[0.981] Horses

Horses are still overpowered. No matter they cost 80 or 120 Gildar. I sell all my items and buy a horse. It's worth it. These +2 Moves and +3 Initiative are too much.

4,651 views 16 replies
Reply #1 Top

Ya, i made a long post about this for 0.952 but I guess the devs just dont realize how OP it is. 

 

Mounts with +2 move upsets balance on so many levels:

1) Exp is gained much faster because you can fight more often.

2) You can do easy attacks on cities since there is no way your opponent will get back to defend it in time. 

3) You rob your opponents of the opportunity to gain exp because you get to the monsters faster.

4) Tactical fights are easier because you get the first hit. 

5) You clear out goody huts before anyone else even see them.

6) Tactical fights are easier because you can kite.

7) You explore the map faster to find good spots for cities/outposts.

 

Read my original post about OP mounts here

Reply #3 Top

I think it would be cool, if unfeasible, if instead of being prone immune mounted units could be knocked off their mounts for the rest of the tactical battle. That would be very cool and and lead to interesting situations.

 

Reply #4 Top

It would be great if cavalry was countered by spearmen.  It's an early game tech anyone can get and it's realistic.

 

Reply #5 Top

A mount should give ts rider absolutely NO bonuses (except maybe the ability to get his head stepped on) unless they have the traits to utilize the mount.  Then, then mount can be a powerful tool to a hero or unit specialized in mounted warfare.

Reply #6 Top


Horses are still overpowered. No matter they cost 80 or 120 Gildar. I sell all my items and buy a horse. It's worth it. These +2 Moves and +3 Initiative are too much.

End of quote

 

No they not. You talk about horse or pony ? They move fast and should give even a greater move bonus. Instead of wanting nerf for everything in this game, you should ask for boosting weak element.

Reply #7 Top

I have to agree.

Reply #8 Top

Quoting saroumana, reply 7
No they not. You talk about horse or pony ? They move fast and should give even a greater move bonus. Instead of wanting nerf for everything in this game, you should ask for boosting weak element.
End of saroumana's quote

Agreed.  Y'all are way to obsessed with swinging the nerf bat at anything that so much as whiffs of imbalance.  The better (if more time-consuming) solution is to buff the alternatives.  I, for one, heartily agree with the idea of making spears do significant bonus damage against mounted units, as long as the spearmen are not mounted.  Units that are currently easily kited should have that ease addressed, which is what Stardock is doing for the next patch.  I also like the idea of wargs giving an attack bonus, though it should probably be limited to melee only (wargs can't bite someone from 30 yards away).  This would make the choice between a horse and warg much more meaningful and difficult.

Quoting mqpiffle, reply 6
A mount should give ts rider absolutely NO bonuses (except maybe the ability to get his head stepped on) unless they have the traits to utilize the mount. Then, then mount can be a powerful tool to a hero or unit specialized in mounted warfare.
End of mqpiffle's quote

No.  I like more traits, but in absolutely no way should they be useless without traits. 

Reply #9 Top


The ironic thing is that Wargs have been increased to 150gildar when they weren't even worth 80gildar.

I'm fine with horses being worth 120gilar. I won't be so extreme as to sell all my gear to get one.

However, Wargs need to be worth that 150gildar and I think the best way for that to happen is to add a +3 attack to the creatures. This way, the player will be torn in getting a horse upfront, or waiting for the warg. And even some types of champ will work better with a horse and others better with a warg. Both will still be overpowered, but at least their relative power will be in check. Then it's just a matter of getting the price right.

 

Reply #10 Top

More movement, more movement, more movement, gain xp, gain xp, half-kite stuff to get less attacks in combat to save more hp, charge archers round one. Stuff like that
I think the movement for boosted units is too high compared to the non-boosted version, I always try to maximize it right now since more movement = more xp, which also gives more of all the other attributes for heroes.

Sincerely
~ Kongdej

Reply #11 Top

I don't really know why horses give +2 movement anyway. It is a well known fact that a man can outrun a horse for a few hundred yards. The tactical battles are not played out in an arena where having endurance is important.

Horses should be re-imagined to do stuff like

1) trample enemies without shields or spears. Trample means +50% damage

2) Allow the unit to ignore movement restrictions caused by proximity to other units

3) special abilities like "charge" where the enemy is not allowed to counter-attack unless they are also mounted

 

Wargs could provide an extra cutting attack bonus in addition to some sweet dodge. They could also give a bit of bonus when fighting against beasts.

 

Both types should also have some sort of weakness, such as being scared of fire or dealing less damage against spear units.

Reply #12 Top

Quoting Heavenfall, reply 12
Horses should be re-imagined to do stuff like
1) trample enemies without shields or spears. Trample means +50% damage
2) Allow the unit to ignore movement restrictions caused by proximity to other units

3) special abilities like "charge" where the enemy is not allowed to counter-attack unless they are also mounted
End of Heavenfall's quote

Really interesting stuff, nr 3 of-course needs a new name ;).

Quoting Heavenfall, reply 12
Wargs could provide an extra cutting attack bonus in addition to some sweet dodge. They could also give a bit of bonus when fighting against beasts.

Both types should also have some sort of weakness, such as being scared of fire or dealing less damage against spear units.
End of Heavenfall's quote

Slightly less fantastic than the first 3, but I think these kind of things would make mounted wargs and mounted troops be interesting, especially with weaknesses.

Sincerely
~ Kongdej

Reply #13 Top

Quoting Heavenfall, reply 12
Both types should also have some sort of weakness, such as being scared of fire or dealing less damage against spear units.
End of Heavenfall's quote

That is the current problem with the horses. Horses do not have a drawback. Why would you choose not to ride a horse?

First things should be known is that entering caves or buildings should not have horses (wargs maybe).  Thus, if there was an indoor tag that says hey you can't complete this quest mounted (or on a horse).

I don't think that mounted units should do less damage to spear units, but should always take damage when attacking a spear unit (a thorn type effect of pushing past the spear).

Maybe add the extra ouch of if you take so much damage in a combat the horse or warg dies. Like over 75% or something. That way you would have to purchase the mount over and over again.

Reply #14 Top

Quoting stein220, reply 5
It would be great if cavalry was countered by spearmen.  It's an early game tech anyone can get and it's realistic.

 
End of stein220's quote

 

Even if mounts were vulnerable to spears you wouldnt solve the original problem; that +2 move is super OP and really hard to balance since it affects so many different areas of the game.

Reply #15 Top

Wargs are always cooler than Horses. I dont care about the stats :)

Reply #16 Top

Quoting FrenziedFan, reply 15

Quoting stein220, reply 5It would be great if cavalry was countered by spearmen.  It's an early game tech anyone can get and it's realistic.

Even if mounts were vulnerable to spears you wouldnt solve the original problem; that +2 move is super OP and really hard to balance since it affects so many different areas of the game.
End of FrenziedFan's quote

The spears are primarily a tactical counter to be sure.  At the strategic level, horses for troops and heroes should probably cost more to maintain so all those extra goodies come at a price.