[0981] Bugs and my Wishlist


I must say I LOVE the current build - it seems less buggy, more balanced and more fun than the previous ones, and is keeping me occupied well beyond my allotable time to play...

I do, however, have to submit my own buglist and wishlist, which IMHO would bring the game that much closer to perfection and classic status. Here it goes:

 

[bugs / fixes]

- treetops sometimes turn white (instead of green or purple) after a battle. Zooming in and out fixes this, but it gets really annoying...

- floating waterfalls at the end of rivers when they end on land (other people and myself have reported on this ad nauseam)

- return piers, logging camps etc. to their previous state where we can build them even if the city reaches the river/forest through snaking

 

[balance issues]

- nerf the dark sorcerer's armor and/or despair attack

- nerf the master scouts ability so it is not such a clear advantage for exploring and settling

- create "swarming" or "flanking" ability to give groups an edge over heroes and single units

- give governors an experience gain for staying in cities (linked to turns, city growth or buildings)

 

[UI/Tweaks]

- give us a go-there button for resources that are destroyed by the enemy (MUST HAVE)

- provide an "open/close borders" option in diplomacy independent from NA treaties

- give us a "teleport item" spell in order to move items from hero to hero

- alternatively, provide an "item vault" building in cities where we can store and pick up items

- allow outposts to train defenders just like cities

- provide an "auto-resolve battle without spells" and make the normal auto-resolve use spells

- give us an "auto-moving" indicator in the empire tree for units that are pathing (a yellow border?)

- give us the ability to attack heroes if we don't want to recruit them or leave them for the enemy - it is silly to recruit them just so we can disband them...

 

[content] (note: this last part can all come from mods so it's not as high priority for release)

- more items : we can never have enough!

- more summins spells

- more high-level monster bosses with high-level item rewards

- a great campaign - which I'm certain you are already creating :)

 

This list is quite definitive, and (again imho) not hard to implement either before release or during the first expansion :) If most of the above are addressed at some point before release, I personally will give this game a full 100% endorsement and keep it in my hard drive for decades to come !!!

 

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