[.981] question: i havent seen an umberdroth for ages now, are they gone from the game?

Am i extremely unlucky? I havent seen one in the last 20 games minimium (large, with dense monsters), besides the one you get from a quest.

11,428 views 23 replies
Reply #1 Top

well that lair has a very low chance, also its conditioned from being very far from capitals and on river so the chances are even lower

 

but there could be a bug too i dont know for sure

Reply #2 Top

They use to dry rape me, so I don't mind seeing less of them.  Or I hope they are sticking to some terrible wildland somehwere.

Reply #3 Top

must be really rare.  I don't see assasin demons or death demons anymore either. 

Reply #4 Top


I've seen assassin demons in my game

Reply #5 Top

Umberdroths.... Umberdroths... Initiative and moves like a wolf, hits like a slag and usually have a couple more siblings? Just got my ass handed to me exploring the caves of the wildlands with a bunch of... caves. Think they were the final challenge before lifting the wildlands. So yeah, they're still around. Never seen them in the wild though, not even roaming.

Reply #6 Top

Quoting Supreme, reply 3
must be really rare.  I don't see assasin demons or death demons anymore either. 
End of Supreme's quote

I have both of these in my current game.

Reply #7 Top

Quoting Supreme, reply 3
must be really rare.  I don't see assasin demons or death demons anymore either. 
End of Supreme's quote

 

Open up the Dragon Lord gates and just hit next turn a couple times, you'll see more than you ever wanted to..... 

Reply #8 Top

Now that you mention it, there are a lot of monsters that aren't present any more (or like extremely rare compared to others). Fire shrills? Naja? Obsidian Golems? Shrill lords? Air elementals?  Crag spawns? Earth shrills?

Meanwhile, I'm drowning in Ophidians.

Reply #9 Top

Derek Paxton, can you please check that Rarity is working as you think it does? This was an issue back in E:wom and it may have been carried over to FE.

In E:wom, rarity functioned like this: Each eligible hut/resource rolled a number between 1 and its rarity. The highest roll won.

In beta 4 (I think) you changed many monster lairs to <Rarity>25</Rarity> instead of <Rarity>50</Rarity>. If the E:wom system is still intact, these are now EXTREMELY unlikely to appear in a game because in order for one with <Rarity>25</Rarity> to appear, all the huts with <Rarity>50</Rarity> (and 33 and 40) must roll lower than that.

I went and looked at rarity for monster lairs and this is the list of lairs that have rarity 25:

Fire Shrills
Obsidian Golem
Shrill Lord
Umberdroths

The point here is that rarity should work like a list of lairs where rarity is a range: two the roll should not be for each individual lair but one roll for the sum of rarity for lairs. With such a system, a rarity 25 is exactly half as likely to appear as rarity 50. With E:wom's system, the chance would be under a percent for those lairs to appear.

Reply #10 Top

yes i think you are right heaven

i changed every lair to have close values and in fact i see everything in my games

 

 

(anyway i think your idea of rarity being exactly that % is too much complex, that would mean changing EVERY number every time you adjust something, its enough balancing the actual numbers to have the system work )

Reply #11 Top

I don't understand what you mean. I didn't say I wanted rarity to be a percentage anywhere.

Assume a game has 4 huts with 50 rarity and 1 hut with 25 rarity.


What I want:

Game rolls one number between 1 and 225 for the range below:
1-50 first hut
51-100 second hut
101-150 third hut
151-200 fourth hut
201-225 fifth hut

In other words, a rarity 25 hut is exactly half as likely to appear as another rarity 50 hut.


How I think the game currently works:

Game rolls one number for each hut, highest number gets placed. Example rolls:

1-50: roll 34
1-50: roll 19
1-50: roll 49
1-50: roll 2
1-25: roll 19

If this system is indeed in place, the odds are extremely low of getting a low-rarity goodiehut. To get the 5th hut, you are dependant on rolling extremely low numbers for the first 4 huts.  And you still need to beat their number.


Now imagine that system but using the actual amount of monster lairs in the game. A rarity 25 must roll its 1-25 higher than all the following (assuming tile distance is greater than required):

1-50
1-50
1-50
1-50
1-50
1-50
1-50
1-50
1-50
1-50
1-50
1-50
1-50
1-50
1-50
1-50
1-50
1-50
1-50
1-50
1-45
1-45
1-45
1-45
1-45
1-45
1-40
1-40
1-40
1-40
1-33
1-33
1-33
1-33
1-33
1-33
1-33
1-33
1-33
1-33
1-33
1-33
1-33
1-33
1-33
1-33
1-33
1-33
1-33
1-33
1-33
1-33
1-33

odds of a 1-25 random roll beating all those? Very low. (it would have to beat other rarity 25 huts as well, of course)


Note: I am merely urging Derek Paxton to make sure it is the right system. There may be other bugs that are preventing our beloved Umberdroths from spawning. This is just a theory.

Reply #12 Top

Quoting Heavenfall, reply 12



What I want:

Game rolls one number between 1 and 225 for the range below:
1-50 first hut
51-100 second hut
101-150 third hut
151-200 fourth hut
201-225 fifth hut

In other words, a rarity 25 hut is exactly half as likely to appear as another rarity 50 hut.
End of Heavenfall's quote

yes i get it

and i dont disagree but you have to understand that "rarity=25" is an internal number

its a not a game feature

what you want is totally legit and its surely better than the actual system, i just say that the game need just those numbers to be balanced, anyway

if the code say rarirty= 986 but that 986 balance the game even if it means nothing in terms of cause effect im fine with it(still your system would be better )




How I think the game currently works:

Game rolls one number for each hut, highest number gets placed. Example rolls:

1-50: roll 34
1-50: roll 19
1-50: roll 49
1-50: roll 2
1-25: roll 19

If this system is indeed in place, the odds are extremely low of getting a low-rarity goodiehut. To get the 5th hut, you are dependant on rolling extremely low numbers for the first 4 huts.  And you still need to beat their number.
End of quote

yes i think its like this

in fact i modded everything to have close values

i dont have a single 50 the max i use is les than 40 rarity for the super common huts

then i have 30 35 for the average

and use near 25 for the rare huts

the distribution is very good in my games


Now imagine that system but using the actual amount of monster lairs in the game. A rarity 25 must roll its 1-25 higher than all the following (assuming tile distance is greater than required):


odds of a 1-25 random roll beating all those? Very low. (it would have to beat other rarity 25 huts as well, of course)

End of quote

remember tehre is terrain

the huts available for each terrain are way lower (but still enough to make 25 very very rare against a 50)

Reply #13 Top

anyway lets do some math

we have X=25 and we want it to beat n=5 other huts with a max of Z=50

so we basically want all 5 enemies to roll X or less that chance is (X/Z)^n

when all 6 roll X or less the chance for our to win is the same as others so 1/n+1

 

so in the end its(X/Z)^n/n+1 in our example is 5/1000

 

Reply #14 Top

Quoting Heavenfall, reply 9
Now that you mention it, there are a lot of monsters that aren't present any more (or like extremely rare compared to others). Fire shrills? Naja? Obsidian Golems? Shrill lords? Air elementals?  Crag spawns? Earth shrills?

Meanwhile, I'm drowning in Ophidians.
End of Heavenfall's quote

 

I got lair of umberdroth in my game, fairly far away from the capital. 

Reply #15 Top

Quoting Heavenfall, reply 9
Fire shrills? Naja? Obsidian Golems? Shrill lords? Air elementals? Crag spawns? Earth shrills?
End of Heavenfall's quote

I have also noticed exactly this.

Reply #16 Top

Good thing we are in the "home stretch"; these issues will just magically be fixed!

Reply #17 Top

Quoting mqpiffle, reply 17
Good thing we are in the "home stretch"; these issues will just magically be fixed!
End of mqpiffle's quote

Yea right ^_^

Sincerely
~ Kongdej

Reply #18 Top

When was the last time anyone recruited a troll outside a wildland? I just found the only source for wild trolls is a monster lair with 10 rarity. Imagine the odds of finding something like that in a game?

Reply #19 Top

Quoting Heavenfall, reply 19
When was the last time anyone recruited a troll outside a wildland? I just found the only source for wild trolls is a monster lair with 10 rarity. Imagine the odds of finding something like that in a game?
End of Heavenfall's quote

I dunno, I guessed they removed them, obviously not :)
Then again, all these hired units are practically useless at the time you can acquire them.

Sincerely
~ Kongdej

Reply #20 Top

Just for giggles I made a spell using "Call of the Wild"  as a template,  changed out the word "Wolf" with "Umberdroth" .  Also put in an assasin demon and death demon replacing the other animals.  Or was it Fell Dragon?  O:)

 

Guess you can put in InternalNames from the CoreMonsterUnitTypes.xml  Probably not the first to discover this, but hey it kept me amused for a while. 

 

Reply #21 Top

Well, all I know is that Umberdroths started hanging out with those blasted ruffians. It takes about 100 turns, but generally they show up and start peer pressuring the umberdroths to attack my cities and do the drugs. I don't like it one bit. 

Reply #22 Top

Quoting Heavenfall, reply 19
When was the last time anyone recruited a troll outside a wildland? I just found the only source for wild trolls is a monster lair with 10 rarity. Imagine the odds of finding something like that in a game?
End of Heavenfall's quote

 

I had a game not long ago whereI had a two wild troll lairs.  Are they suppose to produe three trolls at a time?  Not OP, as they are not too powerful and can't get them early game, just wondering if thats intended.

Reply #23 Top

My last game, I was clearing out some wilds areas and in one of the last caves there were 4 umberdroth's and a bunch of stone golems.  We were all packed into a cave about as large as a medium sized bathroom.  It got interesting very quickly.  In that same game I did run into a death demon and two assassin demons in a group.  They came very late when I was weeding out some Altairians, so I have no idea if they spawned or were remnants of a quest.