[0.952][Issue]Double click on city fills the queue

Hello. :)

I wasn't in support forum since Elemental times, and I hope that Fallen Enchantress will turn better than it. :) Let me start then...

When I am entering my city with double click on any city tile, it works as expected - i.e., I am arrive at city screen. But at least in half of cases in such clicking it begins to fill my building queue, with somewhat unpredictable results. It always put in queue first available building, but sometimes it's two buildings or even three. Maybe it could be even more, but I only started playing, and I simply haven't more buildings available. :)

[edit]Yes, I see that it's not a bug, but clunky feature. But then - can it be tuned somewhere, if not disabled altogether? I used to individual "city interface", moreover, game gives me such interface - but in very unusual side-effects, as now. :) Looks inappropriate. 

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Reply #1 Top


It's because you only need to single click to enter a city.

The second click on the city is associated with an 'auto-build' feature where the topmost highlighted item in the build list is automatically placed (even sometimes at the future expense at building a lumberyard on a forest tile).

It is perhaps possible that you multi-click, resulting in several buildings being queued. It could also be a bug...

Personally, I very much dislike this 'auto-build' feature and wish that the build list would not have any improvment options highlighted for build until you click on the item. This way, you could gazillion click your city and it would simply open.

In addition, when you click outside of the buildlist, even when it is not on a selectable building site, the improvement still auto-builds. This should not be the case. Clicking elsewhere on the screen should exit the buildlist and selected city (just like clicking elsewhere with that game-beginning book exits the book)

 

Reply #2 Top

Hmm, my fault. I used to enter into city interface with double-click - it works this way in a lot of games, including Elemental. Moreover, it still works this way here - only for building interface. But yes, I wasn't aware of auto-build feature at all. Looks very confusing.