[0.991][BUG] Double Strike animation: long delay


I noticed that when using the Double Strike ability in tactical battles, there is a long delay of about 5 seconds or so before the strike animation plays. It's long enough that I thought the game had frozen at first. Sweep also has a bit of delay but not nearly as bad.

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Reply #1 Top


I noticed that too once, but it was only when my unit was using a certain axe - I forget what it was called - but I remember half it's damage was fire damage, and I *think* it had an attack of 20. As soon as I used another weapon it was fine. This was back in .832.

Reply #2 Top

Yes, I was using the Burning Battle Axe (weight 20) with 15 damage including +5 fire damage when this happened. Sounds like it is specific to the burning axe.

Reply #3 Top

reproed here, bug entered.  Thanks!