Henchmen

Is there some sort of limit as to what equipment a henchman may have?  If I try to trade a better weapon to my henchman then what they start with, it just vanishes.  Not refuses the trade, it just goes poof.  Very upsetting to lose my magic weapon of death and destruction(tm) that way.

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There are no restrictions, but there are bugs.  I believe that the slots for cloaks and ranged weapons (bows, staves, etc...) are improperly defined on henchmen, making the equipment disappear.

I have not had problems with anything that was not a cloak, staff or bow in this Beta.  That does not mean that there aren't other things that mess things up.