I know this can be fixed by using /nomultisample switch on startup, but the solution is known since two releases, the game should by now identify the issue, and turn off whatever it means to multisample if it cannot display the 3d models ingame (actually the problem is with the backgrounds behind the models, as they only disaapear on windows/screen that have backgrounds behind them.
btw. antialiasing level doesn't matter on that issue.