[Questions] A few questions about 0.952
1. Are tile resources (i.e., grain, materials, and essence) supposed to be permanently destroyed in the area around a razed city? This seems a little harsh in a world that can already have fairly sparse settlement locations.
2. Is there a reason that the champion traits with multiple tiers (i.e., Evoker I, Evoker II, Evoker III) display all the traits of that particular line rather than having, for example, Evoker III replace Evoker II which replaced Evoker I and having the tool-tip for Evoker III show the total benefit of the trait series to that point (+75% spell damage) as compared to the current model where each of the traits lists its benefits and the total benefit is the sum (I think) of all the trait boni?
3. Is it a known bug that the sovereign selection screen and the similar images in the unit detail screen do not show any image, or is there a setting I need to change?
4. I found it amusing when the loading screen came up with a tip about the presence of champions and sovereigns reducing unrest by being present in the city and the image for the loading screen was a skeleton being consumed by fire. Are the images and tips on the loading screen independent of one another, or are the tips associated with the image?