981 bug - markets - and presumably the follow ons - still not buildable in towns
The merchant has been built - so ption for market or merchantcross bazaar
The merchant has been built - so ption for market or merchantcross bazaar
I can build them in my Towns. Are you sure you have them unlocked?
Yes - Thanks for the quick reply
I just started a brand new game, plunked my sov into the settlement - and proceeded to hit enter until it grew into a town as I researched trading
Sure enough I can build them
I find it a bit disconcverting though, in that the game I used to report this was 980 and I was buiolding form turn 1 - onto a map I knew
The towns were new - soooo - it seems that uprading an "Old" game may be unreliable
INteresting in that the last bug I reported - AI ending treaties early was form the same map
I'll delete my old games start a new one and see what happens
Thx
It is in general best to assume, that savegames are not compatible between new versions.
1. After the market can not build a tax offices, etc. Playing on license steam version, the latest patch. No mod.
2. Guild grocer gives a bonus of 10% health. But not more than 30%. Next it does not stack. Please update the description or corrected if a bug.
3. A group of three men has more upkeep than a group of 5 and so on have already written three times. Please fix. And the difference in the product is almost no bug?
4. Spells inflict critical damage. The Hero with a knife shoots magic critical hit 100 +. Probably a bug? Or do magic, too, must be critical damage?
The influence equipped weapons have on spell casting definitely needs to be addressed, and heavily considered in defining their stats and abilities.
Really good finds, but you should put them in they're own post, they have a little chance to be spotted as bugs when replied in a post with a different topic altogether.
Thanks for taking your time though
Sincerely
~ Kongdej
I can build the market; however I cannot build a tax office and therefore the treasury vault.
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