[0.982] Variety of small issues

I know, I'm a terrible person for not making individual posts for everything I noted, but I wanted to pass what I could along in case some hadn't been found elsewhere.  I scanned quickly at the bug list at least.  Enjoying the games I have the time to play, though!

 

Bugs:

 

--Intro book to Lord Verga - text is too long and last line spills into the "Empire of Ythril" line (text overlap)

--Occasionally can't plant a building even with all prereqs, and free space (noted with sacrificial alter - no idea why I couldn't make it)

--An army pathed through the ocean while going through a V curve in the land rather than taking roads/ pathing through cities -- unless Fell Dragons have the abilities to fly/lift up entire armies of ground units.  Unit went through at least 3 ocean tiles.

--A very odd lighting effect on the avatar in the score screen after winning.  The lighting "spotlight" was very bright, washing out almost everything.  Maybe related to cloak of fear?

--Quest bug: end of troublesome brother's quest line, any unit going from anywhere to the capital triggers the text for the book summoning/ disintegrating (though I didn't notice unit appearing until my main army returned properly)

--Very small visual issue: Ignys bow projectile is "ignited" immediately, despite the text description

Some previously noted, but still around:

--Still getting auto resolve text errors on any unit killed by an attack that heals the attacker.

--Still getting white trees on main map after zooming in/out of cloth map on rare occasions, or boarder tearing.

--Still getting non english characters at random if I have foreign language support enabled in windows (some games don't do this, atm my most annoying visual error)

--Getting some odd text line breaks (possibly due to above)

 

 

UI:

--Assigning hotkeys in tactical battle is a bit odd, took a few minutes to figure out. Right click spell slot to pick new spell is standard, or shift clicking a spell was what I was trying, MMO/ RTS style.

--In tactical battles, when a unit is channeling to cast, its a bit hard to figure out what it's casting, etc.  (mostly due to small portrait sizes on the left).  Maybe give a glowing frame to units on the left that are channeling spells?

--In tactical battles, depending on positioning of units on the screen, double clicking a creature to pull up its info card auto clicks the "Done" button, auto closing it as soon as it opens.

--Getting to the kingdom ledger screen and quest log is a bit awkward now (noticedd as I actually want to use it more now as well).

--Upgrade weapon / armor seems buried, might have some special notice on units that can do so.

--Game tips on load screens are sometimes very small text to fit in the small text box.  Might want to use more of the screen for giving tips?

 

Balance:

--Ignys bow very OP for weak quest, especially compared to doom club (the other one I find often at weak level)

--Blood rage and Destiny's Insight (especially) seem very expensive for the cost.  250 mana for +1 stacking attack or +25 exp for DI is pretty bad at any point in the game.  Maybe 75 I could see, or 100, but I'd never spend 250.

--Altar still feels very underwhelming when used as a player compared to other factions.  Too based on luck, and doesn't feel as obviously cool as other factions.

 

AI:

--Uncontrolled Rage is pretty bad for the AI to have right now.  The player can send in a single unit (Air Elemental is great for this), then watch as the AI wipes its own army out attacking your sacrificial unit.

 

Random:

--Continue the Adventure link at credits is a bit odd, since its places where I expect the keep playing option in most 4x games (ie continue playing past victory conditions).  Plus, doesn't the book take place before FE?  Its not continuing!  Raaaageeeeeee . . . =p

--Henchmen are only male?  So are slaves.  Just might like some variation, especially in henchmen, where the art wouldn't need changing.

--Crushing blow when using ranged weapons - not sure if its a bug, or just looks funny.

--Boreal blade description - a bit odd.  It sounds bad to constantly be urged to lay down forever . .just didn't feel epicly good.

--Games feel short compared to most 4x games.  About 5 hours on a med map on challenging is my average if I'm not blitzing.

 

Anyways, hope some of it is helps make the game even better!

4,361 views 3 replies
Reply #1 Top

Interested that you reported an enemy going through water squares, I'm pretty sure Yithril did that to me too but couldn't be complete sure because he had stacked Tireless March and his army had 9 move so it is just possible he was already on my side of the water somewhere (tho unlikely).

Reply #2 Top

Actually, to clarify, the army that pathed through ocean tiles was my own player army, which is why I noticed it.  They had an auto move set a few turns away, and took a little shortcut through the ocean rather than traveling through 2x cities and some road that I controlled.  Because of all of that I'm not sure if it saved or lost more moves for the stack than going the normal way, but it sure looked funny.

Reply #3 Top

 

Thanks for the feedback, im going through the list now.