[Balance Suggestion] Hobble - instead of decreasing movement by 1 for 3 turns, decrease movement TO 1 for three turns.
Currently I never take Hobble when it is offered, because it has quite a marginal benefit. I suggest it reduces movement TO 1, which would definitely make it worth picking. Maybe it needs a longer cooldown though (6 turns?), so it can't be used to kite enemies too easily.