[0.983][Bug] Master Scout not working right?

I think this trait was changed recently where monsters can now attack Tarth cities but are not supposed to attack Tarth units out in the world. However, in my current game my Tarth champions have been attacked several times by monsters. At first, they only started attacking my cities and I expected that but I then had two weak champions running around by themselves because I thought they wouldn't get attacked. They survived the first attack by some very weak Darklings but a group of tougher Wildlings then wiped them out on the next turn.

How is Master Scout supposed to work now, exactly?

2,809 views 5 replies
Reply #1 Top

Your champions may not have had tarhh blood

 

It is supposed to be a race trait

 

Dont pay ofr certain terrain types and monsters inclined too leave your tarth units allone

Reply #2 Top

What about when you get Master Scouts when you don't have Tarth blood?  I don't think it is related to Tarth blood currently.

I think it is most likely that they were Wildland denizens.  They are immune to Tarth's unit attack immunity. ;-)

Reply #3 Top

Quoting StevenAus, reply 2
What about when you get Master Scouts when you don't have Tarth blood?  I don't think it is related to Tarth blood currently.

I think it is most likely that they were Wildland denizens.  They are immune to Tarth's unit attack immunity.
End of StevenAus's quote

It was wildlings that attacked me so that does seem to be it and this isn't a bug. The problem I have with that is that this isn't anywhere in the trait description. Nothing frustrates gamers more than seemingly arbitrary game behavior and a lack of information about what's really going on. If Wildlings are exempt, I hope they will add a short sentence to the trait description saying so.

Reply #4 Top

Wildings inhabit the Lombard Desert.  You can tell if a unit is a Wildland inhabitant if it has a green top bar on it's tool tip.

Reply #5 Top

You right that master scouts trait needs to be updated to say the mundane monsters won't attack your units. There is an exemption with the Wild-land denizens. So, I would say that we should update the description of Master Scouts to say

Mundane monster won't attack units. No movement penalties in Forests, Swamps, Hills or Rivers.

Or what ever word works best for Mundane to represent that your normal monsters won't attack, but special monsters like the Wild-land denizens are able to attack your units. Good post.