[Possible Longstanding Bug] Certain lairs, often containing spiders and/or Butchermen, use up at least 2 movement when you defeat the guardians.

I'm sure it uses at least two movement, as with Master Scouts I can attack the lair but it uses 2 movement and I am not able to pick up the treasure on the same turn.  This has been happening for as long as I can remember, even way back in the early betas.

Question to devs: is this intended, or is this a bug?  I'm thinking it is probably a bug.

1,860 views 6 replies
Reply #1 Top

I've reported something similar before.  Whenever fighting spiders there's a good chance that you'll use up all strategic movement no matter how much you have left for the turn.  I think, but haven't confirmed, it has something to do with being webbed at the end of combat.  

I have lost as much as 5 movement after winning a battle with spiders.  

Reply #2 Top

Well, it would be good for it to be fixed, as if you have Master Scouts you should be able to attack a lair and on the same turn loot the lair, and even without Master Scouts you can often do that.

Reply #3 Top

Did your army-leader get webbed? This seems to happen when your leader is still webbed at the end of the fight.

Reply #4 Top

If you don't have Master Scouts or a Compass, I find you tend to use up however many movement points attempting to attack an adjacent tile in Strategic view that moving to that square would -- if its hills or forest, it consumes 2 movement points.

If you have a trait or equipment that should eliminate the movement penalty for moving through forests/hills/etc., that probably is a bug.

Reply #5 Top

If it would cost you two movement points to move into the tile you are attacking (ie forest or hills, or all moves in the case of a river), that's how many movement points you will lose when you attack.

Err...what Chibi said! :grin:

Reply #6 Top

It happens because of being webbed/bashed/stunned/etc... An unit ends the combat with 0 move, and your army's move gets set to the minimum of the units' moves.

Whether this is the way the developers want it, I do not know.  I personally hate it.  But then, I also hate that I need to move twice to attack and loot a lair.  I believe that we should have the choice to KILL (approach, fight, move back) or RAID  (approach, fight, stay) and they should cost the same (or at least, RAID should cost less, given that KILL has an extra action, at least if looting take as little time as is suggested in the text.