[0.981.2] Monster attacks still wipe out fertile land?
A group of ophidians attacked one of my cities. Blam. Now the area is unfertile and can't be settled again? That's pretty harsh. I thought this was changed with this build?
A group of ophidians attacked one of my cities. Blam. Now the area is unfertile and can't be settled again? That's pretty harsh. I thought this was changed with this build?
I hadn't read anything about them changing the way monsters salt the earth after sacking a city, but I really hope they get rid of that. I've seen the same thing happen to my city when it was wiped out by a pack of ice wargs. They need to get rid of that mechanic.
They stated in the last Changelog thread that for now, when cities were destroyed, soil fertility would no longer be affected.
I thought it was changed too, but obviously the patch notes lie ![]()
Sincerely
~ Kongdej
It worked for me, I lost a city to some wandering Air Elemental, and I could rebuild it afterwards.
It now destroys a single tile rather than convert a wide area to non-buildable land. Not sure if this intended though, and should probably go in the FE Support forum as a bug.
Saw it wack out 3-4 tiles, its way more forgiving, but still blasts tiles below the city.
Sincerely
~ Kongdej
I have also had monsters still defertilize my land.I don't think they should kill the city anyway. Some monsters like drakes are just impossible to stop and it sucks when the AI unleashes them on you by building in stupid places. Loss of a city even if rebuildible is still too harsh. Instead they should destroy random improvements, reduce the population by their attack value, and then wander off. Either that or they get rid of the stupid system where ZoC frees late game monsters from lairs.
How about when a computer wipes out a lair by building next to it, that monster attacks that AI? Does that make sense? No of course not! It should run completely accross the map after the player, because the player is mean and plans to steal it's vegetables! ><
i had once the area not touched and anohter removed like 4 5 tiles i think, but some left
I actually like seeing monsters being... Hard, evil, rampaging, killing cities as punishment even if you can't beat it.
That said, I don't like the land is blasted, making that perfect spot die just makes me sad ![]()
Also half of the problem is...
Sincerely
~ Kongdej
I had some ophidians take out one of my cities, and even though I could no longer settle in the same spot, for some reason it created new spots to settle around the city which I couldn't settle prior. It actually worked out better for me, I was able to create two good cities from it instead of the one mediocre one I had before ![]()
Funny, but thats the effects of borders, not the city (Yes borders do this, try building outposts, sometimes they create buildable spots)... Well that is my speculation anyways..
Sincerely
~ Kongdej
Ah, I c, something to do with repairing the land?
Exactly. Ever notice how the area in your cities' zone of control gets all shiny and colorful as it expands? That creates what could become new fertile land, if you ever got a city's ZOC far enough away for you to settle in it. So, when your current city gets asploded, you might end up with a better spot then you started with. More likely you'll get similar or inferior locations, though.
What about this idea:
When a city is destroyed by a monster it becomes his lair. When a player kills the monster in the lair (ancient city) he can rebuild a city. You can balance it what should be the penalties.
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