[1.00 Question] Where do you see Negative City Enchantments?

Perplexed. If an AI casts something negative on your city, where is it displayed?

7,236 views 12 replies
Reply #1 Top

Bump - anyone know the answer to this? thanks in advance

Reply #2 Top

I've never seen it done but my best guess (don't take this as fact) would be the city details screen.

Reply #3 Top

Cast one on enemy city and go check their details? Isn't the interface same?

Reply #4 Top

I just loaded one of my games in progress and cast "curse city." The only places it shows up are:

 

1. In the list of unrest factors (curse city adds 30 unrest).

            (click on victim's town and hit 'd' for details page. look at "unrest")

2. In your own active enchantment list.

 

no screenshots because I'm lazy. cheers.

Reply #5 Top

Suggestion: negative city enchantments should show on with positive city enchantments

 

Dispel Enchantment should work by clicking on the city, auto-dispelling if it has one negative enchantment, taking to you a panel allowing you to choose if there are multiple negatives (similar to what you get when you do an enchantment)

 

 

Reply #6 Top


Would still be nice if there was some visual indicator on the city details screen in addition to the enchantment list.

Reply #7 Top


maybe an icon should show up below the city's name bar on the right, opposite to your positive enchantments.

Reply #8 Top

Quoting Alstein, reply 6
Suggestion: negative city enchantments should show on with positive city enchantments

 

Dispel Enchantment should work by clicking on the city, auto-dispelling if it has one negative enchantment, taking to you a panel allowing you to choose if there are multiple negatives (similar to what you get when you do an enchantment)

 

 
End of Alstein's quote

And should be under the name of the city while the positives enchantments are on top of the name of the city.  This would make it easier at a glance to see what is what.

 

Opps!!! already been said in the above comment. Well I second this :)

Reply #9 Top

More important implication about the lack of UI on hostile enchantment is, players might do not realize that their cities have negative enchantment. It happened to me in my last game :( I don't understand how long my cities had been cursed, I just noticed the fact a few turns before completing the game. The more annoying thing is, I was able to dispel/bless those said cities X(

Reply #11 Top

Bump. Derek - here's a shot that shows a -15 hit point debuff to the units in my city. Now, the debuff was -16 and I just cast dispel enchantment, taking it -15... which means the sneaky AI has cast that thing on my city 16x without any UI to figure out what in the world the debuff is or, to even know its there without reviewing each and every citie's details. Please consider adding something for the users to easily determine what and were debuffs are located and who in the world would dare cast them on my cities. In addition, it appears the debuffs are being cast on a city in the AI's fog of war.

Please note the -15 hit points in this shot (this is Sean's mod, but issue applies to vanilla):

Reply #12 Top


It would be nice if there was a visual on the city that you can see when de-buffs are cast on it. Like an dark fog blanketing the city.