If you're a game developer, you're going to appreciate today's video.
In most games (and by most, I mean, pretty much all) the in game art assets are pre-designed 3D models. That is, when you play Starcraft or Civilization or your favorite RPG, the "tiles" were put together with Maya or 3D Studio or some other modeling program.
The Kumquat engine, and therefore Fallen Enchantress creates its in-game assets through the Tile Editor (where the components were made with Maya and 3D Studio).
This is a big deal for modders because it means you can create your own quests, goodie huts, improvements, terrain, etc. without ever having to load up a 3D rendering program. Even better, it's super easy to use.
If you know a modder, show them this video. As a lifelong modder, this is the kind of tool that I always wished I could have so that I didn't have to...you know, have any art skills to create cool new stuff.
Visit www.elementalgame.com to learn more about Elemental: Fallen Enchantress