just how moddable is it?
With the full game being a major disappointment, for me the last chance it has is being completely changeable.
How many things can be modded?
- population-based effects
- rewiring the whole magic system:
- spells researched rather than obtained on level-ups
- magic levels contributing to spell power
- overland spells needing (variably) several turns to cast
- a resource governing how much mana can be used per turn
- technology tree