what is this new running in tactical?

at the first moment i thought cool but after a bit...  wtf?

 

monsters running... uhm dunno, from some lore pov it could be ok but it just doesnt fit the combat meta, running just feels bad

 

but troops?

 

cmon troops running makes no sense at all, running just means giving opponents free attack turns and make fights longer and more boring

 

this is not xcom, armies dont panic!

 

5,675 views 17 replies
Reply #1 Top

They should walk?

Sincerely
~ Kongdej

Reply #2 Top

running... away :P

 

btw in this game even MY troops run omg...

i press automove once everything is positioned to speed up and my champion tank has 20 hp or so and run away from enemy with 1 hp instead of finishing him...

 

wtf...

Reply #3 Top

They are trying to stay alive, it makes sense to me because that's what I do with my units. Move them out of melee danger when they get low.

Reply #4 Top

Quoting ddd888, reply 2
i press automove once everything is positioned to speed up and my champion tank has 20 hp or so and run away from enemy with 1 hp instead of finishing him...
End of ddd888's quote

Thats the best example you gave in this post though, also wolves should not really try to flee, but I understand it on semi-ranged units with melee friends to tank for them.

Sincerely
~ Kongdej

Reply #5 Top

Quoting Heavenfall, reply 3
They are trying to stay alive, it makes sense to me because that's what I do with my units. Move them out of melee danger when they get low.
End of Heavenfall's quote

 

this is totally different

one thing is trying to manouver to make low hp units stay in a safe place, one thing is scatter for the battlefield not doing anything to protect wounded units etc etc

 

its not like this ai mechanic is good but with few bugs or something

is just totally flawed and pointless

 

also they just RUN, they dont manouver , they RUN for 1 2 turns then come back for no reason, plz man dont try to defend this its no help

 

 

Reply #6 Top

Quoting Kongdej, reply 1
They should walk?

Sincerely
~ Kongdej
End of Kongdej's quote

 

You are aware this is the internet right? there is absolutly no need to sign every comment as if u just wrote a formal letter with pen and paper.

Reply #7 Top

Quoting Pelviss, reply 7

Quoting Kongdej, reply 1They should walk?

Sincerely
~ Kongdej

 

You are aware this is the internet right? there is absolutly no need to sign every comment as if u just wrote a formal letter with pen and paper.
End of Pelviss's quote

That's an odd comment...

To answer this off-topic comment... Yes I am aware it was the internet, - There is never a need to sign any comment in formal letters, phyiscal mail, email, forum, text, anywhere. You can do it some places where it fits, you can do it some places because you want to.

I was merely puzzled by what he was talking about, I actually never translates running into -> trying to escape combat. Not saying he posted it wrong, just saying I needed help, so it was not a "mere comment" as much as a question for clarification.

Sincerely
~ Kongdej

Reply #8 Top

Try to understand this AI behaviour from a dev's point of view.  Human players will often retreat injured troops so they live to fight another day.  I am guessing Frogboy is just trying to replicate this behaviour, successfully or not.

Reply #9 Top

Quoting ddd888, reply 6



Quoting Heavenfall,
reply 3
They are trying to stay alive, it makes sense to me because that's what I do with my units. Move them out of melee danger when they get low.


 

this is totally different

one thing is trying to manouver to make low hp units stay in a safe place, one thing is scatter for the battlefield not doing anything to protect wounded units etc etc

 

its not like this ai mechanic is good but with few bugs or something

is just totally flawed and pointless

 

also they just RUN, they dont manouver , they RUN for 1 2 turns then come back for no reason, plz man dont try to defend this its no help

 

 
End of ddd888's quote

I never have this problem. But then I don't ever use Automove/auto combat EVER.

Reply #10 Top

I don't mind it at all.

Reply #11 Top

Quoting MiamiBigAL, reply 9
Try to understand this AI behaviour from a dev's point of view.  Human players will often retreat injured troops so they live to fight another day.  I am guessing Frogboy is just trying to replicate this behaviour, successfully or not.
End of MiamiBigAL's quote

But there is no point in retreating, because the unit can not escape from the tactical battle.

Reply #12 Top

Quoting Wizard1200, reply 12

Quoting MiamiBigAL, reply 9Try to understand this AI behaviour from a dev's point of view.  Human players will often retreat injured troops so they live to fight another day.  I am guessing Frogboy is just trying to replicate this behaviour, successfully or not.

But there is no point in retreating, because the unit can not escape from the tactical battle.
End of Wizard1200's quote

There is a point in moving some units back once in a while, the problem is the AI doesn't know when it is beneficial...

Sincerely
~ Kongdej

Reply #13 Top

Quoting Kongdej, reply 13

There is a point in moving some units back once in a while, the problem is the AI doesn't know when it is beneficial...
End of Kongdej's quote

You are right, if the unit has regeneration or can be healed by the Sovereign moving back is a very good tactic.

Reply #14 Top

Quoting Wizard1200, reply 14

Quoting Kongdej, reply 13
There is a point in moving some units back once in a while, the problem is the AI doesn't know when it is beneficial...

You are right, if the unit has regeneration or can be healed by the Sovereign moving back is a very good tactic.
End of Wizard1200's quote

or if it have throwing daggers, or the air shrill ability to deal ranged damage once in a while...

I would love to see these creatures run back when not being peppered with arrows, or just being chased down.

Right now its too easy to just leave zone of control of one melee unit to chase down the other (IMO). So in most cases the AI makes a mistake by running when it can't run far enough.

Sincerely
~ Kongdej

Reply #15 Top

Baby steps.  Brad probably just wrote the AI subroutine "Move back when near death".  Now he will add the following:

a ) "Move back when near death unless opponent near death too"

Reply #16 Top

I am glad this has happened to others.  I had not had it happen to my units yet, good to know it can.  It could be interesting when it is fleshed out a bit more.  But currently it is mostly harmful behavior for the AI.  

 

I pray that he beefs up the ai so that it will be able to move to a different (more beneficial) target once it has engaged or been engaged by someone.

Reply #17 Top

Quoting Trojasmic, reply 16
Baby steps.  Brad probably just wrote the AI subroutine "Move back when near death".  Now he will add the following:

a ) "Move back when near death unless opponent near death too"
End of Trojasmic's quote

I know, that is why I am speaking for the feature, each feature needs a little time to "grow up" before it is anything near viable :D

Sincerely
~ Kongdej