reserch agregation (common technology tree)

Custom Game - Fall from Heaven 2

Met a rare form unions in Custom Game (Fall from Heaven 2).

In-game tech tree was common. That is what I have studied, appeared an ally. This I have seen only WarZone2100. I was very pleased this particular union. Will the same FE Custom Game?

Custom Game:

http://s57.radikal.ru/i156/1209/f0/eab83ea7c39b.png

 

Sorry for my English. Over time, those who can find a correct starting position. Overall a very interesting approach to fixed unions.  Opportunity to start as a team, and together learn technology. This is me back in WarZone2100 liked (The free version  PC). So fun to play in the union. Especially considering long studied wood technology.

Простите за моё знание английского. Со временем может найду кто поправить стартовый пост. В общем очень интересный подход к фиксированным союзам. Возможность начать в одной команде, и вместе учить технологии. Это мне ещё в WarZone2100 понравилось (в бесплатной версии для PC). Так веселее играть в союзе. Особенно учитывая долго изучаемое дерево технологий.

42,075 views 25 replies
Reply #1 Top

Fallen Enchantress already has fixed teams, i.e. permanent alliances.  You set them when you configure the AI opponents.  Unfortunately, those do not share technology trees - they may trade all techs, but that is nowhere as effective. 

Quite a few games in the past have had that feature, but I have never seen a mod add it.  Alpha Centauri and Civ IV(?) had it in the original game.

By the way:

Простите за моё знание английского. Со временем может найду кто поправить стартовый пост. В общем очень интересный подход к фиксированным союзам. Возможность начать в одной команде, и вместе учить технологии. Это мне ещё в WarZone2100 понравилось (в бесплатной версии для PC). Так веселее играть в союзе. Особенно учитывая долго изучаемое дерево технологий.
End of quote

Translates to:

I apologize for my English.  In time, I may find someone who will correct the original post.  Generally, it's about an interesting approach to pre set alliances.  One has the option to start on the same team, and research technologies together.  I have been appreciating these as far back as WarZOne2100 (the free version for the PC).  It's fun to play in an alliance.  Especially when performing time consuming research in the tech tree.

By the way, don't apologize for your English.  It's perfectly understandable.

Reply #2 Top

Quoting Tuidjy, reply 1
Fallen Enchantress already has fixed teams, i.e. permanent alliances. You set them when you configure the AI opponents. Unfortunately, those do not share technology trees - they may trade all techs, but that is nowhere as effective.
End of Tuidjy's quote

have the opportunity to make the checkbox with "allow reserch agregation"? for fixed Unions (thank God that they are in the game).

this possibility greatly enhance the role of teams. playing 2 to 3, for example. those who play 3, will have a distinct advantage. that can brighten up the fact that those 2, the level of play superior opponents.

Reply #3 Top

Quoting Tuidjy, reply 1



Простите за моё знание английского. Со временем может найду кто поправить стартовый пост. В общем очень интересный подход к фиксированным союзам. Возможность начать в одной команде, и вместе учить технологии. Это мне ещё в WarZone2100 понравилось (в бесплатной версии для PC). Так веселее играть в союзе. Особенно учитывая долго изучаемое дерево технологий.
Translates to:

I apologize for my English.  In time, I may find someone who will correct the original post.  Generally, it's about an interesting approach to pre set alliances.  One has the option to start on the same team, and research technologies together.  I have been appreciating these as far back as WarZOne2100 (the free version for the PC).  It's fun to play in an alliance.  Especially when performing time consuming research in the tech tree.

By the way, don't apologize for your English.  It's perfectly understandable.
End of Tuidjy's quote

thanks

Quoting Tuidjy, reply 1

Quite a few games in the past have had that feature, but I have never seen a mod add it.  Alpha Centauri and Civ IV(?) had it in the original game.

End of Tuidjy's quote

I'm not sure that this is civilization 4. I'm only sure about the mod "Fall from Heaven 2." in alpha tsentarve not remember fixed unions

Reply #4 Top

Quoting Tuidjy, reply 1
Fallen Enchantress already has fixed teams, i.e. permanent alliances. You set them when you configure the AI opponents.
End of Tuidjy's quote

You can start the game with an AI ally? Or is it just an opportunity in the game to make such a union?

Можно начать игру в союзе с соседом ИИ под боком? Или это означает, что в самой игре можно заключить фиксированный союз (а для этого ещё кучу технологий учить) ?

Reply #5 Top

When you configure the AI players before starting the game, you can place some on the same team as yourself.

You can make an alliance in game, but neither of the two allows you to share research.  You can still trade research though - I always trade/buy all of the technology that I can afford.

Reply #6 Top

cool fixed team X( . I was the first time I see this. AI is already in the team with me, NAP provides the board (I'm paying him) 150 gold 8C

it's extortion. and strip away from the relationship is friendly (I'm used to that in the case of a fixed relationship to team up good)

Reply #7 Top

Yes, diplomacy needs work.  Nations should not try to extort their friends, allies should join their partners when they are attacked, and AIs should be quicker to gang up on Warmongers.

I hope all these would get worked on in Beta 5.

Reply #8 Top

I hope for a fixed team Nap will be concluded at the beginning. As the alliance.

Я надеюсь при фиксированной команде Nap будет заключен с самого начала. Как и альянс.

Reply #9 Top

That would be part of the polish phase of the Beta.  To be honest I have never even tried preset teams.

Reply #10 Top

Being able to share intel / see what's going on in their territory would be great as well.

Reply #11 Top

in the mod (Fall from Heaven 2) could even ask to teach technology:


http://i032.radikal.ru/1209/59/4af9b0dca487.png

http://s013.radikal.ru/i323/1209/01/b11cbade2dcf.png

http://s019.radikal.ru/i604/1209/b8/77a49d6911ff.png

http://s52.radikal.ru/i138/1209/7c/0fcf316d543e.png


Adding paced his, and AI, we get a big boost. I taught myself to 17 moves. With one ally teach 10. With all the allies, I teach 2 turns. Striking for diplomacy thing! I very much hope that it will be in this game. If the Empire and the Kingdom of different technologies - let there be a chance of such a regime, only a fixed union in the same group (that is, all the allies of the kingdom. Or all allies empire).

here is in Russian:


http://s019.radikal.ru/i610/1209/90/9dc0f5100527.png

http://s010.radikal.ru/i312/1209/bc/42d6045373b2.png

http://s017.radikal.ru/i408/1209/b5/2f25bedd3381.png

 

в том Fall from Heaven 2 можно было даже просить учить технологию. Складывая скорость обучения свою, и ИИ, получаем большой прирост. Сам бы я учил 17 ходов. С 1 союзником учу 10. Со всеми союзниками, я учу 2 хода. Просто потрясающая для дипломатии вещь! Очень надеюсь что она будет в этой игре. Если у империи и королевства разные технологии - пусть будет возможен такой режим, только при фиксированном союзе в одной группе (то есть все союзники королевство. или все союзники империя). вот ещё на русском

Reply #12 Top

Quoting Supreme, reply 11
Being able to share intel / see what's going on in their territory would be great as well.
End of Supreme's quote

I agree. The total field of view should be made compulsory (And without a NAP). And for all contracts, cancel the transaction fee (that would be poorly developed could not give the last ally)

Согласен. Общее поле зрения надо сделать обязательным (И без заключения NAP). И за все сделки договоров надо отменить плату (что бы слабо развитый мог не отдавать последнее союзнику)

Reply #14 Top

мы будем улучшения этой области в игре. мы можем оказаться не в состоянии сделать это так хорошо, как вы хотите до релиза. мы будем продолжать работать, чтобы сделать его лучше.

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Reply #15 Top

большое спасибо.

 

Reply #16 Top

Quoting Tuidjy, reply 8
Yes, diplomacy needs work. Nations should not try to extort their friends, allies should join their partners when they are attacked, and AIs should be quicker to gang up on Warmongers.
End of Tuidjy's quote

AI declare a war on me. My allies are not helping the team. They are "friends" with him. He  in the other team. He Empire. We kingdom. Strange.

Reply #17 Top

Quoting Frogboy, reply 15
мы будем улучшения этой области в игре. мы можем оказаться не в состоянии сделать это так хорошо, как вы хотите до релиза. мы будем продолжать работать, чтобы сделать его лучше.
End of Frogboy's quote

Wa-huh?

Reply #18 Top

Quoting LNQ, reply 18

Quoting Frogboy, reply 15мы будем улучшения этой области в игре. мы можем оказаться не в состоянии сделать это так хорошо, как вы хотите до релиза. мы будем продолжать работать, чтобы сделать его лучше.

Wa-huh?
End of LNQ's quote

nooobody knows.

Sincerely
~ Kongdej

Reply #19 Top

Google translate: "We will improve this area of the game. we may not be able to make it as good as you want to release. We will continue to work to make it better."

Reply #20 Top

Quoting cardinaldirection, reply 20
Google translate: "We will improve this area of the game. we may not be able to make it as good as you want to release. We will continue to work to make it better."
End of cardinaldirection's quote

... I said NOBODY knows!... :P
thanks, was just lazy, and figured it wouldn't be too important anyways.

Sincerely
~ Kongdej

Reply #21 Top

Another detail. Can I go through the Outpost ally(team)? Can I go through the city ally(team)? Is the only passage close city or Outpost. Well to make it so that you could go through them.


Еще один нюанс. Можно ли проходить через оутпост союзника по команде? Или через город союзника? Бывает единственный проход закрыт городом или оутпостом. Хорошо бы сделать так, что бы можно было ходить сквозь них.

Reply #22 Top

And you can do some things with editing xml?
For example, can I do to make the area explored by one player could see his allies in the team? You can do to Research Points spent immediately went Allies team (using the mechanism that exists in trading technology. Every move was to unification of research)?

 

А можно выполнить некоторые вещи с помощью редактирования xml?
К примеру, можно ли сделать, чтобы разведанные области одним игроком, были видны его союзникам по команде? Можно сделать, чтобы потраченные очки иследования сразу отправлялись союзникам по команде (используя тот механизм, который существует в торговле технологиями. чтобы каждый ход было обьединение исследований) ?

Reply #23 Top

Quoting Supreme, reply 11
Being able to share intel / see what's going on in their territory would be great as well.
End of Supreme's quote

but in the game it is? that is, when an alliance for example? common "vision area" is very necessary for the team. and there's a need - the ability to pass through the city and Allied Outpost (recently stuck again - only pass through the city ally. bypass - through the floor map must go)

Quoting CyanPile, reply 7
cool fixed team . I was the first time I see this. AI is already in the team with me, NAP provides the board (I'm paying him) 150 gold
End of CyanPile's quote

NAP optional extra for an ally in the team. that is, it is already enabled by default. and pop-up message, "We invite you to NAP. pay us" from oyusznika team redundant. actually superfluous and stitching in the diplomacy (in the contract)


Reply #24 Top

Quoting Supreme, reply 11
Being able to share intel / see what's going on in their territory would be great as well.
End of Supreme's quote

any plans to add this?

Reply #25 Top

There are major improvements? Total explored area of the team? The ability to pass through the city allies? Free treaty with the Allies? Total tech tree (includes \ deactivated)?