Limboldt has some valid concerns. Let me explain how I see them:
Some of the quests I played in the recent version did not work properly, I could not enter humble inns or when I entered locations for finished quests nothing happened or I did not get any info anywhere what to do else.
Sometimes an AI goes on a quest. That can leave what looks like an available quest on the map, but it is in actuality taken. My perception: minor UI issue, fine for release.
Party managment when standing on the same tile is not possible.
Who died at Stardock and took with them the knowledge of GalCiv2? This was a standard feature from then that I have asked for several times. My perception: Bothers the hell out of me. Had better be fixed before release.
When I tamed a beast and had no place in my party the beast stand alone next to an enemy army after the battle that directly attacked and killed it.
Your own inability to plan for getting a new unit is your strategic and tactical mistake. My perception: Learn from your weakness and become strong. This is an important game rule and should not be changed.
I still have problems to see where I can settle, sometimes this information disappears and I have to reload to see it again.
This was fixed recently. Not sure anyone else has this issue. Please report pics if it persists in the latest version.
Same with the info how far I can move in tactical combat, sometimes I can not see that anymore till I reload.
Never seem this reported. Please post pics and computer specs if this is happening.
It is useless when you have a non-aggression-pact and free travelling through an opponents territory when you can not pass their cities and outposts.
You want to ride your troops through foreign lands and their cities? No one and I mean no one would let you do that in this time period. My perception: Go around or take the city.
Since my first game of FE I tried very fast to attack enemy towns and it is still very easy (Level Cheallenging) and after that not much happens as reaction.
I posted about preventing rush strategies with more city defense. The devs added it within a day. More defense is probably coming too. My perception: It's still too easy to rush. Won't be noticed, except by skilled users. Up the difficulty or play my mod that increases city defense.
The world still feels very calm and boring since you killed some monsters in your way. You do not feel under pressure or feel any tension.
There are several pregame settings to control monster density. If you personally need more to make the world feel alive, increase the settings.
The AI-Fractions have no lively personality at all.
Yes they do. Take some time and read about them. Try out each one with the multitude of different game strategies. My perception: You might be missing some of the nuances of each faction and how to spell it.
I can not say anytime how the state or progress in the game is compared to the others. Yes, I see my and their points, but I can not say if I am on a good way and most of the time I only have to conquer some towns and then the opponents are not strong anymore.
Faction power is a good indicator of how strong an enemy's economy and military strength is. But you also need to be scouting those near you to gain intelligence about them.
Overall it seems like you have a few personal tastes that are not quite met and most of them come from not being challenged. The vanilla game is designed for less experienced users. Mods are where someone like you can have more fun. Come release day I will be releasing a hardcore mod for advanced users. It increases AI difficulty, adds content, livens the world, makes the world more dangerous, gives character to lairs, improves diplomatic strategy, adds more differentiation to factions, makes city defense immensely strong. That is just the stuff you mentioned, but the mod does alot more. You will probably like it considering your major problems with the current beta. The vanilla version is not the end of the game. It is only the beginning.