[1.00] [Bugs, Mishaps, and a typo] 1st map of the scenario.

So I played through the first map of the scenario (Twice, due to my game bugging out around chapter 5 when loading).

Warning, may contain spoilers from 1st scenario.

I found a few things I would like to show you, which I think should be changed or looked upon.

PS, I have high standards ;)

1st:

Was doing the quest for the 4 golem parts, and walked upon a hut with an old lady telling me to go dig up an old grave. I did this and was faced with this popup.
There is nothing inherently wrong here, the text is just so small, I would love if the box would widen up when the popup contains a lot of text, this would also be beneficial for mods!

 

2nd:

Walking around the snow I happened upon this settle-able tile... Seems kind of wrong when I cannot build a pioneer to settle here, its nothing major, just would be better without this.

 

3rd:

You meet the city of "Urwenn", in which the description says you can trade within its borders. This trading works fine but I am not able to see the extend of the borders like I can see my own borders, that kind of bothers me.

 

4th:

The porcupine's Amulet have a type in the description, it says "A gift from the queen, this necklace the wearer's heal rate." and I figure it should say "This necklace improves the wearer's heal rate."

 

5th:

"Lannarg Plant Seeds" have no picture in the shop or in my hero's inventory, the plant seed is bought at Urwenn and you are supposed to give it to a man dying from poison.

 

6th: (and last)

There are both 2 "Ice warg cloaks" and 2 cloaks that grant dodge, one is strictly better than the other.
All 4 cloaks are unlocked from the technology: "Arcane Apparel" and I recommend you take a look at them, since them being in this number seems like a bug/oversight.

I will be charging the regular rate of 5 euro for each picture I put on the forum ofcurse ;)

Sincerely
~ Kongdej

4,794 views 7 replies
Reply #1 Top

Also please take a look at picture nr 5, My hero stack is way too big (Its 7 units, and the maxmimum allowed units are 5). If you fill your stack, and then is granted a new hero or the golem you are granted, it will ignore stack limitations.

Edit: I learned that this is more of a UI problem, the UI is trying to tell me my stack size is limited, but the game does not agree, hope the UI gets upgraded in this case.

Sincerely
~ Kongdej

Reply #2 Top

In the campaign since you can't remove some of the tag-along heroes they don't count against your total.  That part isn't a bug.

 

Reply #3 Top

Quoting jhwisner, reply 2
In the campaign since you can't remove some of the tag-along heroes they don't count against your total.  That part isn't a bug.

 
End of jhwisner's quote

Hmm, I didn't know, then the interface bugs out, since it still implies that I can't have more... (Doesn't remove X'es, or place the heroes on the X'es).

Sincerely
~ Kongdej

Reply #4 Top

bump

~ K

Reply #5 Top

In the campaign I've noticed various issues with unit stacking as well. It seems a little inconsistent. It's hard to figure out exactly how many units can stack when having a mix of heroes and normal units.

On map 2 trying to use the boat it's hard to figure out how many units are allowed to board, but the game does unstack excess units when overloaded. However it's possible to get an extra unit aboard by moving it ashore and then back on the boat.

On map 3 I've managed to stack as much as 11 units into one army, but some heroes don't appear in battles. When this happens they count as dead after the battle. There seems to be some kind of stacking limitation that the UI doesn't account for.

 

Edit: The issue I mentioned on map 3 is the same as reported in this thread:

https://forums.elementalgame.com/434761

Reply #6 Top

Quoting Kongdej, reply 3
Quoting jhwisner, reply 2In the campaign since you can't remove some of the tag-along heroes they don't count against your total.  That part isn't a bug.

 

Hmm, I didn't know, then the interface bugs out, since it still implies that I can't have more... (Doesn't remove X'es, or place the heroes on the X'es).

Sincerely
~ Kongdej
End of Kongdej's quote

I agree with this, should be an easy fix too...

Reply #7 Top

Thanks all, fixed many of these issues for the first patch.

- Jon