[Path of the Mage Specialisation] Have Some Bonus For Spellcaster Level, possibly modified by Warlock or Summoner.

Either an extra X% (for any spell that has a numerical effect, including haste, slow and heal, drain life spells, possibly excluding despair since it is so powerful already) every 1, 2 or 5 levels, or extra shard power for spells of all types (maybe 1 every 5 levels, as an example, probably needs tweaking).  This would give an incentive to go Path of the Mage, and give more importance to Spellcaster experience.  I think Path of the Mage heroes could do with a bonus for experience levels on top of what regular non-mage magic users get.  Could also give certain bonuses based on Warlock or Summoner.

Should be quite simple to implement, and you could provide an XML tag that would allow modders to find a good balance from the base files of the Beta5-last patch, if the base values need a bit of tweaking.

What do people think?  Devs, Derek, what do you think?

Look forward to your replies. =)

2,043 views 7 replies
Reply #1 Top

Maybe Summoners are allowed to have an extra Summon of each type every 5 levels.  Obviously they would still have to respect army size limits for strategic summons, and have enough mana for each strategic or tactical summon.  So you could summon a whole lot of summoned creatures in a battle, but if you did that every battle you'd run out of mana very quickly.  I think extra Summons of each type from every 5 levels would be a cool way of making the Summoner Profession unique and a balanced level of powerful.

What do people suggest for Level Bonuses for Warlocks?  Obviously extra X% damage every Y levels is a possibility, but what are some others that would suit this profession?

Reply #2 Top

I made some suggestions in my third paragraph over here, but in addition, I'd like path of the warlock to unlock additional damaging spells.  Like, one per spellbook would be fine, but ideally each spell level would give a new method of destruction or two.  And again, summoner should unlock new summons, or increase maximum summon numbers.

Reply #3 Top

Path of the mage already give percentage bonuses instead of flat values. That's plenty of scaling with "level".

Reply #4 Top

same as HF, scaling is there, indirect but its there

 

and in general mages are scaling too much for free

 

Reply #6 Top

yes that would be good, its easily moddable though

Reply #7 Top

It's coming. (in a mod, anyway)