[0.981 BUG] Pathfinding WTF?

I tried to send a pioneer from the town that had trained it to another spot on the map, where the entire distance it had to travel was connected by a road.  Instead of using the road, it took off for god knows where.

In the following screen shot, the bottom arrow indicates the route along the road that the unit should have taken. The other two arrows indicate the approximate route that the unit actually was assigned by the broken pathfinding algorithm.  Note that there were no units stationed in the city that the direct road path traverses, so the old bug of a unit not being able to pass through a city full of units cannot explain this problem.

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Reply #1 Top


Ther was probably a hidden unit blocking the direct path.

Reply #2 Top

Hidden unit? I don't think so, unless that's another bug.  You can see from the cloth map that there's no unit on the road.  The same thing happened twice more so far in this game, and I had no problem moving the units one tile at a time along the road.

Reply #3 Top

First click should show auto-generated patch, second click should move.  Now sharing many similar mechanics, this is another feature of the Heroes of Might and Magic series interface that should be looked at as inspiration for this one.

Reply #4 Top

A click an hold would be sufficient to show the path, or simply a move command in the extra actions to demonstrate the path-finding that is being done.

Reply #5 Top

Not to mention that first click should also show how many turns it will take to travel to that point.  If HOMM can do it, FE should be able to do it.