Problems I noticed in the Beta

Here some problems I noticed while playing:

1) Armies sometimes lock up while moving.  The turn button does not work when there is an army locked.  Sometimes I can break the lock by setting the unit to guard or by splitting the army.  I can save while something is locked, but if I try to reload, the program crashes.

2) The quest victory path involves chasing clues to get into Curgan's prison and slay the dragon master (I forget the proper names).  I was scouting in force near the prison with my sovereign's army, when the owner of the land I was crossing objected.  I was not interested in a war so I took the "we're leaving" option.  I found I had been dropped into the prison with the dragon master.  I had enough strength to take him out, but I had not followed the quest.

3) I found the city of Imperium and started the quest to build a new city there.  There were no available food plots for settlement in or around the ruined city.  The border did not collapse when I killed all the monsters within.  Maybe the guard monsters need to be kept from wandering too far away, or the quest icon needs to point to them.

4) I started a quest and the next location showed up right on Imperium's wall, which is blocked from travel.  You need to make sure that quest locations do not show up on inaccessible locations.

5) When a town levels up, it would be nice to see the town detail information while choosing the level perk,

Jack Moellering

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Reply #1 Top


Here some problems I noticed while playing:

1) Armies sometimes lock up while moving.  The turn button does not work when there is an army locked.  Sometimes I can break the lock by setting the unit to guard or by splitting the army.  I can save while something is locked, but if I try to reload, the program crashes.
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This was the big one for me.  I can't seem to get a game through without ending up in lockdown, unable to end the turn.

Sometimes you can fix it by telling your units to move onto the square they are currently on.  Sometimes nothing fixes it.

 

Other than that, I didn't run into any glaring issues.  Loving the game, keep it up.

Reply #2 Top

I also had problems with the clear this area quest. Possibly the area might have extended over water to a place I could not directly reach., but what I could see I certainly cleared.

 

Upgrading outposts with the tower upgrade that gives +1 ZoC did not expand my sight into the new tiles, nor could I build on resources in the new tiles. Which make it utterly useless.

 

In unit design, I had the option to create iron golems. When I switched a unit from human to golem and back, the trait which gives +10 defense was still active for my human unit. It cannot otherwise have this trait (at least currently), so this is clearly not WAI.