Balance
Increased the combat rating on some of the monster ability spells (despair, coal stones, etc) so they better reflect how deadly they are
Lower Land and Raise Land are now Earth 3 (instead of Earth 1)
Conquest victory cant be disabled anymore
Fixes
Fixed crashes
Fixed a memory leak
Fixed an issue keeping Magnar from getting population when he defeated bandits
Fixed a crash when checking Achievements
Fixed an issue causing monsters to do strange idles in the unit details screen
Game won't go "not responding" when loading
Disabled the ability to use Ctrl+N after reloading (it caused crashes)
Fixed an issue where slots on the action bar could disappear if you used the item that was in it
Fixed the Revelry event
Fixed an issue drawing ZoC lines
UI
Custom sovereigns are an additional 25% less dorky looking on the intro book
Added a "Fast Map Transition" as a game option, it disables the fade between cloth and the 3d map which makes it faster but more poppy (defaults to off)
You can now see the traits of your current faction on the create sovereign screen (if you mouseover the faction name)
Added non-mana costs to the spell tooltips (like Influence)
Removed the delete button form the Load Map menu
You can now see the outpost upgrades on the selection pane when an outpost is selected