2 Possible bugs: Unable to give bows to henchman and razed city areas no longer settleable?

I was trying the latest build as Relias b/c I wanted to play with the "Henchman" feature.  However, I ran into an annoying potential bug.

I received an Ignys bow from one of the quests I completed, and I wanted to give it to one my Henchman (A standard Torchbearer).  I can pull up the trade screen, and succesfully trade and equip several different melee weapons and shields.  However, when I trade the bow, it disappears from the champion who was holding it ... but does not reappear on the henchman's inventory.

I reloaded from autosave several times to test it out.  The bow just disappeared into lalaland.  (it didn't reappear anywhere on future turns).  ***Update - I found another bug post from today which described the same issue with bows and henchman.  It appears to be known.

A second issue I've come across (not sure if it was intentional) was a city of mine which was destroyed by a random Slag.  When I went to re-colonize that area, the entire area was uncolonizable (previously there had been 6+ choices of tiles around that spot which contained different ratios of food/minerals/essence).  Is this intentional?

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Reply #1 Top

I received an Ignys bow from one of the quests I completed, and I wanted to give it to one my Henchman (A standard Torchbearer). I can pull up the trade screen, and succesfully trade and equip several different melee weapons and shields. However, when I trade the bow, it disappears from the champion who was holding it ... but does not reappear on the henchman's inventory.
I reloaded from autosave several times to test it out. The bow just disappeared into lalaland. (it didn't reappear anywhere on future turns). ***Update - I found another bug post from today which described the same issue with bows and henchman. It appears to be known.
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Yeah the bow bug has been fixed via the changelog.

A second issue I've come across (not sure if it was intentional) was a city of mine which was destroyed by a random Slag. When I went to re-colonize that area, the entire area was uncolonizable (previously there had been 6+ choices of tiles around that spot which contained different ratios of food/minerals/essence). Is this intentional?
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They have changed the way cities are dealt with by monsters. They do not automatically raze the city only destroy them.

Reply #2 Top

"They have changed the way cities are dealt with by monsters. They do not automatically raze the city only destroy them."

Regardless, the land is still unsettlable afterwards (or it just doesn't show up as one in the UI) because this still happens to me.

Reply #3 Top

The new patch isn't released yet. What parrottmath is saying is what is being changed to next version.

Reply #4 Top

Also, to clarify, that change only has to do with monsters.  if you ever raze a city, or the AI does, the "salted earth" effect, as it seems to often be called, is still in effect.  A high level earth spell can fix it.   And most players don't seem to like it, from what I remember seeing.  But I won't open that can of worms here, there are other threads debating that.