[.99] Heal spell's description should include Life Shard bonus

I was pleased to find out that the Heal spell scales as you have more Life Shards. From the description, it doesn't convey that except in the Hiergamenon. Heal should be changed to:

Heal's 8 damage (+2 per Life Shard)

There are other spells that should also convey the scaling. It's odd that some show it while others don't.

2,284 views 3 replies
Reply #1 Top

 

They all (including Heal) show the info as you described from most windows.  In tactical combat it shows you exactly what it will do (so it takes the shards into account) and gives oyu the real number so you don't need to do math.

Reply #2 Top

Quoting Derek, reply 1
 

They all (including Heal) show the info as you described from most windows.  In tactical combat it shows you exactly what it will do (so it takes the shards into account) and gives oyu the real number so you don't need to do math.
End of Derek's quote

As long as it's consistent in all areas, that's fine. I'm used to seeing Fireball and other spells showing me the value they'll be.

Also, kudos on adding the scaling to Heal. Not exactly sure when you did this, but nice touch. You guys are really creating a fun game to play. I'm having a blast with this.

Reply #3 Top

Quoting Derek, reply 1

They all (including Heal) show the info as you described from most windows.  In tactical combat it shows you exactly what it will do (so it takes the shards into account) and gives oyu the real number so you don't need to do math.
End of Derek's quote

There are other windows to view them from? ^_^
I only think there is the messy heroes description area (Messy because I want it to look different ofcourse ;))

Sincerely
~ Kongdej