MAPS

Are there any user created maps? I would play some clever maps after only random.

13,996 views 19 replies
Reply #1 Top

There's a few included with the game.  Other than that, just heard about a couple folks looking into it. 

Reply #2 Top

They were so easy to share in E:wom. Now... X_x

Maybe Stardock will hold mapping contests and then release winners in map packs?

Reply #3 Top

I would say using Ecomental map maker is your best bet. I have actually been getting repeating crashes from my custom maps. They also use custom lairs and such that would probably not go over too well. Hopefully someone releases a stamp pack soon. I would do one, but my time is used elsewhere.

Reply #4 Top

I tried to make some using the included map editor. It's umm... quirky?

Reply #5 Top

Overall, I'm pretty disappointed with the modding tools in their current state. I hope the situtation improves. If it doesn't then the FE modding future doesn't look so good.

Reply #6 Top

Quoting C0LDsteel, reply 6
Overall, I'm pretty disappointed with the modding tools in their current state. I hope the situtation improves. If it doesn't then the FE modding future doesn't look so good.
End of C0LDsteel's quote

Yes, people who are not already skilled might have some trouble. But what exactly were you expecting mod tool wise?

Reply #7 Top

Quoting C0LDsteel, reply 6
Overall, I'm pretty disappointed with the modding tools in their current state. I hope the situtation improves. If it doesn't then the FE modding future doesn't look so good.
End of C0LDsteel's quote

 

you do realize that most companys that allow modding don't even release tools for its games, they leave it up to the community to come up with their own for the most part.  So i really don't see how the state of the tools will affect the future of modding with FE, in fact i personally see a bright future.

Reply #8 Top


Is it maps? Or stamps?

I'd love to get ahold of a 100x stamps package to help randomize the maps that come with the game...

Reply #9 Top

Quoting seanw3, reply 7
Yes, people who are not already skilled might have some trouble. But what exactly were you expecting mod tool wise?
End of seanw3's quote

A few pages of good documentation covering the critical stuff would be a good start and not involving a huge effort on their part.

I realize this has been a low priority for them and I understand why. I'm not upset by it. My observation from being involved with many modding communities for other games is that if you build tools and document them to at least some degree, it opens up the modding to a much wider group of folks. There are always the hardcore, dedicated modders with some coding experience and the time to spend that it takes to learn things from scratch. But, there are not that many folks like that, trust me. Tools are good but if they are not very intuitive (they aren't) or they don't have decent documentation or tutorials for a new and enthusiatic modding base, then most new modders will finally give up in frustration. That greatly limits the future of modding for this game and I don't want that to happen. I've seen it over and over and over. Right now, HoMM6 is a classic example of this. I'm already seeing some signs of this for FE on other forums I frequent and I hate to see it. Right now there is a high barrior to modding FE. 

Reply #10 Top

Hell I'm just trying to figure out how to paint fertile lands on the map.  A modding wiki would be great at this point.  There's so much I want to mod - I'm no strnager to XML but XML isn't all the modding I want to do

Reply #12 Top

I had discovered that the Mapping tool is broken, after a load it is just acting vierd.

-my advice after saveing or loading restart the game!

Reply #13 Top

Are there maps bigger then large from game random generator?

 

I want huge maps, no, I want biggest mofo maps possible.

 

The usual large sounds silly...

Reply #14 Top

check Ecomental or FE-Enhanced in the modding section

Reply #15 Top

Quoting crimsongekko, reply 15
check Ecomental or FE-Enhanced in the modding section
End of crimsongekko's quote

 

as long as ecomental has no downside using the beta .99 files as they are different to 1.0 i would say go with ecomental myself as the author of that mod has much larger plans to fix the map generators by doing new and better stamps for it.  This is coming from the author of Fe-enhanced, i know when to admit i don't have the talent to do what some of these modders do, with that said both mods add 2 new sizes, one being 10x8 and another being 12x8 which is the max without throwing a warning ingame, the default large map is only 7x6 by contrast.

Reply #17 Top

is it possible to have bigger maps then large and with more AIs and lasting more then 1000 turns?

Reply #18 Top


i don't know about more AI's as i haven't looked into it, but there is a place to change the max ammount of turns from 1000 to something else, i believe it is the elementaldef.xml file in the data/english folder.  I don't know if it works or not but i would assume so.

Reply #19 Top

The 1000 turn limit is only for high score calculation, your game continues afterwards if you want to.