[.983][BUG] The Ambushed Protector...(random event) [save the kitty]

I got the save the kitty random event, to where I have to kill ruffians to get a kitty. Turns out you can run away from the ruffians and still gain experience and redo the quest.

1,527 views 4 replies
Reply #1 Top

Ooh, is it a magic kitty like in Dragon Age?

Reply #2 Top

This is objective 0 and you can where you accept the quest to save 'kitty'

Code: xml
  1. <QuestChoiceDef>        
  2. <Description>You've been on your own long enough. Stay here, I'll rescue "Kitty".</Description>        
  3. <NextObjectiveID>1</NextObjectiveID>        
  4. <PopupMessage>She weeps, "Thank you so much, your majesty!"</PopupMessage>        
  5. <Treasure>          
  6. <GameModifier InternalName="Reward1">            
  7. <ModType>Unit</ModType>            
  8. <Attribute>GiveExperience</Attribute>            
  9. <Value>3</Value>          
  10. </GameModifier>        
  11. </Treasure>      
  12. </QuestChoiceDef> 

Here is the problem, you are given experience just for accepting the quest. But if you don't attack the ruffians this part plays over again. A new location is made and you can repeat the quest.

A fix would be

Code: xml
  1. <QuestChoiceDef>        
  2. <Description>Wait. No one said they'd have knives. Let's go back and rethink this.</Description>        
  3. <NextObjectiveID>0</NextObjectiveID>      
  4. </QuestChoiceDef>

change the <NextObjectiveID>0</NextObjectiveID> to <NextObjectiveID>1</NextObjectiveID> instead.

Reply #3 Top

Quoting parrottmath, reply 2
change the 0 to 1 instead.
End of parrottmath's quote

Or remove the xp part over to when you actually completed the mission, I don't like the punishing quests abandoning completely because I clicked on the wrong square.

Sincerely
~ Kongdej

Reply #4 Top


It wouldn't abandon the quest this way. This way it doesn't have the restart dialogue again.