Devs, could you please level-up units (including Henchmen/Sions) from Level 1 to whatever training level they get to, including trait choices for those that get them?

Also see https://forums.elementalgame.com/433595/get;3247374 for a way to encourage high essence cities to become Fortresses.

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Reply #1 Top

StevenAus - The new linkinator :)

~ K

Reply #2 Top

It is rarely worth asking 'is it technically possible' with regards to programming tasks, as the answer is almost always yes (with some exceptions where there is a mathematical contradiction required to get to what you ask for). A better question would be 'do you have time to' or just going with a 'please'.

 

I would imagine that changing the 'start at level' trait to just provide a bunch of experience to the unit (based on the levelup costs), instead of changing it's starting level, would lead to a bunch of level-up choices when one finishes building the unit.

 

Reply #3 Top

Good point, although what about XP bonuses?  If they could ignore XP bonuses when giving the experience that would be perfect.  For example, Altar units always get at least 10% bonus to XP, including Henchmen.