I don't think these enchantments are over the top, at least not in this case.
They make for a nice strategic choice, actually: on the one hand, I get some awesome mages; on the other, I sacrifice a fair bit of research and mana income, the mages take much longer to train, and they miss out on fortress accuracy bonuses. I also have to micro-manage the enchantments, so these mages are far from hassle-free.
Three-essence spots are very rare in the wild, so a three-essence fortress is unlikely. Even with two essence, you can't get both bonuses and still produce your mages before the heat death of the universe - you need a slot for hammers/set in stone to speed things up. Not to mention that with just one or two essence, these bonuses are a lot less exciting.