1) Tactical combat, when a unit is killed after counterattack, combat freezes. The only way out of it I know is to autoresolve the combat.
2) Strategic view, after autoresolve the battle my army is stuck trying to get to the tile enemy army was (cloth map). It has a few moves left. It never goes there even after end turn. The only way out of it is to hit x twice (autoexplore on and off).
2b) There is an exploit on autoexplore, you can wait until the unit is just past the border of 2 tiles and switch it off (press x at that precise moment). Unit will be on the next tile without losing moves. You can repeat it forever, free exploring.
3) Various strange things on surrendered heroes, stacked spells, tons of bracers... that has been reported before
The rest are not bugs but imbalances
- I got free champions trait and cruel (+50% champion cost) -100% +50% I should end up with champions costs being half price. Beginning of the game, champion asked for over 500g!!!
- 1000gold at start is a must. So powerful. Also diplomat and free champions. In a scale 1-10 they are 10, any other trait would be 5 or less. Maybe I'd give crown 8 points (the one nullifying costs of unit spell enchancements).
- bows are next to useless. Nerfed too much?
- speed is the most important. I envy Capitar having build roads trait but when caught their pioneer with diplomat trait I couldn't build roads? That's how you know you're civilized - good road network.
The game is great! Thanks for that.
Need to get some sleep now
Darius