[0983] Coal stones

Ran across an instance of a darkling shaman/mage casting coal stones every turn.  Or let's just say, 4 turns in a row, which was all it needed to destroy all my forces.  Can't say whether it would have kept on, or just retired to the local darkling bar to brag about its amplified ability.

4,452 views 14 replies
Reply #1 Top

Yeah, I steer clear of darkling shamans, disciples of Pariden, haunters, dark mages, etc...   Nowadays I obsessively check everyone who may be a caster for despair, coal stones, wellspring, and the like...

 

Reply #2 Top

A single unit of archers can usually counter them well. I always make sure to bring one.

Reply #3 Top

Quoting Tuidjy, reply 1
Yeah, I steer clear of darkling shamans, disciples of Pariden, haunters, dark mages, etc...   Nowadays I obsessively check everyone who may be a caster for despair, coal stones, wellspring, and the like...

 
End of Tuidjy's quote

 

On "easy," and within ten squares of a starting city, I'm figuring this is a bug.

 

A single unit of archers can usually counter them well. I always make sure to bring one.
End of quote

 

I've got a sovereign using a bow.  But the thing had a fair amount of hit points, high initiative, and both a warrior and archer with it.  And was listed as "weak."  I think in trying to make the early game a bit harder Stardock got a wee bit too enthusiastic.  There needs to be a progression of difficulty, sucking in the player with a strong chance of success (and some strategy required) in the early game.  Turn them off with battles everywhere that are just too difficult, and they may decide FE's another instance of a game keyed for really sophisticated strategy players, and not for themselves.

Reply #4 Top


Ran across an instance of a darkling shaman/mage casting coal stones every turn.  Or let's just say, 4 turns in a row, which was all it needed to destroy all my forces.  Can't say whether it would have kept on, or just retired to the local darkling bar to brag about its amplified ability.

End of quote

Just hit quick combat ;)
If it hits you in a quest, its a quest to hit quick combat before he casts coal stones :)

Sincerely
~ K

Reply #5 Top

Quoting Kongdej, reply 5

quoting post
Ran across an instance of a darkling shaman/mage casting coal stones every turn.  Or let's just say, 4 turns in a row, which was all it needed to destroy all my forces.  Can't say whether it would have kept on, or just retired to the local darkling bar to brag about its amplified ability.



Just hit quick combat
If it hits you in a quest, its a quest to hit quick combat before he casts coal stones

Sincerely
~ K
End of Kongdej's quote

 

Not a quest.  Sadly.  What's next? Ruffians who pull out semi-automatics?  ("I heard you was settlin' down in da area.  Nice city ya got here.  Shame if somethin' were to happen to it.") ;)

Reply #6 Top

I think Coal Stones and Despair need casting times.

 

Reply #7 Top

I like ae attacks but they necessitate a high amount of health, which makes certain choices while leveling mandatory. While magic resistance helps and  having a guardian champ helps, hit points are king. I see that as a nature of progression, or "why we can't kill fell dragons at level 2".

 

Is it "bad" progression relies strongly on health for the adventuring heroes? I guess you'd have to propose an option.

Reply #8 Top

Quoting Adjuvant774, reply 8
Is it "bad" progression relies strongly on health for the adventuring heroes? I guess you'd have to propose an option.
End of Adjuvant774's quote

I think any kind of changes except to the broken AoE abilities will be too major to even be considered, meanwhile I sit here and brain and hope to get the modding tools early... In that way I can play with different balances to heroes and units, etc.

Sincerely
~ Kongdej

Reply #9 Top

Quoting Adjuvant774, reply 8
I like ae attacks but they necessitate a high amount of health, which makes certain choices while leveling mandatory. While magic resistance helps and  having a guardian champ helps, hit points are king. I see that as a nature of progression, or "why we can't kill fell dragons at level 2".

 

Is it "bad" progression relies strongly on health for the adventuring heroes? I guess you'd have to propose an option.
End of Adjuvant774's quote

 

Certainly isn't, you're right.  But my point in the thread was that I was facing a "weak" stack with a "medium" stack, lost three of four units by the end of turn 2, and the fourth two turns later.  Certainly you shouldn't be able to kill fell dragons at level 2, but your level 5 sovereign and his pals should be able to kill a few level 2 enemies with a lower rating with relative ease.  It's all about providing a reasonable progression for players.  And while I've been around for a while, I can't help thinking this would be a big turnoff to the newbie who expects a weak unit to be just that.

Reply #10 Top

Quoting DsRaider, reply 7
I think Coal Stones and Despair need casting times.

 
End of DsRaider's quote

 

no that would make them useless

 

coal stone is nearly good, i like it like that

 

despair need a nerf, i made it 2 per lvl and most of all cold dmg instead of true dmg

 

the point is that you can counter coal stone with fire res while there is no counter to despair  which is bad

maybe 1 more turn of cd too dunno

 

anyway its good to have good and dangerous casting units i like it so

Reply #11 Top

dangerous enemies are fine, but their threat rating should reflect that.  any unit that can reduce an entire, early army's hp by 80% should be at least a medium.

Reply #12 Top

A cooldown on the spell would be fine.

Reply #13 Top

Quoting stein220, reply 12
dangerous enemies are fine, but their threat rating should reflect that.  any unit that can reduce an entire, early army's hp by 80% should be at least a medium.
End of stein220's quote

 

yeah but ratings have nto been balanced yet

 

ignis are so high and they do nothing etc

Reply #14 Top

Quoting stein220, reply 12
dangerous enemies are fine, but their threat rating should reflect that.  any unit that can reduce an entire, early army's hp by 80% should be at least a medium.
End of stein220's quote

What he said.
I don't think Coal stones is ment to be this powerful though, since the unit that casts it, is a "meagre" darkling shaman, I might be wrong though.

Sincerely
~ Kongdej