[Question] Attack Vs Armor Vs Damage

Ok, so I have been playing around with some of the attack and defense values and want to verify something.  The maximum damage you can do with a weapon is its Attack score if the attack roll overcomes the defense roll.  Is this the correct mechanic?

4,882 views 5 replies
Reply #1 Top

I'm sorry but I have no idea of the mechanics ... But there are other two stats also to take into account: Accuracy and dodge...

Maybe someone will put a light into this...

 

Reply #2 Top

The chance to hit is the attacker's accuracy minus the target's dodge, with always a minimum 3% chance to hit (as of .984)

Depending of the physical damage type (cut/blunt/pierce) a specific armor is applied. The computation is complex, but more armor is better.

Depending on the elemental type (cold/fire/shock), a specific resistance is checked, and damage is reduced by the resistance percentage.

Poison is supposed to work like elemental damage, but I think too many of the poison weapons/spells are not quite working right.

Reply #3 Top

Maximum Damage = Attack * Attack/(Attack+Defense)

Minimum Damage = Maximum Damage / 2

 

If you have elemental damage added to your attack, it adds that after Max Damage is calculated. 

Maximum Elemental Damage = Elemental Attack - % of Elemental Resistance

Minimum Elemental Damage = Maximum Elemental Damage / 2

 

When you attack:

Chance to Hit = Accuracy - Dodge (Maximum of 97% Chance to Hit)

So if you have 80 Acc. and they have 10 Dodge, you have a 70% chance to hit.

Reply #4 Top

Thanks everyone for the information.

 

Excellent answer seanw3, thanks for the concise data.  By looking at this data I was right in the fact that it is definitely a problem on the damage scaling to being close to an exponential growth curve as opposed to a linear growth curve.  Its an innovative way for making damage versus armor matter but you will have a bear of a time balancing it compared to all the variables of specialized builds.   Hmm I will have to ponder on this.

 

Any chance you have the formulas for how magic damage is calculated for spells as well?  I am trying to understand how spellpower plays into damage.  Thanks again.

Reply #5 Top

Spells are all unique.

The basic stat for spells is Spell Mastery and Spell Resistance. It works the same as Accuracy and Dodge.

But what makes a spell strong can be anything from unit level to shards to total mana accumulation. All do have damage on a resist and have a 100% chance to hit.

Staves considered a ranged attack and not a spell. Increased Spell Damage traits will not affect them.

Spells that don't do damage have no effect if resisted.

 

It's always a good idea to look at the CoreSpells.xml to get a firm knowledge of what does what.