[0.981] Bug - Regeneration does not regenerate

http://dl.dropbox.com/u/8733908/DxDiag.txt

Version C (26th September download), the regeneration spell no longer generates in tactical combat.

6,982 views 7 replies
Reply #1 Top

As intended, check the changelog.

Reply #2 Top

If only it were a bug, instead of the intended redesign of the spell.

Reply #3 Top

Quoting Emperorjarin, reply 2
If only it were a bug, instead of the intended redesign of the spell.
End of Emperorjarin's quote

Exactly.  It was too low to be useful as intended and did not scale well either.  Instead why not work on issues of kiting?  Like make certain monsters have more spell resist.  So big xp giving monsters aren't hobbling along at 1 move.  Or give some a ranged ability with varying cooldowns.  Like forcing the issue of closing the distance and killing it.  Lots of things like slag, drake, skath, dragon.  If there was an army of mixed units that include range, take darkling and ruffians for example.  Someone is going to get pew pew (shot at) even if they do run around cheesily. 

 

Reply #4 Top

Quoting Supreme, reply 3

Exactly.  It was too low to be useful as intended and did not scale well either.  Instead why not work on issues of kiting?  Like make certain monsters have more spell resist.  So big xp giving monsters aren't hobbling along at 1 move.  Or give some a ranged ability with varying cooldowns.  Like forcing the issue of closing the distance and killing it.  Lots of things like slag, drake, skath, dragon.  If there was an army of mixed units that include range, take darkling and ruffians for example.  Someone is going to get pew pew (shot at) even if they do run around cheesily. 

 
End of Supreme's quote

https://forums.elementalgame.com/432738

"Bone Ogres, Earth Elementals, Grave Elementals and Ogres can hurl boulders

Increased moves for Cave Bears, Coastal Skaths, Drakes, Ebbon Wolves, Forest Drake, Great Wolf, Ice Warg, Escaped Juggernaut, Mire Skath, Naja, Ophidian, Pack Drake, Plaguestalker, Silt Skath and Umberdroths

Corpse Spiders can use Tangled Web

Fire Elementals can cast Embers

Obsidian Golems and Ritualists can cast Imprison"

 

^Looks as if kiting is getting a bit of attention in the next update.  I too hope the tactical options in battle can someday be expanded with regeneration, as well as other time/initiative effects.

Reply #5 Top

Quoting cardinaldirection, reply 5
Increased moves for Cave Bears, Coastal Skaths, Drakes, Ebbon Wolves, Forest Drake, Great Wolf, Ice Warg, Escaped Juggernaut, Mire Skath, Naja, Ophidian, Pack Drake, Plaguestalker, Silt Skath and Umberdroths
End of cardinaldirection's quote

*sigh*
Arh well, elemental: The game filled with high-speed monsters and very slow trained units.

Sincerely
~ Kongdej

Reply #6 Top

Quoting Kongdej, reply 6
The game filled with high-speed monsters and very slow trained units.
End of Kongdej's quote

The pacing of the new patch seems to have improved things quite a bit.  My current game is moving by a lot more quickly than it did in the last patch.  I'll admit, though, that I really only have time for about one game a week, and that my experiences could be due to nothing more than random chance.

Reply #7 Top


I stand corrected, thank you.  Nice to see these changes.