug that causes the enemey not to attack? If i declare war,they start attacking, but from themselves there is no intiative.

I do not cheat, the only thing i of course do is save-reload (i just can't stand to lose a unit (which i never buiild, haha) or see one of my countless heroes being permanently injured.

 

So please tell me that this game is bugged and what i can do to tune the ai to be aggressive. This way, there is no challenge at all, sadly there is no difficulty above insane.

 

All i ant is an AI that is at least trying to stand against me, i dont mind if it is cheating having better tiles etc (in fact i am happy they do that, otherwise they wouldnt have a chance at all).

 

Looking forward to plenty of helpful tips (as i said i just bought the game last friday),

 

cheers, Deadly Julia

123,746 views 130 replies
Reply #51 Top

@rude willie sanderson + companion Emperor Nero

You boys are pretty uncourteous for someone whom nobody asked for theirworthless opinion!

Do you really think someone is interested here in whether you call reloading cheating or not? We had an interesting discussion before, now with your fellow dummies you brought the thread to the street level, thanks a lot! "rofl lol" & etc, where are we here, in the kindergarten???

Using a gameplay mechanism that is a must for every game is definitely nothing any intelligent human would call cheating. It's so weird that a discussion about it is just a joke. You don't have to learn (though it would be healthy for your grammer, haha), but for many reasons you won't understand evil reloaders like me would beat you in any multiplayer strategy game. Just becuase you lack the experience of dealing with the toughest stuff there is.

If you cannot take part or contribute something of value in a civilized discussion please stay out of it. Besides, you are killing my joy (and those of others) to write anything here. And I am sure that was not your helpful intention, right ;)??

So I will say no more on that matter.

 

To change the topic, I exactly know the kind of players like the bright ones mentioned above, they mostly choose one imbalanced hero/strategy whatever that minimizes their need to reload, thats how they deal with it. They probably not even try to play on insane levels, no matter what game. Their kind is also the first to scream "nerf X!" when it comes to multplayer wargames (not talking of shooters, which i dont play, but maybe you know mount & blade or war of the roses). They choose the spammy 2-Handers, they build bats liek crazy fools in Warlock Master of Arcane, they choose the dwarven king in Battle of Wesnoth, they will play with 2 sinpers and 2 stormtroops in XCOM, they will captue wolves only in FE =).

Ah, how i despise this attitude.

 

@Tuidjy:

 

Nothing against people like you who love to play ironman. I respect that, but what i view critically about it is that Ironman forces the player to restrain to what i call "cheap tactics", e.g. in XCOM using overwatch only, luring the enemies by running 1 move, and running back 1 move to shoot it. I have finished XCOM on the hardest level researching all technologies etc. and losing not one soldier, but honestly, without reloading i would have get rid of the game the first time i lost my colonel becuase i misclicked in these glitching 2 levels of an ufo (you know what i mean). Instead of climbing up like he should, my brave soldier ran straight 1 square in front of an enemy and was shot =). These situations would mess up any joy i have with rpg/strategy like games, where you can consistently level up your troops.

Another savegame i lost due to overheating my laptop, imagine that after 30 hours of a hardcore campaign =).

So say "welcome in the boat" to your wife please =).

 

Okay, back to the game FE.

I think i can suspect what i am against at. I recognize slowly that these heroes on their own aren't that powerful. But i will mix them up now, in armies with 2 heroes and the troops to come, archers in the back, some tanks as well.

I also just fell in love with the spider ability "web", i will buy some more bows for my heroes =)

1) Question: what is the best hero path for an archer? Assassin?

2) enemy heroes: now that you say it, true, why does he have so much hp? and why has one of my level 7 heroes also 130 hp? Seems a bit to much, even with defender bonus. In any case, i will find a way to silence this archer king =)

3) juggernauts: haven't fought them yet, true, the capital is king Vega's. It was also yellow, so i thought it would be the same, haha ;). So what kind of troops would be good against them? How would a well equipped army look like to deal with most enemies?

4) randomness: I love it =)

 

 

 

 

Reply #52 Top

Quoting DeadlyJulia, reply 51
1) Question: what is the best hero path for an archer? Assassin?

2) enemy heroes: now that you say it, true, why does he have so much hp? and why has one of my level 7 heroes also 130 hp? Seems a bit to much, even with defender bonus. In any case, i will find a way to silence this archer king

3) juggernauts: haven't fought them yet, true, the capital is king Vega's. It was also yellow, so i thought it would be the same, haha . So what kind of troops would be good against them? How would a well equipped army look like to deal with most enemies?
End of DeadlyJulia's quote

1: What is best, path of assassin or path of warrior for archers
actually am not sure myself, I played around with either giving them path of the warrior and Path of Assassin,
Bonuses from Assassin: 15% chance to crit, and the ability later on called "Double Strike", and They get a trait which name I cannot remember to ignore armour
  You will probably still take quick traits and strength traits to go as fast as possible.
Bonuses from Warrior: +3 free damage, extra weight to help you be slightly more armoured without losing initiative, and the Lethal tree of traits, which all boost raw damage.
  You will probably still take quick traits and strength traits to go as fast as possible.

I might think if you get the armour ignoring traits that assassin's are best, assassin's also get a line of hero-killing traits which might be useful for archers.

2: Enemy HP
on the Insane difficulty, each enemy unit will have 4 times as many hp as noted if you go into the details screen and hover your mouse over the HP section, it will say "Difficulty bonus, +X"

3: Juggernauts
Juggernauts with extra free hp (see nr 2) can be quite devastating, and depending on which traits they have they either eat up trained units in melee, or hero units in melee, the best way to deal with them is blind them, dodge them to death, or out-range them.

Sincerely
~ Kongdej

Reply #53 Top

Using a gameplay mechanism that is a must for every game is definitely nothing any intelligent human would call cheating.
End of quote

I´m thirtyfive years old and would call myself an average intelligent human. And reloading isn´t bad, evil or anything. Its a single player game and you can do what you want. I do it myself sometimes. But reloading is cheating. Don´t fool yourself. Its like playing Ludo (Mensch ärgere dich nicht) and rolling the dice over and over again  until you roll the 6.

1) Question: what is the best hero path for an archer? Assassin?
End of quote

I would say Assassin. Yes. Because bows lower your initiativ, thats why i wanna have a chance for highdmg. when i´m in for a shoot. I don´t know if that makes sense. It seems i´m a very bad player, because i find the game challenging on challenging. ;P

Reply #54 Top

Quoting Emperor_Nero, reply 50
So let me get this straight, I am not sure how this works because I am of the school of thought that you are a piss poor strategy gamer if you savescum to win, but you're saying the game is too easy but you're save scumming? Save scumming is cheating. Reloading every battle to dive headlong into and lose doesn't make sense to me. Strategy gaming and FE is exemplary of this is about dealing with your decisions. It would be like going to Vegas and sitting down to a black jack table and you throw down $100K on a hand and when you lose you ask for a re-deal. Now I may have pegged you wrong and I don't mean any offense, but you can't say the game is too easy while cheating. 

Maybe it is my naivety speaking here, but that is my opinion.  

Whoever said playing a strategy where it makes you make critical decisions probably needs to go back to their Call of Duty. 
End of Emperor_Nero's quote

 

Where did you get this word from? Savescum?! are you kidding me, you are acting like a child critizing someone for saving a game. 

You can certainly gain a lot from abusing saves and reloading untill you get a favorable outcome of a battle, but that is not what most people do, most people myself included need saves in a new game because how else are you supposed to know how strong units are in a game with 100s of different units with different abilities and different spells? play 20 games till you learn? thats very fun!

Saves are part of EVERY strategy game I know. And everyone including Tuidjy ( I'm speculating) uses that feature at some point. If its fun for you to play without saves - please do but please dont think that most go about without using one of the big buttons IN THE MAIN MENU.

Playing without saves does not make you into a better player because without taking risks you will never be able to learn and develop strategies that work with or without saves.

P.S. I did not say the game was too easy for me - what I said was that its obviously lacking balance between some of its concepts therefor its too easy in general on that difficulty because its completely brain dead and requires absolutely 0 thinking. Whether I used saves or not doesn't matter - I only used them to know how strong creatures are - "weak" "Medium" and "strong" are hardly good indications unless you want to wait 100 turns before fighting anything.

Reply #55 Top

Quoting DeadlyJulia, reply 51
i lost my colonel becuase i misclicked in these glitching 2 levels of an ufo (you know what i mean). Instead of climbing up like he should, my brave soldier ran straight 1 square in front of an enemy and was sho
End of DeadlyJulia's quote

Yes, I know what you mean.  It happens because there is a valid destination UNDER the tile you are aiming at. You have to rotate the map so that there isn't.

Quoting ntino, reply 55
Saves are part of EVERY strategy game I know. And everyone including Tuidjy ( I'm speculating) uses that feature at some point.
End of ntino's quote

When I am learning the game, absolutely.  And my games crash, just like everyone else's.  But one of the things I love about X-Com is that its ironman saves are rock solid.  I have had two hang-up in combat, but the saves loaded and continued flawlessly.

Reply #56 Top

Quoting ntino, reply 55
I only used them to know how strong creatures are - "weak" "Medium" and "strong" are hardly good indications unless you want to wait 100 turns before fighting anything.
End of ntino's quote

You should make it a habit to check the detail screen to see what you are about to fight.  I have been playing for a long time, but I still do not know exactly how hard different enemies are, especially because something that's no threat to a level 13 assassin can be utterly deadly to a level 15 evoker and her army, leaving her lone tank standing by itself after turn 1.

Reply #57 Top

Quoting ntino, reply 55

Quoting Emperor_Nero, reply 50So let me get this straight, I am not sure how this works because I am of the school of thought that you are a piss poor strategy gamer if you savescum to win, but you're saying the game is too easy but you're save scumming? Save scumming is cheating. Reloading every battle to dive headlong into and lose doesn't make sense to me. Strategy gaming and FE is exemplary of this is about dealing with your decisions. It would be like going to Vegas and sitting down to a black jack table and you throw down $100K on a hand and when you lose you ask for a re-deal. Now I may have pegged you wrong and I don't mean any offense, but you can't say the game is too easy while cheating. 

Maybe it is my naivety speaking here, but that is my opinion.  

Whoever said playing a strategy where it makes you make critical decisions probably needs to go back to their Call of Duty. 

 

Where did you get this word from? Savescum?! are you kidding me, you are acting like a child critizing someone for saving a game. 

You can certainly gain a lot from abusing saves and reloading untill you get a favorable outcome of a battle, but that is not what most people do, most people myself included need saves in a new game because how else are you supposed to know how strong units are in a game with 100s of different units with different abilities and different spells? play 20 games till you learn? thats very fun!

Saves are part of EVERY strategy game I know. And everyone including Tuidjy ( I'm speculating) uses that feature at some point. If its fun for you to play without saves - please do but please dont think that most go about without using one of the big buttons IN THE MAIN MENU.

Playing without saves does not make you into a better player because without taking risks you will never be able to learn and develop strategies that work with or without saves.

P.S. I did not say the game was too easy for me - what I said was that its obviously lacking balance between some of its concepts therefor its too easy in general on that difficulty because its completely brain dead and requires absolutely 0 thinking. Whether I used saves or not doesn't matter - I only used them to know how strong creatures are - "weak" "Medium" and "strong" are hardly good indications unless you want to wait 100 turns before fighting anything.
End of ntino's quote

You seem to be missing the point. There is a very big difference between using reloads to learn the game versus using reloads to fight the same battle over and over without losing a single unit. Reloading to find out things like what abilities a monster has that you have never encountered before, or how strong an AI army is with units you've never seen is one thing, and I doubt anyone would fault another person for doing that when they are new to the game. Reloading because of a misclick, a bug, or a crash is also very acceptable. But the OP admitted to doing something completely different, which is that she can't stand to ever lose a unit or get one of the permanent negative traits on them, so she reloads every time she doesn't win the battle no losses. Then she goes on to claim that the game is TOO EASY, when she is deliberately CHEATING THE SYSTEM by never losing a unit or getting permanent negative traits on her champions through the use of reloads - this is what people are taking issue with.  Its no different than using an auto-win button for every battle, except it takes a little more time.

Everyone is free to play the game however they want, I don't care if you use every cheat in the game, but don't come to the forums bragging how you beat the hardest difficulty setting in the game on your first try while you stack the settings in your favor and deliberately cheat the intended functionality of the game. Without a doubt this poster would not have done so well without using reloads, if for no other reason than they wouldn't have known how to judge whether they can win a fight or not and would have repeatedly lost all their units and suffered numerous negative champion traits, which would have heavily slowed down the expansion of their economy and how quickly they could recruit all those heroes, resulting in a lower power rating and consequently more aggressive AI. This also directly affects how quickly your heroes level, the loot you get, whether or not a rampaging monster starts roaming around your territory and destroys one of your cities, and much more. This type of save game abuse takes so much challenge out of the game that the perceived difficulty is nowhere near the actual difficulty of that game.

Once again, play whatever way makes the game fun for you, but do not expect anyone to take you seriously when you start talking about game difficulty yet you haven't even beaten the game without suffering a death penalty or losing a unit because you reload every time you don't get a perfect victory.

Reply #58 Top


@rude willie sanderson + companion Emperor Nero

You boys are pretty uncourteous for someone whom nobody asked for theirworthless opinion!

End of quote

We didn't ask for YOUR WORTHLESS OPINION either bucko so there! hahahahaha

I´m thirtyfive years old and would call myself an average intelligent human. And reloading isn´t bad, evil or anything. Its a single player game and you can do what you want. I do it myself sometimes. But reloading is cheating. Don´t fool yourself. Its like playing Ludo (Mensch ärgere dich nicht) and rolling the dice over and over again  until you roll the 6.

End of quote

Looks like someone else AGREES with us also MO! hahaha You lose we win this arguement. Save/Reload IS CHEATING and as I said I have no problem with that until someone comes to the forums like the OP and claims the game is a "WALK IN THE PARK" because he IS CHEATING! So get over yourself MO you don't know what you are talking about. lol

Where did you get this word from? Savescum?! are you kidding me, you are acting like a child critizing someone for saving a game. 

End of quote

Ntino and DeadlyJulia are TROLLs plain and simple he's just saying things that are attacking others just to get an arousal out of them not about the discussion at all.

You seem to be missing the point. There is a very big difference between using reloads to learn the game versus using reloads to fight the same battle over and over without losing a single unit. Reloading to find out things like what abilities a monster has that you have never encountered before, or how strong an AI army is with units you've never seen is one thing, and I doubt anyone would fault another person for doing that when they are new to the game. Reloading because of a misclick, a bug, or a crash is also very acceptable. But the OP admitted to doing something completely different, which is that she can't stand to ever lose a unit or get one of the permanent negative traits on them, so she reloads every time she doesn't win the battle no losses. Then she goes on to claim that the game is TOO EASY, when she is deliberately CHEATING THE SYSTEM by never losing a unit or getting permanent negative traits on her champions through the use of reloads - this is what people are taking issue with.  Its no different than using an auto-win button for every battle, except it takes a little more time.

End of quote

And another that agrees with US and not Ntino and DeadlyJulia! Go away trolls.

 they build bats liek crazy
End of quote

Oh and DJ don't call me out about my grammar when you can't even spell LIKE! lmao

Reply #59 Top

Hey Syiss,

 

just to make this clear: i didn't complain about this game being to easy. I came here to ask why the AI lets me be, becuase THIS is making the game not challenging for me. I fi can play for days without getting attacked, where is the fun?

 

So Tuidjy and others clarified this questions, and together with my screenshots we could solve the issue.

 

What you bring to the table now is just your opinion. It's not ranked higher than my one. So please don't state it as a fact.

You really think i would reload every time something bad happens? No, i only reload when it makes absolutely sense.

Well, i save before EVERY move. If i plunder a monster's lair and get a crappy healing potion, i LET IT HAPPEN! Yes, i can be human! Human is human. Let it stay in my pocket, DeadlyJulia says.

But if i get a crappy rusty armor with 6 value, far too heavy and not even worth to be sold, no thanks ;). RELOAD. It just makes sense.

I have 40 heroes now, and you know what? I will disband everyone below level 7. Because they eat up my gold, costy 1 gold per unit. What is even worse, they steal the xp needed by my higher leveled heroes.

So after 20 hours of gameplay with not a scratch to these 20+ heroes that i will disband, i still have to say: had i known about the crappy value of too much heroes, i would have let them bleed and only reload for the strong heroes.

So its always a question of beenfit vs. costs.

I take XCOM as a recent example of the issue we are facing.

Do you think Tuidjy would ever enjoy really using his stormtroopers in XCOM storming the front? No, he will stay in cover, hiding as often as possible, or he will do what they all do to minimize chances of not hitting the target: run directly next to the Alien. And enjoy your 100% hitchance.

And all that only because he cant afford to lose his precious guys.

Am I right Tuidjy ;)? Archangelarmor for the snipers, fly up in the first turn, shoot everthing on sight. Ghostarmor later for everyone.

It is not a shame, i admit i would probably do the same if i couldnt save. But this is not furn for me. I like to really get into the fight, flank the enemy and set up crossfires. I am 100& sure you wouldn't risk that in Ironmode.

And this example also applies for FE.

If you play your pseudo-tough-noreload-game, would you ever start a fight with say 1 hero if you think the chances to lose are 95%? I guess not. Ill do that, and if i have a 5% to win, i will win the fight trying different strategies.

You would probably build up an unbeatable army and always attack weaker opponents. And thats what you always do. Your choice, but i think the learnig curve is steeper in my case.

So i am not cheating the system. Cheating means doing something not intended by the developers (even if the devs sometimes build in the opportunity to cheat on purpose). I maybe sound harsh in my post about the wild boys Emperor_Rofl and Willie_Treeson. that was not intended. Ja, okay, it was. That is because i HATE cheating and NEVER cheat, be it in real life our in a game. It just ruins the fun for me.

But enjoying a flawless victory if the ai cannot prevent it, well, that is a another story.

All the reloading wouldnt help if the ai would actually attack. But it doesn't? It seems to be clever not to, because it also calculates his chances, like you do before you attack. I attack first, and ask later. That is why i always win, you are right.

Reply #60 Top

Quoting DeadlyJulia, reply 60
Hey Syiss,

 

just to make this clear: i didn't complain about this game being to easy. I came here to ask why the AI lets me be, becuase THIS is making the game not challenging for me. I fi can play for days without getting attacked, where is the fun?

 

So Tuidjy and others clarified this questions, and together with my screenshots we could solve the issue.

 

What you bring to the table now is just your opinion. It's not ranked higher than my one. So please don't state it as a fact.

You really think i would reload every time something bad happens? No, i only reload when it makes absolutely sense.

Well, i save before EVERY move. If i plunder a monster's lair and get a crappy healing potion, i LET IT HAPPEN! Yes, i can be human! Human is human. Let it stay in my pocket, DeadlyJulia says.

But if i get a crappy rusty armor with 6 value, far too heavy and not even worth to be sold, no thanks . RELOAD. It just makes sense.

I have 40 heroes now, and you know what? I will disband everyone below level 7. Because they eat up my gold, costy 1 gold per unit. What is even worse, they steal the xp needed by my higher leveled heroes.

So after 20 hours of gameplay with not a scratch to these 20+ heroes that i will disband, i still have to say: had i known about the crappy value of too much heroes, i would have let them bleed and only reload for the strong heroes.

So its always a question of beenfit vs. costs.

I take XCOM as a recent example of the issue we are facing.

Do you think Tuidjy would ever enjoy really using his stormtroopers in XCOM storming the front? No, he will stay in cover, hiding as often as possible, or he will do what they all do to minimize chances of not hitting the target: run directly next to the Alien. And enjoy your 100% hitchance.

And all that only because he cant afford to lose his precious guys.

Am I right Tuidjy ? Archangelarmor for the snipers, fly up in the first turn, shoot everthing on sight. Ghostarmor later for everyone.

It is not a shame, i admit i would probably do the same if i couldnt save. But this is not furn for me. I like to really get into the fight, flank the enemy and set up crossfires. I am 100& sure you wouldn't risk that in Ironmode.

And this example also applies for FE.

If you play your pseudo-tough-noreload-game, would you ever start a fight with say 1 hero if you think the chances to lose are 95%? I guess not. Ill do that, and if i have a 5% to win, i will win the fight trying different strategies.

You would probably build up an unbeatable army and always attack weaker opponents. And thats what you always do. Your choice, but i think the learnig curve is steeper in my case.

So i am not cheating the system. Cheating means doing something not intended by the developers (even if the devs somethimes build in the opportunity to cheat on purpose). I maybe sound harsh in my post about the wild boys Emperor_Rofl and Willie_Treeson. that was not intended. Ja, okay, it was. That is becaase i HATE cheating and NEVER cheat, be it in real life our in a game. It just ruins the fun for me.

But enjoying a flawless victory if the ai cannot prevent it, well, that is a another story.

All the reloading wouldnt help if the ai would actually attack. But it doesn't? It seems to be clever not to, because it also calculates his chances, like you do before you attack. I attack first, and ask later. That is why i always win, you are right.
End of DeadlyJulia's quote

LOL

Reply #61 Top

Yes, spam if you can't talk. You meet every definition of a troll yourself and don't recognize it. Sad.

Reply #62 Top

@willie

Pls. don´t bring me in (no quote). Its your fight with DeadlyJulia. I felt only offended by the argument, that only unintelligent people would call reloading as cheating. Thats all. :)      

Reply #63 Top

Reloading is the granddaddy of all cheats.

Reply #64 Top

Quoting Syiss, reply 58
Ntino and DeadlyJulia are TROLLs plain and simple
End of Syiss's quote

Sviss, neither Ntino nor Julia sound like trolls.  While I disagree with them on what's the most fun way to play, I have to agree that how one plays a single player game is up to them.

And no, neither of them really complained that the game is too easy.  Julia was bubbly about how well she was doing (before she realized what she's up against) and Ntino was expressing concern about some issues in the game.

Constant reloading is not my way, but if everyone did things my way, this would be a very boring world.

Reply #65 Top

Quoting DeadlyJulia, reply 60
Archangelarmor for the snipers, fly up in the first turn, shoot everthing on sight. Ghostarmor later for everyone.
End of DeadlyJulia's quote

Are you kidding? And leave them sitting ducks on impossible, where you could have 10 aliens in range?  Nope.  Hardly any enemy ever sees my guys on impossible, especially not on the enemy turn, and certainly not out of cover.  With the bonuses they get to hit&crit, this would be suicide.

Nah. Ghost armor for the assault, psi for those that need it, titan for everyone else and snipers stay one move behind and use squad sight. If the assault runs out of ghost, the snipers use scanners.  If anything looks too hairy... well, why do you think my heavies carry two rockets each?  The enemy does not get to use cover and set up ambushes, I reserve that tactic for myself.  And the support only does overwatch or covering fire, she is too precious to risk.

I know it's not what you would enjoy, but it is what I do.

Quoting DeadlyJulia, reply 60
 I like to really get into the fight, flank the enemy and set up crossfires. I am 100& sure you wouldn't risk that in Ironmode.
End of DeadlyJulia's quote

But I do setup overlapping fields of crossfire, and I do sometimes end up in situations where everyone charges guns blazing because the plan got effed-up and a heavy is in a crossfire.  But no, I would not plan to do this.  It just happens because not everything goes my way. 

 

Reply #66 Top

Quoting DeadlyJulia, reply 60
If you play your pseudo-tough-noreload-game, would you ever start a fight with say 1 hero if you think the chances to lose are 95%? I guess not. Ill do that, and if i have a 5% to win...
End of DeadlyJulia's quote

But Julia, you must realize that if the developers have to balance the game for people who win near-hopeless fights flawlessly, the game will be unplayable for the rest of us mortals.  While I am not passing judgement on reloading, I still would not want to play a game that was designed under the assumption that the players WILL reload.

Well, not a strategy one.  I have fond memories of dying a hundred and one ways in Hero/Space/King Quest.

Reply #67 Top

 

Hello DeadlyJulia.  We do walk a thin line trying to make the AI a challenge without making it play a different (and easier) game than the human player.  We also enjoy allowing the player to have a lot of control over the games setup.

In your case it isn't that the AI isn't aggressive, it's just trying to be as smart as possible.  And it may not be smart to gather forces and attack you if there are wilderness creatures it cant handle (and cant afford to thin out or loose forces) or it doesn't think it can beat you.  Most of the time when I see players commenting on either side of the AI aggressive arguement, those that havent built strong forces comment that the AI seems to aggressive, and those that have strong forces think that it isnt.  The AI doesn't do the same thing in each situation, it is much more liekly to attack weak players and leave strong players alone.

The game settings strongly favor your position.  Which is fine if that is how you would prefer to play (that's why they are there as options).  But increasing the monsters but making yourself immune to their more damaging effects still leaves them for the AI to deal with.  Making it a very tough game for the AI to survive in.  It wont be able to spread as quickly, build as many armies, gain xp and will liekly gather injuries on its champions.

Its similar to playing a faction with free champions and then playing with a lot of champions on the map.  There is no problem with you playing like that, but it does make it significantly easier for the human player.

Tropico has an interesting solution for this in that they have a difficulty indicator which takes these sorts of things into account.  Its similar in Tropico since you aren't dealing with the interaction of components.  But it does help communicate the effective difficulty of the game better than a slider does that is modifying certain values.

Saving and reloading is fine in my book, again its all about the game you want to play.  But it definitly effects the difficulty of the game.  It also feeds into the symptoms you are seeing because if you are always winning battles, not getting injuries, not losing troops and getting better items form loot then you are going to be gaining military strength much faster than a player that doesn't do those sorts of things (the AI).  Since your military strength is higher the AI is less likely to attack you, etc.

So whats the fix?  Hmmm...

I think we may want to think about the bonuses at the highest difficulty level (or add a higher difficulty level) to look at this.  I can definitly see why you want to set things up as you have, it's fun.  But you want the AI to be able to be challenging in that environment too.  Normally I would say that the answer is to raise your difficulty level, but since you are already at the top we may need to look at what Insane actually does and make it better suited for those sorts of environments.

If you can post your save I'd also like to check it out just to make sure my thoughts as to what are happening are accurate.  It could be that there is an exploit or AI bug happening that undermining all of this (oh the magic of random games).

Hopefully this helps, thanks for posting.

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Reply #68 Top

Well guys and gals, I have to chime in!

Save reloading is the grand daddy of all cheating! Period. Sure you can save/reload all you want, but you already LOSE!!!! No sense of true victory can be felt. Sure you can enjoy the game as much as you want, but personally, for me, who always is forced to play at the highest difficulties of all strategy games, I know if I save cuz a battle went bad (lost a powerful unit or battle etc.), that I will quickly lose interest in that game as I know personally I was defeated as I made an error in judgment (which I will now learn from). Unfortunately games are usually way to easy as it is and maybe this is the only way I gain satisfaction.

I have yet to play Enchantress and you have given me hope that their is some challenge to this game at the highest settings. This interests me. I usually play civ 5, marathon, diety, huge map, and it is easy to beat most all the time, but does offer some challenge. It's the most fun I have had with a strategy game and I love and have played them all since Civ 1. I am an old fart, 44, but I needed to chime in and AGREE that without a shadow of doubt that save/reloading is cheating.

If the game crashes, there is usually an autosave feature that I will use and for the most part feel this is a fair and unexpected advantage given.. albeit, I never like repeated past turns but it happens with no intention of mine.

I was given the free copy and I hope this game is worth of playing. The prior one was not well balanced at all and waaaayyyy to easy. I gave up long ago, though my 8 year old son was just playing it a few days ago. The space one, Twilights of Arnor, is pretty fun and gives a good enough challenge. Too bad they cancelled the series.

Heroes series is good, lots of fun, but too easy even on the hardest settling...

Peace to all

 

 

Reply #69 Top

Warning Long Post incoming. Don't read it and complain you have been warned...

Quoting Tuidjy, reply 67
Quoting DeadlyJulia,
reply 60
If you play your pseudo-tough-noreload-game, would you ever start a fight with say 1 hero if you think the chances to lose are 95%? I guess not. Ill do that, and if i have a 5% to win...

But Julia, you must realize that if the developers have to balance the game for people who win near-hopeless fights flawlessly, the game will be unplayable for the rest of us mortals. While I am not passing judgement on reloading, I still would not want to play a game that was designed under the assumption that the players WIL
End of Tuidjy's quote



Being a hopeless savescummer myself let me say one thing about that (yea peeps hate me if you want for it I don't care. Labels like cheaters my ass...):

Developers don't need to. That is what difficulty levels are for (thanks very much by the way for helping to get the lower difficulties to a level good for the game / community at large :) I couldn't since I can't find fun in the game below expert really.). A true and tested 4 X concept in 4 X Strategy since Civilization 1 (there sure are bound to be others before him but that game got that soo right in basically any edition).

Allowing for a rare situation where in one aspect all tastes of gamers are catered for. Kudos to Sid Meier and the developers of the games that inspired him. One of the few things a good developer (or even average) can make right for everyone. (We strongly seem to agree on that the lowest difficulties absoloutely must be: Lenient on player mistakes. Winnable for new and casual players while still being engaging enough to be fun.)
And lets be honest the range of getting that one "right" is a rather braod one with the example of both Civ 4 and 5 as the upper and lower end of the spectrum which is barely acceptable when taken at the highest / lowest difficulties.

There are some 4 X games which did cater to the casual or the hardcore without much variance. And lets be honest most of them have been trainwrecks in regards to difficulty (with very few honorable mentions which got it exectly right and turned it into something positive that set them apart.).

So lets not discount a feature which makes such a point largely moot luckily (people need to learn to respect other peoples way to play really. Yeach how some peeps get worked up over it from both sides of the fence. Thank you Tuidjy for not chiming in there...).

Yea Jaggernauts are something of their own entirely even on riddiculous (haven't had the time to test insane yet). Everything else can easily be overcome in the first 100 turns if done right. very funny though to begile them and watch them trash each other to goo... :D



@ DeadlyJulia: Beastlord was possibly the best Sovereign Vocation in the Beta by quite a margin.
Now with the nerfs (Mana Cost went a bit to high imo 20-30 whould still be in line with the other go big traits) its merly quite powerful. Umberdroths and Hoarder Spiders are the things to get for punching stuff (droths are actually not just tanks thanks to Overpower). Widows are nasty because of their combination of Beguile (very powerful if the enemy is stronger than you are) and nets (mandatory to turn tactial battles against the AI actually tactical), Harridans offer a nice amalgam of hitting power and nets. Great Wolves are the kings of the horde buff and the various biters kill of neutral mobs quite well (with high ini to boot.)
The nice thing is thanks to the mana cost nerf collars are still nice even for beastlords (possibly even better thanks to an early game beastlord strategy leans heavily on beastly armies).
Best thing: No upkeep for the tamed stuff (you basically pay that up front with the prohibitive mana cost...)
Urgent advice if you go beastlord: pick enchanters to milk as much essence (for mana and research from meditation and revalation) out of your spots as possible. And do yourself a favor and pick brilliant. Its a mandatory pick for a beastlord souvereign (mage might be the class to pick but I find even at riddiculous defender is not to miss not least because of stun and the survivability extra HP generate.)

Hoarders are actually the best beasts to tame by far because they also daze the whole enemy army. Sadly they are very rare. Even more rare than Umberdroths sadly...  (and they usually pair up with a huge entourage of spiderling swarms which are scary all by themselves in the early game...)

Also best start with a Kingdom Sovereign with at least life Apprentice if not Desciple. Life 3 (Growth and Shrink as well as Water Hybrid Mantle of Oceans are actually more or less mandatory at those difficulties)

Also chosing the Quest-Map faction trait might help (there be harridans and other good beasts), can also combine it with a trait giving 50 Influence when completing a quest. Good to tame those slavering warmongering high-powered AIs.



That the AI doesn't attack initially seems to be the reason for what was your impression. It seems to be a concious design choice though (and there is a good and deeper reasoning for it) so the pacing of the game is maintained. The AI is actaully coded even in relation-metering to net be overly agressive early ("we are still settling modifier" for the first 80-100 Turns if I'm not mistaken. That is just what the are doing...)
In FE:
First you fight for survival against the world / all odds,
then you conquer the wilds (which at higher dificulties is more true for the player than the AI. Hey, you chose insane intentionally, so don't complain about fair. See the description of insane difficulty and act upon it... :P),
then you fight the other factions for dominance.
Problem for your perception was: You picked master Scouts / Tarth which made the first 2 Parts rather moot (and is admittedly very powerful but a bit redundant with beastlord which turns the hostile environment into actual recruiting grounds / stuff for getting XP.)
Its not a bug its a feature.
One which is so fimilar to people who played the beta that they might miss it might be hard to grasp for first lookers. I'm sure you'll learn to appreciate it.
Unlike other 4 X here the AI just starts to get nasty beyond the span of the early game from Turns 1-100 where rushing is possible but don't expect to take out more than one or 2 AIs that way. (Save Dragons and Dragonkind...)

Unlike in Civ here early game success isn't everything. That I actually consider a great feature about the game. And the stakes are riddiculously stacked against you even at riddiculous:

Advice even if it hurts your ego: Start at expert and go up from there playing through the full game (meaning 400+ turns) to actually fully comprehend it. Better intro to the game and might lead to a less jaded view of the game

Also play a large world with 6 factions and lots of wildlands (and don't pick the trait / faction that lets you ignore the wild at the start) to experience what the early to midgame feel of FE is really about (sure it may be optimal but it cuts out one of the arguably most fun parts of the game). The expert AI will still be something more than a roadblock in Turn 300+ (wildlands don't scale to difficulty all that harshly being harder than usual at easy and more managable than the AI at riddiculous and insane.)


@ Kael: You allready did splendid work with implementing insane and Frogboy in making riddiculous actually riddiculous. No need to add extra difficulty beyond that just yet because of the initial! impressions of a FE newcomer optimiser veteran 4 X player that didn't fully grasp the scope of depth FE provides. Let them understand the game a bit better
(for example in how early super-expansion still won't win you any single game no matter what or how fighting the Wilderness can actually be fun or even a place to find some nice cheese along the way. DeadlyJulia sure sniffed out that cheese from a mile away as any good optimizer-mice whould do...
Please let me start next to 5 Umberdroths and 5 hoarders next game... Need to up that monster difficulty to insane while keeping the AI at ''merely" riddiculous. Eat that ridduculous AI I will wrench that victory from your cruel jaws. I swear. They will never know what hit em...)

I'm sure DeadlyJulia will find lots to like if he/she fully grasps what the whole game is about (I sense a player with simmilar preferences as me and let me assure you the opinion is an inexperienced one with regards to FE. No need to dial at the upper difficulties just yet. They. Are. Fine.
Challenging and below is a far more important construction site at that point in Time for the game as a whole. And there seems to be one hell of a lot of work to do there...).
Listen to what Tuidjy has to say in his threads about that and try to get it across to frogboy that actually working in AI flaws into difficulty normal and below is a worthy endavour even if it might bruise his super-AI coding ego... (Not liking all the nerfs in 1.0 actually but I'm sure middle ground will be found again... Heroic game has actually suffered a bit in terms of actual fun. Not sure if that is actually good for the overall fun of the game. But still much more polished than beta. Very well done. Kudos As usuall I like my shining unpolished gems more than the actual polished ones making me a very bad person to go to evaluate quality in a polished game.)

Reply #70 Top


This has been an interesting thread to read.

Here is my worthless two cents.  Saving and reloading is cheating the game.  If you save and reload because of a bad treasure drop or bad battle outcome then you are cheating the game.  The randomness of what they are is what makes it challenging.  Does it suck to fight a dragon and 8 air shrills and get a pair of rusty boots.  It does, I also lost two units, and got a champion injured because of a critical hit on fire breath.  That sucked.  But thats what happens.  The strategy part of the game comes in by moving on and dealing with it, not reloading to get a better item, avoiding the battle all together, or fighting again until you win no matter what.

That said, I don't care how people play the game, but I certainly think you would be making the game easy and boring to play by doing constantly reloading.  Not to mention slow as hell.  Just let the bad crap happen and move on.  The fun and challenge is dealing with all the bad crap, not cherry picking everything that is good.

I am clearly not as good of a strategy gamer as Tuidjy.  I think Challenging is plenty difficult.  Challenging I am at best 50/50 at winning, probably a little worse.  However, I have never even thought of reloading something.  I don't even see the point in it. 

My last game:  Procipinee, medium map, versus the four Empires, with dense monsters and sparse resources.  World and AIs on normal--might be challenging .  Can't remember, I usually bounce back and forth between those two.  I am pretty far into the game, and I have only been able to found two cities.  Expansion is a real difficult and must been done real carefully.  But to me the world seems more "cataclysmic", if thats a word.  I am also bordering Verga, who matter what seems to just hate Procipinee and seems to start a war no matter what the power ratings are.  Those damn Juggernauts are just kicking my ass.  Although, I just trained 4 Ice Mages, hopefully that will help me turn the tide.  I don't have a lot of resources and gildar.  But I was lucky and got two crystal mines, one at my second city and one about half way in between.  No other resources except one water shard.  When they say sparse, they mean sparse.

Reply #71 Top

Quoting Tuidjy, reply 65

Quoting Syiss, reply 58Ntino and DeadlyJulia are TROLLs plain and simple

Sviss, neither Ntino nor Julia sound like trolls.  While I disagree with them on what's the most fun way to play, I have to agree that how one plays a single player game is up to them.

And no, neither of them really complained that the game is too easy.  Julia was bubbly about how well she was doing (before she realized what she's up against) and Ntino was expressing concern about some issues in the game.

Constant reloading is not my way, but if everyone did things my way, this would be a very boring world.
End of Tuidjy's quote

You mis-quoted, that was willie sanderson who said that, not me.

I agree that people are free to play however they want, I'm not trying to judge anyone. But DeadlyJulia certainly came off as both bragging about how easily she dispatched the hardest difficulty in the game, and complaining about how easy it was. Sure, she ends her post with a plea for 'helpful tips' on how to make the game harder, but it hardly masks what appears to be 30 lines of bragging/complaining above it. It didn't help her case that after being told by multiple people the numerous reasons why her game was so easy to beat, she continues to act as if she actually accomplished a win against Insane AI in a fair setting and that she can take on any challenge. Maybe she's just playing around, I really don't care, but to me she seems to spend more effort insinuating how great she is than honestly looking for ways to make the game more challenging. Nobody likes a braggart, especially when they are bragging about something they accomplished through (what many people consider to be) cheating.

 

@DeadlyJulia:

I apologize if this comes off as rude. I'm not trying to be a dick, I'm just being direct.

For someone who is so great at strategy games it really should be no mystery to you why the AI left you alone. Its a pretty common theme in strategy games that AI is less likely to attack someone more powerful than them. You played all of 39 turns of a single match before looking for answers about AI aggression on the forums? It took me all of 4 seconds to realize what happened in my first match when I got declared on by 4 AI within the span of 2 turns, and I'm no strategy game mastermind. You'll understand if I'm skeptical of your stated intentions.

And no, what I said was NOT an opinion. It is FACT that reloading every time you lose a battle or a loot roll doesn't go the way you want it makes the game easier. You cannot dispute this, it is not an opinion. You can try to dispute my claim that you are cheating the system by doing this, because I cannot objectively prove the intentions of the developers of this game (only the developers themselves can do that, by literally coming out and stating it), but I think you will find very few people agree with you. I think there is sufficient evidence built in to the game itself to make a case for what is or is not intended by the developers, at least regarding the usage of save games. There are penalties for losing battles for a reason therefore it is an intended mechanic of this game. You are intentionally side-stepping those penalties by reloading when things go wrong, which means you are not playing by the rules of the game, which means you are cheating.

I will say this again, I do not care if you cheat, play the game however it is fun for you. I am not judging you, I only joined this part of the discussion to point out the difference between using save games to reload after an unintentional or out of your control issue (such as a misclick, bug, or crash), and abusing save games to beat the RNG or avoid intended game mechanics. Its not the same thing, and the fact that the game has the ability to save/load games is not proof that the developers intended you to use it that way.

 

You really think i would reload every time something bad happens? No, i only reload when it makes absolutely sense.

Well, i save before EVERY move. If i plunder a monster's lair and get a crappy healing potion, i LET IT HAPPEN! Yes, i can be human! Human is human. Let it stay in my pocket, DeadlyJulia says.

But if i get a crappy rusty armor with 6 value, far too heavy and not even worth to be sold, no thanks ;) . RELOAD. It just makes sense.

End of quote

 

This is not how the game is supposed to work. I don't know how you can possibly not understand this. You are not supposed to get a good item every time you loot something. The randomness of loot is there to ensure you don't always get useful items. By doing what you are doing, you are making yourself more powerful than the game intended, you are making the game easier. And yet you come here supposedly to ask us why the game is so easy.

 

I take XCOM as a recent example of the issue we are facing.

Do you think Tuidjy would ever enjoy really using his stormtroopers in XCOM storming the front? No, he will stay in cover, hiding as often as possible, or he will do what they all do to minimize chances of not hitting the target: run directly next to the Alien. And enjoy your 100% hitchance.

And all that only because he cant afford to lose his precious guys.

Am I right Tuidjy ;) ? Archangelarmor for the snipers, fly up in the first turn, shoot everthing on sight. Ghostarmor later for everyone.

It is not a shame, i admit i would probably do the same if i couldnt save. But this is not furn for me. I like to really get into the fight, flank the enemy and set up crossfires. I am 100& sure you wouldn't risk that in Ironmode.

End of quote

 

I have never played any of the XCOM games, I have absolutely no idea what you are saying or what point you are trying to make here.

 

And this example also applies for FE.

If you play your pseudo-tough-noreload-game, would you ever start a fight with say 1 hero if you think the chances to lose are 95%? I guess not. Ill do that, and if i have a 5% to win, i will win the fight trying different strategies.

You would probably build up an unbeatable army and always attack weaker opponents. And thats what you always do. Your choice, but i think the learnig curve is steeper in my case.

End of quote

 

This is exactly the point, my mind is blown that you can possibly understand this yet not grasp how what you are doing is cheating. You are not supposed to attack armies you have a 95% chance of losing against, and reloading 20 times until you finally get lucky enough with the RNG to win the battle. By doing this you are inflating your hero's levels, obtaining loot that shouldn't be available to you, removing threats from the world that should be around to terrorize your cities and armies for much longer. All of this creates a snowball effect, making you more and more powerful over the course of the game than you would have been at that point in time if you hadn't won all of those 5% chance to win battles. Most importantly, the AI does not get to take advantage of this. They don't get to magically clear out enemies that they only had a 5% chance to win against, they don't get all of that experience, gold, and loot. How do you not get that game balance can only be determined by how powerful you can grow through a certain period of time? You are growing your power far faster than the game intended because you are not suffering any of the death penalties that should have been associated with winning so many unlikely victories, you are not playing the game according to the rules it defined, you are cheating.

You claim that there is a higher learning curve in winning battles that you should have a 5% chance to win, but this is only half of the story. You are also counting on getting lucky with the RNG, VERY lucky. Sure you may have improved your strategy in the tactical battle through the 10 losses it took you to get a win, but you also require luck - thats the definition of winning when you only had a 5% chance to win. Because you are only winning when the RNG favors you, and you reload any time the RNG doesn't favor you, you are once again not playing the game according to the rules it defined, aka you are cheating. The game is balanced around the fact that you may get unlucky in battle sometimes and suffer losses, especially when you are weaker than the opposing army.

 

So i am not cheating the system. Cheating means doing something not intended by the developers (even if the devs sometimes build in the opportunity to cheat on purpose). I maybe sound harsh in my post about the wild boys Emperor_Rofl and Willie_Treeson. that was not intended. Ja, okay, it was. That is because i HATE cheating and NEVER cheat, be it in real life our in a game. It just ruins the fun for me.
End of quote

 

I think I've proven already that you are in fact cheating, even by your own definition. The developers did not intend for you to win every battle regardless of the odds and never lose a unit. The developers did not intend for you to get a useful item every time you loot a monsters lair. I'm not even sure why I have to explain this to you - the mere existence of death penalties and use of an RNG system are, in and of themselves, proof of the intended method of playing the game.

 

All the reloading wouldnt help if the ai would actually attack. But it doesn't? It seems to be clever not to, because it also calculates his chances, like you do before you attack. I attack first, and ask later. That is why i always win, you are right.
End of quote

 

And this is where it all wraps up in to a nice little package. You complain that the doesn't attack you enough, you realize that its because it calculates its chances of winning and decides its not a good idea, yet you don't understand how this is the direct result of how you chose to play the game. The AI is programmed to be smart, to not start a war that it doesn't think it can win, and it can only really determine this through comparisons of power ratings. Your decision to use save games to ensure that you never lose units and always get useful loot directly increased your power rating over time, faster than the developers ever intended for it to increase, therefore you quickly outpaced the AI in power ratings because they are balanced to increase in power at a certain rate (this fluctuates obviously, based on AI personality, map settings, and much more). You broke the balance of the game by abusing save games. The developers cannot balance the game around every single possible combination of map settings, and they sure as hell can't balance it around someone flawlessly winning every single battle that they have even a 5% chance of winning - to do so would require everyone to play this way or lose.

Maybe the funniest part of all of this is that you claim that the AI's attacking would actually change anything. How would this matter when you are just going to reload and reload every battle until you win it without losing any units?

Once again, you are free to play however you want, I really could not care less. If winning battles without losing units is what you find fun, no matter how you accomplish it, then by all means continue to play that way, but please understand that the game is not and can not be balanced around playing this way. If you insist on playing this way but you truly want a challenge, then you will have to find other ways to increase the difficulty, such as playing with a less powerful set of faction/sovereign traits, or map settings that don't favor you so heavily.

Personally I take satisfaction in beating the game within the confines of the rules it defined, that is what is fun to me, so I get no satisfaction out of winning a battle after losing it. To me, I didn't really win the game if I intentionally avoided the very game mechanics that are there to ensure the game is difficult.

Reply #72 Top

Dear guys,

 

I clearly understand your points.

Maybe you are right, flawless games get boring. I already notivce even great games like kingsbounty cannot tempt any more in its newer generations, its all just clearing maps from stuff without great challenge.

This game mentioned above i won't finish, because i just realized all the 8 enemies will pay now for a non-agression pact, haha ;).

 

The cheapest with 42 faction points pays 102 gildar already for 50 seasons of peace. Havent checked the others, i calculate with several hunder gildars i get from that. Then i could reinvest in trade treaties etc. until my gold chambers are overflowing. And my only problem atm was a lack of gold.

 

Also what really hurts is the recognition that the big majority of heroes isnt useful but hurting my progress (XP divide). I could disband now everyone useless, just keep the ones with the governor trait and the high level ones, form up full stack armies with ordiary troops to get the max xp beenfit for the hero and then go for the monsters.

 

Truer, i created a this way a scenario where i can act as i like and choose the point of attack myself.

I think i would strengthen the ai if i kill all thse raoming monsters. Maybe it would trigger them to go after my cake =).

 

--------------------------

 

@derek: okay, maybe one solution for people looking for a challenge without the need to code much:

 

1) restrict saving for all difficult levels to the end of the turn. You can make it appear as something valuable, like "you may save, my lord". This will privide a feeling of reward. My turns took more than 30 minutes in the end, consisting of maybe 7 fights on average. If one can only save at the end of the turn, reloading battles cannot be done anymore.

 

2) the traits i took are clearly overpowered in the combination scout (unrestricted moves), stealth (not hindered by monster), adventurer (free heroes) + betrayer (max heroes).

I would get rid of the adventurerer trait altogether, heroes should be costy!

The Stealth trait is also too good. Maybe change it into x% of monster not attacking you depending on level of the army leader?

The Scout trait is also to good, i for one would always choose it. Speed = Time = Victory.

 

3) restrict the numbers of heroes a human + ai player can have to lets say 10. To enable the player to deal with surplus heroes, implement a feature for each race to deal with excessive heroes. The undead (Tard?) could sacrify it for a health buff for one army for 3 turns e.g; The quendar (magic guys) could earn 10 mana for every level of the enemy hero (no, wait, then one could basically buy mana, bad idea)..you know what i mean

4) Maybe get rid of heroes in the wild completely and provide the heroes after the player has built certain buildings. They could all be level 1 only forcing the player to level them up. This way low level heroes wont get obsolet.

5) AFTER the restriction of heroes to 10, we then could get rid ofthe xp dispersion between heroes. Why not treat a hero as a better version of a standard unit? I read the henchmen already don't share xp, why not do this with all heroes. For there will be always max 10, the player wont have puer hero armeis all the time. 

I remember HOMM 3 (or 4?) trying nboth featuers: one allowed putting heroes in your army, the successor allowed just 1 hero per army as leader. While i love the idea of actually fighting with the hero itself, i always found having many heroes in one army somehow lame. And they were eating xp as well.

6) If you keep the current settings, at least disbale the option to talk to heroes, i.e. move 2 turns (turn would be over) but still one can rightclick on the adjacent unit and recruit it. As level 9 hero, one can then move 4 squares again maybe even discovering another one, forming a chain of recruits ;(

 

7) another idea for hero restriction: only 2 heroes per city. That forces players to found cities/progress slowly.

8)make the monsters move more! If there are monsters wandering everywhere, one has to clear the wilderness before exploring. That would be great. Maybe provide 2 level 1 heroes together with the sovereign from the start.

 

9) While xp dispersion is annoying, having the possiblity to get the same amount of xp for every heroe for a quest is equally unsatisfying. It lead MinMaxer like meto wait before the abilty to have a full stack is researche d, only then to do the quest with max heroes in one army, all getting XP. One should never have incentives not to enjoy xp, becuase x-hours later in the game other units could get the same xp for free.

Why not link a quest to one hero? Ony this one can get the xp. Noone else.

 

These are all changes probably not hrd to implement, but they would achieve a lot. The game would be challenging as hell on high difficult levels, for the ai will always have a stronger army with its resouce buff. Maybe one could mitigate this buff after the above changes as well, making player and ai more equal.

The player loses one big advantage not able to repeat every fight. He should at least have the chance to restart a whole turn.

 

PS: Blackmantle: i didnt choose the Tarth race, i of course created my own. I thought about providing lots of hit points to my hero and therefore took the Krax ttrait of 10 defense bonus below 50% hit points. Sadly i couldnt buy the other trait increasing attack for 9 below 25% ;)

The cruel trait is maybe not so much of a disadvantage. Compare this with -20 spell resistance, why do i get +1 with cruel ;)? If i intend to max my hero, i would always go for this one =)

 

Okay, long story, to make it short: great game, and with some changes it could get even better.

- much more mosnter types, more artifacts, less heroes, higher level cap for monsters and heroes (if there is one, just saw a level 15 dragon, have never met the kings of the wildlands though.

 

So free the palyer from voluntarily restraining from save-reloading and i am fine with it. Not doing something that is only 1 click away is to tempting.

If i follow your arguments, this would be like having the "cheat 1000 Gold" button right on top in the menu =)

So to sum it up:

while its nice to have the power to create your own random scenario, overpowered traits will ruin the game experience.

I also wouldnt mind having one 1 hero (the sovereign) and no options for other heroes. Implement that as an option without choice to get heroes as well, and the game will be great (or reduce heroes to say 5 altogether, available from the start.

 

My finger are bleeding, time to sleep. Thx for all the hints etc. Great game, but reality forces me to deinstall it, takes too much time =). I will definitely buy a successor, so keep up the good work!

ps: the savegame i would love to post, but my Heroes Name ist actually something like my real nickname, and I want to stay anonym of course..If it be changed, please tell me so, and i will follow-up with the file asap..

 

So no offense meant, cheers,

DeadlyJulia, Queen of Reload and Ruler of The Savescums....(spelling might be flawed, but i am to tied atm to check the text again,  it has to do =))

Reply #73 Top

DeadlyJulia:

I hereby revoke my statements of you not really looking to create a challenge and only looking to brag. That was a pretty solid list of suggestions that would increase the challenge of the game, you have clearly given it more thought than I have (though I haven't really been trying).

However, you should still keep in mind that your experience with the game is very skewed due to the nature of your first game. There is supposed to be a lot of freedom in how you play, what traits you use, etc. There is nothing inherently wrong with using overpowered trait combinations or using save games to get flawless victories. You should be free to play however you want, but if you make the decision to do things like this, you need to understand what effect it has on the balance and difficulty of a given match. You can't abuse every cheap mechanic available in the game and then say its too easy - you made it too easy! If you want a challenge, play a game with more difficult settings. Many people already find the game too difficult even on the easier settings, I don't think there is any need to make the entire game harder across all difficulty levels just because its possible to stack the odds so high in your favor that even the hardest difficulty becomes a cake walk. It is your choice to abuse the overpowered game mechanics or not, just like it is your choice to use cheat codes to give yourself 20k gildar at the start of the game or not. Just because something is possible doesn't mean you have to do it.

Reply #74 Top

DeadlyJulia, I wish you would believe me when I tell you that you are more likely to lose that game than to win it.  The NAPs will only buy you a 10% percent increase on your existing income, so they will about double a rather low income.  They will not give you a cash flow, and you will not have the money to rush or even maintain armies.  Your cities are not growing, because your sovereign is low level.  Your heroes are too weak to take on the enemy sovereigns, let alone on the juggernauts, or the armies that they will start building.  If you disband the heroes to reduce the payroll, your power rating will nosedive and you will get mobbed.

I think that I could not take your game to a win.  If you want a challenge, do not go looking elsewhere, just try to win that game. 

Oh, and you can rename every unit in the game, including your sovereign.  I know, because I give my heroes titles (the Basher, the Dodgy, the Dazzler)

Reply #75 Top

The problem is AI in high difficulties is too passive in early game. So you don't feel challenge and don't finish the game, especially when your score is close or above AI score, especially when you spend 10-30 minutes on each turn. I have the same problem. Imho AI should rush you in the beginning because AI is much stronger. AI shouldn't rely on score. AI should assess the situation. If AI army is stronger then your army, AI should capture your cities. If many AI units is close to your city, they should capture the city. I see what AI doing. AI often create many units and do nothing. I see Magnar that create 5 armies each consisting of 6 troops. They all stand in one tile and do nothing instead of dominating the world. 5 armies of 6 troops can capture any city. Additionally AI should counter player strategy. If player has fire magic and mana or Slave Lord trait, AI should build units with fire protection and cast Nature's Cloak to them. If player builds water mage troop, AI should build a couple of units with cold protection. If player build archers, AI should build armored units. If player build unarmored units, AI should build archers. If player build armored units with fire protection, AI should build units with lighting/cold attack. And so on.

Also players on high difficulties tend to create super heroes. AI should counter them. If player has super assassin, AI should build many unarmored archers and/or fire+cold mages and/or units with lighting attack. Also AI should use heroes that counter player heroes. For example, heroes with Blind/Curse/Shrink are good vs Warrior/Defender/Assassin.