[.981 BALANCE] Shieldman's Hurl Boulder costs too much mana for how little damage it does

4,773 views 20 replies
Reply #1 Top

Yea, I've never used it becasue of that cost.

Reply #2 Top

imo its perfect

they are not mages... you cant have a spell that is comparable to real spells

Reply #3 Top

Its range 3 for 8 damage, it's already not comparable to real spells.  It's too costly.  12 mana would seem a high cost for it, I would say 8, but 22 is freaking unusable.

Reply #4 Top

Quoting ddd888, reply 2
imo its perfect

they are not mages... you cant have a spell that is comparable to real spells
End of ddd888's quote

Ok Mr. Perfect... will you please let the Internet know how often you use Hurl Boulder?

Reply #5 Top

Quoting Lord, reply 3
Its range 3 for 8 damage, it's already not comparable to real spells.  It's too costly.  12 mana would seem a high cost for it, I would say 8, but 22 is freaking unusable.
End of Lord's quote

Ill agree with a 3 range spell, especially because it doesn't seem to scale (You cant tell from these new useless descriptions).

Sincerely
~ Kongdej

Reply #6 Top

Maybe if it had "overkill" (dmg x unit in stack) it might make more sense.

Reply #7 Top

Also armor would block that damage. So it's really bad.

Reply #8 Top

burning hands is similar dmg and range 1...

maybe 15 mana dunno

Reply #9 Top

Quoting Trojasmic, reply 7


Ok Mr. Perfect... will you please let the Internet know how often you use Hurl Boulder?
End of Trojasmic's quote

 

well the point is i dont want this spell to be an option

i want it to be an "emergency i cant go melee i just want something to do" skill

in this optic it has its role, which is marginal and very situational, i basically want to use this only when my man is hardly damaged and cant go melee at all i put something else in front etc

 

 

but you may not agree on my vision of its role, i get it its just a point of view

Reply #10 Top

Quoting DsRaider, reply 8
Also armor would block that damage. So it's really bad.
End of DsRaider's quote

 

Lord, I didn't even think of that, this means you are probleby spending 22 mana and doing 2-3 points of damage.  22 mana to throw a rock from close distance.  

 

Yea, if it had overkill, it would be worth it, becasue then it would be useful agaisnt soldiers, not heroes or single monsters, but it would have at least a use.

Reply #11 Top

You do more damage just throwing a rock from the ground.

Reply #12 Top

Give him a bloody throwing dagger and throw out the spell ^_^

Or make the spell worthwhile :P

Sincerely
~ Kongdej

Reply #13 Top

What I would do: No mana cost (it's not magic) but it takes two turns.  Put a two turn cooldown.  Has a chance to stun (or does that come automatically with blunt damage).  Damage scales with strength (8 + strength/2?).

Reply #14 Top

Quoting sweatyboatman, reply 14
Damage scales with strength (8 + strength/2?).
End of sweatyboatman's quote

Whats this strength your talking about?

They phased that out in beta 4 I think it was.

Sincerely
~ Kongdej

Reply #15 Top

Yea, and that's really overly complicated solution to this.  I prefer a solution that takes us one or two steps, like adding overkill or really reducing mana cost.  

Reply #16 Top

the problem is there isnt in the game a magic dmg for earth things, so they do random stuff mostly resistable

 

but still lets compare the n1 school of damage dealing

 

burning hands

cooldown2

dmg 8+4 per shard but HALVED if resisted

range 1

mana cost 10

 

hurl  boulder

cooldown 3

dmg 8+2 per shard, but CANNOT be resisted

range 3

mana cost 22

 

so basically on cd and ranged they both win one and lose 1

damage is hard to say but you have consider that early stuff usually has nearly no armor, while you may find something fire resistant or immune

also you still can get a random resist with burning hands while you cant with hurl boulder

mana cost is much better for burning

 

so i agree mana cost could be reduced slighly but not much more than that, this is still a ranged spell and its lvl 1 so not supposed to be that good after a bit, same as with burning hands

and fire IS the dmg school, earth damage spells HAS to be inferior

 

 

 

Reply #17 Top

At the very least cut the mana to somewhere between 8-12. 

Reply #18 Top

yes reducing mana cost seems the only thing to do id go with 12 :P

Reply #19 Top

Quoting Kongdej, reply 15

Quoting sweatyboatman, reply 14 Damage scales with strength (8 + strength/2?).

Whats this strength your talking about?

They phased that out in beta 4 I think it was.

Sincerely
~ Kongdej
End of Kongdej's quote

 

  :moo:

well whatever...

Reply #20 Top

Quoting sweatyboatman, reply 20
well whatever...
End of sweatyboatman's quote

Didn't mean to be rude, so sorry for that, while I liked your idea about scaling, its just to find another attribute.
I personally still find 22 mana to be an extraordinarily high amount compared to throwing a buff on a unit before combat, and dismissing it after.

As I said too, another issue I have with the current Hurl Boulder, is its just a mana expensive version of the throwing knife, while this is ok atleast make it notably better than throwing knifes.

Sincerely
~ Kongdej